Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I completely ignored this note:
NOTE: resources are checked every month to be unlocked, it may take 1-2 months to appear on market
Thinking that if I use console command to trigger the events they will spawn right away. And unfortunately that wasn't the case, so I quit the game each time thinking it's broken, without giving it a chance to show up on the market.
I apologize for the confusion.
But I have a question, would you be able to make compatibility for UIOD mod? Because when using it all leader portraits appear misplaced and smaller than usual. It's the same in Tech window, Empire window and Leaders window. It's just cosmetics, but it very much takes away from the visual aspects that are enhanced by UIOD.
..\Steam\steamapps\workshop\content\281990\
1. search for all files named "00_strategic_resources.txt"
2. find a line "society_research =" in the file and make sure "tradable = yes"
society_research = {
tradable = yes
3. Disable any other mods which overwrite "00_strategic_resources.txt"
OR
change order of loaded mods:
move "Galactic market trade all resources" at the end of addon list in the stellaris launcher.
and file Steam\steamapps\workshop\content\281990\2291282166\interface\technology_view.gui"
unpack files from the archive into the mod folder with replacement. Steam\steamapps\workshop\content\281990\2291282166
Google Translate
you need to edit one file. interface/resources.gfx
Google Translate.
This enhances almost every single playstyle out there, especially the Space Venice megacorporation Machiavellian merchant princes.
Make mountains of $$$, buy all of the favors, all of the influence, and rule the galaxy from the shadows, through backroom deals, bribery and control of the Space UN. BRILLIANT.
Is it intended that some acot ressources are still not tradeable?
Thanks dude
There should be somekind of admin menu for MP or so. Where you can turn on/off influence and minor artifact trade.
Stellarite Energy, Dark Energy, Light Energy should be tradable on Galactic Market
-use only if you have mod "Ancient Cache Of Technologies"
https://steamcommunity.com/sharedfiles/filedetails/?id=2291952370
And it's even more fun with the tweak to add multiple secondary districts )
@lolic_lol this mod works? glad to know ill resub them tnx
amount of resources eg. Minor Artifacts is at least 1 AND monthly income is 0 or negative (if you have some positive income eg +1 Nanites per month you don’t get bonus "nanite modifier" because you don’t need it to unlock resources for trade.
Resources for galactic market have own function to unlock them so after founding galactic market you will not see these modifiers anymore.
The mod "Ancient Cache of Technology" uses custom made resources, when i wrote this mod i had no idea such mod even exists. Author marked resources as tradable so they could appear on internal market if monthly income is +1 or more but they will not appear on galactic market because author did not unlock them for such purpose.
To get it work i would need to write separate mod which would work with "Ancient Cache of Technology" mod only to unlock custom made resources for galactic market, because each resource must be called by name first to be unlocked but you can’t call it if you don’t know it will even exist, so that is about compatibility.
c:\Users\USERNAME\Documents\Paradox Interactive\Stellaris\mod\galactic_market_trade_all_resources\interface\
market_view.gui
monthly_trade_view.gui
technology_view.gui
Because you use mod which already changes UI there are two solutions:
delete/rename files or change load order of mods, "UI Overhaul Dynamic" should be loaded after this mod so it will overwrite these files
I tested it with this (link below), "UI Overhaul Dynamic" mod was loaded as last mod tech window was ok I could trade buy/sell “unity”.
https://steamcommunity.com/sharedfiles/filedetails/?id=1623423360