Stellaris

Stellaris

Galactic market trade all resources
54 Comments
stroke Jun 28 @ 1:43am 
Finally I can actually use my sweet, sweet murican dolers :praisesun:
alankraskow Jun 20 @ 4:05am 
@Hefaistos my fault again, please forgive me, I was adding just this mod so naturally assumed it was causing the issue since the playlist worked fine yesterday. But I made a tiny mistake, by placing one of the UIOD submods above another and it broke the portraits.
alankraskow Jun 20 @ 3:57am 
@Hefaistos I think I messed something up while rearranging my playlist. Doing more testing now, because this wasn't an issue just yesterday, and UIOD wasn't updated in 2 days.
Hefaistos  [author] Jun 20 @ 3:55am 
This mod doesn't change any of that. It's probably the way UIOD is designed. It's best to contact the UIOD author. The only thing you can do is move UIOD to the bottom of the add-ons list, if the problem persists, there's something wrong with UIOD.
alankraskow Jun 20 @ 3:54am 
@Hefaistos please ignore the the question about the UIOD, I found out it has to be some other mod that is causing me these issues.
alankraskow Jun 20 @ 1:32am 
@Hefaistos 100% my mistake.

I completely ignored this note:
NOTE: resources are checked every month to be unlocked, it may take 1-2 months to appear on market

Thinking that if I use console command to trigger the events they will spawn right away. And unfortunately that wasn't the case, so I quit the game each time thinking it's broken, without giving it a chance to show up on the market.
I apologize for the confusion.

But I have a question, would you be able to make compatibility for UIOD mod? Because when using it all leader portraits appear misplaced and smaller than usual. It's the same in Tech window, Empire window and Leaders window. It's just cosmetics, but it very much takes away from the visual aspects that are enhanced by UIOD.
Hefaistos  [author] Jun 20 @ 12:32am 
in this folder are usually installed Stellaris mods
..\Steam\steamapps\workshop\content\281990\

1. search for all files named "00_strategic_resources.txt"
2. find a line "society_research =" in the file and make sure "tradable = yes"

society_research = {
tradable = yes

3. Disable any other mods which overwrite "00_strategic_resources.txt"
OR
change order of loaded mods:
move "Galactic market trade all resources" at the end of addon list in the stellaris launcher.
alankraskow Jun 19 @ 1:41pm 
I just couldn't get society to appear either on galactic/internal market or within diplomatic window, regardless of them being available in my empire or another empire. Not sure why, I looked into the code and didn't notice anything... Even removed menace, influence, unity and some other resources, to see if they just took all the spots or something. Society still didn't show up anywhere...
alankraskow Jun 17 @ 12:26am 
Awarding this! Thank you ^^
Dakkaboy May 11 @ 12:06pm 
Does this work better at the beginning or end of the order
4THVision Feb 27 @ 9:45am 
for the lazy people lol
Mantiсore1989 Feb 24 @ 10:28am 
I think there is a possibility, but not for me for sure. There is no access to the computer yet.
alankraskow Feb 23 @ 1:21pm 
Mantiсore1989 any chance you could add engineering, physics and society as tradable resources? Both for the market and for the trade between empires? That would be ideal.
Mantiсore1989 Oct 4, 2024 @ 11:47pm 
delete folder Steam\steamapps\workshop\content\281990\2291282166\gfx\interface\sliders
and file Steam\steamapps\workshop\content\281990\2291282166\interface\technology_view.gui"

unpack files from the archive into the mod folder with replacement. Steam\steamapps\workshop\content\281990\2291282166
Mantiсore1989 Oct 4, 2024 @ 1:21am 
Link to the mod in the profile. steam removes the link
Mantiсore1989 Oct 4, 2024 @ 1:16am 
The mod has been updated, could not upload to steam, uploaded to Google drive.
MatrixFC1969 Jul 18, 2024 @ 5:12am 
don't work crash crash
Mika-feines-Kätzchen Nov 26, 2023 @ 11:32am 
Problem. The mod with and without the Fix is crashing when i start the game. Please fix and update to 3.10. Good day to all of you
XeN0 Aug 24, 2023 @ 5:04pm 
@Manticore1989 can confirm that your fix works! Though, why not upload the fix as your own patch mod for people who want to use this? The mod has been abandoned by its original developer for quite a while.
Ambi May 24, 2023 @ 2:38am 
update for 3.8 pls
arkhangelsk.severstal Sep 1, 2022 @ 8:12am 
Manticore1989's fix seems to work in that it keeps Resource.gfx while getting rid of the errors. However, if Technology.gui is optional I'd still take it out - it's causing display artifacts on the Tech selection screen.
Mantiсore1989 Aug 30, 2022 @ 9:18am 
I don’t really know how to make mods, but the market has worked for me, for everyone who needs a fix in their profile, I have a link to google drive, download the archive and unpack it in the Steam\steamapps\workshop\content\281990 folder to replace the old files. Did the fix for myself so no complaints.
Google Translate
arkhangelsk.severstal Aug 30, 2022 @ 8:10am 
What side effects are there if I just rip "resource.gfx" from the mod folder? The benefit seems to be that I got rid of those pink ERRORS in the Diplomacy screen.
Hybris Jul 13, 2022 @ 4:17pm 
Something I noticed with this mod after nearly two years of headscratching but it removes the auto research function of the Positronic AI tech. If this mod is ever updated that might be something to look into.
jpwill Jan 3, 2022 @ 4:57pm 
Any chance that this will be updated to the latest version of the game?
Benal Sengör Oct 25, 2021 @ 2:46am 
We need this in game
Все в сад Oct 10, 2021 @ 8:48am 
Small artifacts disappear after a lapse of time from the market.
Dakkaboy Aug 20, 2021 @ 8:25am 
I use this with Alphamod/Stellaris reborn, and I have 50 different resources. Is there a way to change the layout so there are more than three columns in the market?
IndyBart May 28, 2021 @ 8:04am 
Any chance this will updated with 3.0.3?
Mantiсore1989 May 26, 2021 @ 11:07pm 
Works with an error.
you need to edit one file. interface/resources.gfx

Google Translate.
鬼谷外门 May 4, 2021 @ 11:56am 
Works in 3.0:steammocking:
Mantiсore1989 May 2, 2021 @ 10:26pm 
Works in 3.0?
Latex Santa Mar 28, 2021 @ 11:00am 
Love it. This opens up SOOO MANY POSSIBILITIES!
This enhances almost every single playstyle out there, especially the Space Venice megacorporation Machiavellian merchant princes.
Make mountains of $$$, buy all of the favors, all of the influence, and rule the galaxy from the shadows, through backroom deals, bribery and control of the Space UN. BRILLIANT.
Bharg Mar 21, 2021 @ 3:56pm 
love this mod. influence and unity are bad. this mod makes them feel more integrated into the game.

Is it intended that some acot ressources are still not tradeable?
lolic_lol Feb 24, 2021 @ 2:39am 
A very useful mod. Solves the problem of oversupply of basic resources in the later stages of the game.
NeerDon Feb 23, 2021 @ 4:31pm 
Works great on 2.8 savegame I installed it on.
Skill Less Feb 18, 2021 @ 4:38am 
@colnz put this mod above the ui overhaul. but i think you already figured it out.
colnz Jan 20, 2021 @ 1:22am 
quick question, as im using ui overhaul, would this be above or below?
Soldaten_112 Dec 10, 2020 @ 6:12am 
EPIC

Thanks dude
Doomwarrior Dec 9, 2020 @ 3:55am 
Probably not, cause you can buy influence. Which is a major cap and restriction for a great many things. Now may i please get a megacorp voidborne start so i can min/max the crap out of this? Cause i virtually have unlimited money which i can pump into influence and alloys....thanks for unlimited habitats AND branchoffices. No more either or...

There should be somekind of admin menu for MP or so. Where you can turn on/off influence and minor artifact trade.
lumiscent Nov 20, 2020 @ 7:51pm 
is it balanced?
Hefaistos  [author] Nov 19, 2020 @ 6:06am 
quickfix to support custom made resources from mod "Ancient Cache Of Technologies"
Stellarite Energy, Dark Energy, Light Energy should be tradable on Galactic Market
-use only if you have mod "Ancient Cache Of Technologies"

https://steamcommunity.com/sharedfiles/filedetails/?id=2291952370
lolic_lol Nov 19, 2020 @ 6:00am 
DO2 works, and one of must have for me. The vanilla district system is absolutely boring.
And it's even more fun with the tweak to add multiple secondary districts )
arieviloj Nov 19, 2020 @ 5:52am 
@Hefaistos thnak u for explanation.
@lolic_lol this mod works? glad to know ill resub them tnx
lolic_lol Nov 19, 2020 @ 3:43am 
@arieviloj, if you use District Overhaul 2, some archaeological districts can give you stable income of minor artefacts (+0.3 for archeologist, AFAIR).
Hefaistos  [author] Nov 19, 2020 @ 3:18am 
added language localisations, improved compatibility
Hefaistos  [author] Nov 19, 2020 @ 1:38am 
@arieviloj Yes the bonus modifier adds bonus 0,00001 per month to every empire which has no access to galactic market. This bonus is used for internal markets only to unlock resources for trade, modifier has duration 31 days and is refreshed if:
amount of resources eg. Minor Artifacts is at least 1 AND monthly income is 0 or negative (if you have some positive income eg +1 Nanites per month you don’t get bonus "nanite modifier" because you don’t need it to unlock resources for trade.
Resources for galactic market have own function to unlock them so after founding galactic market you will not see these modifiers anymore.
Hefaistos  [author] Nov 19, 2020 @ 1:38am 
In the Stellaris Launcher you can click and drag mods to change load order, click "Manage Playset" on the left side you can see number click on the number a drag mod.
The mod "Ancient Cache of Technology" uses custom made resources, when i wrote this mod i had no idea such mod even exists. Author marked resources as tradable so they could appear on internal market if monthly income is +1 or more but they will not appear on galactic market because author did not unlock them for such purpose.
To get it work i would need to write separate mod which would work with "Ancient Cache of Technology" mod only to unlock custom made resources for galactic market, because each resource must be called by name first to be unlocked but you can’t call it if you don’t know it will even exist, so that is about compatibility.
Hefaistos  [author] Nov 19, 2020 @ 1:32am 
@Sir Mayday "Galactic market trade all resources" mod overwrites following files:
c:\Users\USERNAME\Documents\Paradox Interactive\Stellaris\mod\galactic_market_trade_all_resources\interface\
market_view.gui
monthly_trade_view.gui
technology_view.gui

Because you use mod which already changes UI there are two solutions:
delete/rename files or change load order of mods, "UI Overhaul Dynamic" should be loaded after this mod so it will overwrite these files
I tested it with this (link below), "UI Overhaul Dynamic" mod was loaded as last mod tech window was ok I could trade buy/sell “unity”.
https://steamcommunity.com/sharedfiles/filedetails/?id=1623423360