Stellaris

Stellaris

Galactic market trade all resources
57 kommentarer
MightNight 25. sep. kl. 6:38 
May need an update since I am not seeing them showing up after months
Aparajita 15. aug. kl. 11:17 
Chances of making submods for ACOT and Gigastructutres?
JEBADAYAKILLERS 12. juli kl. 5:32 
is this mod savegame compadible?
stroke 28. juni kl. 1:43 
Finally I can actually use my sweet, sweet murican dolers :praisesun:
alankraskow 20. juni kl. 4:05 
@Hefaistos my fault again, please forgive me, I was adding just this mod so naturally assumed it was causing the issue since the playlist worked fine yesterday. But I made a tiny mistake, by placing one of the UIOD submods above another and it broke the portraits.
alankraskow 20. juni kl. 3:57 
@Hefaistos I think I messed something up while rearranging my playlist. Doing more testing now, because this wasn't an issue just yesterday, and UIOD wasn't updated in 2 days.
Hefaistos  [ophavsmand] 20. juni kl. 3:55 
This mod doesn't change any of that. It's probably the way UIOD is designed. It's best to contact the UIOD author. The only thing you can do is move UIOD to the bottom of the add-ons list, if the problem persists, there's something wrong with UIOD.
alankraskow 20. juni kl. 3:54 
@Hefaistos please ignore the the question about the UIOD, I found out it has to be some other mod that is causing me these issues.
alankraskow 20. juni kl. 1:32 
@Hefaistos 100% my mistake.

I completely ignored this note:
NOTE: resources are checked every month to be unlocked, it may take 1-2 months to appear on market

Thinking that if I use console command to trigger the events they will spawn right away. And unfortunately that wasn't the case, so I quit the game each time thinking it's broken, without giving it a chance to show up on the market.
I apologize for the confusion.

But I have a question, would you be able to make compatibility for UIOD mod? Because when using it all leader portraits appear misplaced and smaller than usual. It's the same in Tech window, Empire window and Leaders window. It's just cosmetics, but it very much takes away from the visual aspects that are enhanced by UIOD.
Hefaistos  [ophavsmand] 20. juni kl. 0:32 
in this folder are usually installed Stellaris mods
..\Steam\steamapps\workshop\content\281990\

1. search for all files named "00_strategic_resources.txt"
2. find a line "society_research =" in the file and make sure "tradable = yes"

society_research = {
tradable = yes

3. Disable any other mods which overwrite "00_strategic_resources.txt"
OR
change order of loaded mods:
move "Galactic market trade all resources" at the end of addon list in the stellaris launcher.
alankraskow 19. juni kl. 13:41 
I just couldn't get society to appear either on galactic/internal market or within diplomatic window, regardless of them being available in my empire or another empire. Not sure why, I looked into the code and didn't notice anything... Even removed menace, influence, unity and some other resources, to see if they just took all the spots or something. Society still didn't show up anywhere...
alankraskow 17. juni kl. 0:26 
Awarding this! Thank you ^^
Dakkaboy 11. maj kl. 12:06 
Does this work better at the beginning or end of the order
4THVision 27. feb. kl. 9:45 
for the lazy people lol
Mantiсore1989 24. feb. kl. 10:28 
I think there is a possibility, but not for me for sure. There is no access to the computer yet.
alankraskow 23. feb. kl. 13:21 
Mantiсore1989 any chance you could add engineering, physics and society as tradable resources? Both for the market and for the trade between empires? That would be ideal.
Mantiсore1989 4. okt. 2024 kl. 23:47 
delete folder Steam\steamapps\workshop\content\281990\2291282166\gfx\interface\sliders
and file Steam\steamapps\workshop\content\281990\2291282166\interface\technology_view.gui"

unpack files from the archive into the mod folder with replacement. Steam\steamapps\workshop\content\281990\2291282166
Mantiсore1989 4. okt. 2024 kl. 1:21 
Link to the mod in the profile. steam removes the link
Mantiсore1989 4. okt. 2024 kl. 1:16 
The mod has been updated, could not upload to steam, uploaded to Google drive.
MatrixFC1969 18. juli 2024 kl. 5:12 
don't work crash crash
Mika-feines-Kätzchen 26. nov. 2023 kl. 11:32 
Problem. The mod with and without the Fix is crashing when i start the game. Please fix and update to 3.10. Good day to all of you
XeN0 24. aug. 2023 kl. 17:04 
@Manticore1989 can confirm that your fix works! Though, why not upload the fix as your own patch mod for people who want to use this? The mod has been abandoned by its original developer for quite a while.
Ambi 24. maj 2023 kl. 2:38 
update for 3.8 pls
arkhangelsk.severstal 1. sep. 2022 kl. 8:12 
Manticore1989's fix seems to work in that it keeps Resource.gfx while getting rid of the errors. However, if Technology.gui is optional I'd still take it out - it's causing display artifacts on the Tech selection screen.
Mantiсore1989 30. aug. 2022 kl. 9:18 
I don’t really know how to make mods, but the market has worked for me, for everyone who needs a fix in their profile, I have a link to google drive, download the archive and unpack it in the Steam\steamapps\workshop\content\281990 folder to replace the old files. Did the fix for myself so no complaints.
Google Translate
arkhangelsk.severstal 30. aug. 2022 kl. 8:10 
What side effects are there if I just rip "resource.gfx" from the mod folder? The benefit seems to be that I got rid of those pink ERRORS in the Diplomacy screen.
Hybris 13. juli 2022 kl. 16:17 
Something I noticed with this mod after nearly two years of headscratching but it removes the auto research function of the Positronic AI tech. If this mod is ever updated that might be something to look into.
jpwill 3. jan. 2022 kl. 16:57 
Any chance that this will be updated to the latest version of the game?
Benal Sengör 25. okt. 2021 kl. 2:46 
We need this in game
Все в сад 10. okt. 2021 kl. 8:48 
Small artifacts disappear after a lapse of time from the market.
Dakkaboy 20. aug. 2021 kl. 8:25 
I use this with Alphamod/Stellaris reborn, and I have 50 different resources. Is there a way to change the layout so there are more than three columns in the market?
IndyBart 28. maj 2021 kl. 8:04 
Any chance this will updated with 3.0.3?
Mantiсore1989 26. maj 2021 kl. 23:07 
Works with an error.
you need to edit one file. interface/resources.gfx

Google Translate.
鬼谷外门 4. maj 2021 kl. 11:56 
Works in 3.0:steammocking:
Mantiсore1989 2. maj 2021 kl. 22:26 
Works in 3.0?
Latex Santa 28. mar. 2021 kl. 11:00 
Love it. This opens up SOOO MANY POSSIBILITIES!
This enhances almost every single playstyle out there, especially the Space Venice megacorporation Machiavellian merchant princes.
Make mountains of $$$, buy all of the favors, all of the influence, and rule the galaxy from the shadows, through backroom deals, bribery and control of the Space UN. BRILLIANT.
Bharg 21. mar. 2021 kl. 15:56 
love this mod. influence and unity are bad. this mod makes them feel more integrated into the game.

Is it intended that some acot ressources are still not tradeable?
lolic_lol 24. feb. 2021 kl. 2:39 
A very useful mod. Solves the problem of oversupply of basic resources in the later stages of the game.
NeerDon 23. feb. 2021 kl. 16:31 
Works great on 2.8 savegame I installed it on.
Skill Less 18. feb. 2021 kl. 4:38 
@colnz put this mod above the ui overhaul. but i think you already figured it out.
colnz 20. jan. 2021 kl. 1:22 
quick question, as im using ui overhaul, would this be above or below?
Soldaten_112 10. dec. 2020 kl. 6:12 
EPIC

Thanks dude
Doomwarrior 9. dec. 2020 kl. 3:55 
Probably not, cause you can buy influence. Which is a major cap and restriction for a great many things. Now may i please get a megacorp voidborne start so i can min/max the crap out of this? Cause i virtually have unlimited money which i can pump into influence and alloys....thanks for unlimited habitats AND branchoffices. No more either or...

There should be somekind of admin menu for MP or so. Where you can turn on/off influence and minor artifact trade.
lumiscent 20. nov. 2020 kl. 19:51 
is it balanced?
Hefaistos  [ophavsmand] 19. nov. 2020 kl. 6:06 
quickfix to support custom made resources from mod "Ancient Cache Of Technologies"
Stellarite Energy, Dark Energy, Light Energy should be tradable on Galactic Market
-use only if you have mod "Ancient Cache Of Technologies"

https://steamcommunity.com/sharedfiles/filedetails/?id=2291952370
lolic_lol 19. nov. 2020 kl. 6:00 
DO2 works, and one of must have for me. The vanilla district system is absolutely boring.
And it's even more fun with the tweak to add multiple secondary districts )
arieviloj 19. nov. 2020 kl. 5:52 
@Hefaistos thnak u for explanation.
@lolic_lol this mod works? glad to know ill resub them tnx
lolic_lol 19. nov. 2020 kl. 3:43 
@arieviloj, if you use District Overhaul 2, some archaeological districts can give you stable income of minor artefacts (+0.3 for archeologist, AFAIR).
Hefaistos  [ophavsmand] 19. nov. 2020 kl. 3:18 
added language localisations, improved compatibility