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Additionally, a CBA option to allow both LMB and RMB to cancel the animations
Much appreciated! :)
Very cool mod.
However I have two quick notes on the mod.
1. It works with Mods such as JLTS pretty decently. Tested it.
2. I would recommend changing the default Hotkey to something that isn't binded by the Base-Game by default.
Have a nice day
Interesting idea of using T, though. I never considered that for Tactical position ready. I am a little nervous about possibly causing a reload, though.
We need both pistol and rifle retractions.
Slight issue when using the mod, switching to my binoculars fucks it up so I can no longer assume any stance. Reloading my kit at the arsenal fixes it temporarily until I next use my binoculars. Any thoughts about how I can fix it? Already tried different keybinds.
otherwise I have to dig in to their code to check how can I capture their animation change and try to figure out how to implement your requirement without creating a silly dependency to other mod
it feels a lot better now that I know that :D
The transition is still a bit slow and janky, but I don't know if that can be helped, right?
Also when jogging at high or low ready, the torso fells pretty stiff (doesn't seem to have this issue when in sul ready stance with a pistol, somehow).
Thanks again!
Unfortunateley this kinda hinders you in a CQB environment, and I find myself only using it when stacking on a door or to avoid flagging teammates, but not during any active phases.
And I know you can toggle ADSing while in the stance, but you still have to use the stance keybind to exit it, which doesn't feel very antural at first.
It would be awesome if it could be tweaked so that ADSing exits the stance automaticall, ideally without that slow transition between the two.
Amazing mod, still!
why not simply using the keyboard in the way we provided as solution?