Arma 3
CQB Weapon Stance
158 Comments
xjacobgotkills49x Mar 28 @ 11:16pm 
Is this mod client side or server side?
Illu Mar 14 @ 8:48am 
client side?
Can you make sprinting cancel the animations? Sprinting while in a high/low ready looks wrong.

Additionally, a CBA option to allow both LMB and RMB to cancel the animations
Devastator  [author] Sep 15, 2024 @ 1:28pm 
we couldnt solve the mission making by arma reforger yet :)
[3Rgt_SC] JEJJO Sep 12, 2024 @ 3:18am 
What a pity. I'm also waiting for Arma 4. In the meantime I recommend u Arma Reforger. There's still a lot missing but it's very promising. Thanks anyway for the reply
Knock_n0ck  [author] Sep 12, 2024 @ 2:28am 
Hi @jejjo! We ended our Arma 3 adventure a long time ago and are waiting with excitement and patience for the release of Arma 4. So we are not developing the mod anymore.
[3Rgt_SC] JEJJO Sep 11, 2024 @ 3:06pm 
Great mod guys. It adds a realistic touch to the CQB and is also functional for non-verbal communication, if you use a position as a sign. Would it be possible to switch from high ready position directly to aiming with the scope? it would make it even more realistic and allow you to do precise actions such as hit an enemy behind a hostage (or simply strike precisely and instantly a common enemy during a breaching). The only flaw is that transition from: high ready position - aiming from the hip - aiming with the scope. Thanks for the mod guys
Motseu Jun 15, 2024 @ 10:21am 
I love this Mod
mou Mar 22, 2024 @ 7:18am 
baxmyt
Fercho Feb 5, 2024 @ 4:33pm 
Hi, is possible repack into a modpack for private use with my community?? always mention the original mod in the description. Regards
Devastator  [author] Sep 29, 2023 @ 3:21pm 
nope
mostly80 Sep 29, 2023 @ 12:59pm 
Is there a way to get my AI group to adopt this?
ALEX.50 Sep 26, 2023 @ 2:04am 
there will be this type of animation "Rifle Shoulder Transition"?
Hize ツ Sep 11, 2023 @ 2:42am 
can use with server?
Desk Human Jun 2, 2023 @ 8:24am 
nvm it was a different mod
Desk Human May 24, 2023 @ 7:43am 
i uninstalled the mod but it still wont go away, and when i still used it, the keybind would not change when i tried to
Devastator  [author] Apr 26, 2023 @ 4:07am 
thanks for letting us know and thanks for considering our mod in your video!
Much appreciated! :)
nanner Apr 26, 2023 @ 3:04am 
This mod was featured in this video :) https://youtu.be/6FlbJp2gUWE
Irishdomo Apr 14, 2023 @ 11:15am 
It would be cool if some time in some mod you could use a pistol fully one handed and have high ready for that, but it's good the way it is
Rossebma Jan 29, 2023 @ 4:25am 
First of all:
Very cool mod.
However I have two quick notes on the mod.
1. It works with Mods such as JLTS pretty decently. Tested it.
2. I would recommend changing the default Hotkey to something that isn't binded by the Base-Game by default.
Have a nice day
BlackReaper Sep 22, 2022 @ 12:13pm 
The mod doesn't work with zeus, is there a way to fix that? Or is it just incompatible. Cause I tested it on eden and it worked.
nan Aug 11, 2022 @ 8:48pm 
It is suggested to add the action of putting the rifle at the waist to shoot, so that you can strafe the enemy, Rambo.
embraer_ Aug 2, 2022 @ 11:17am 
Doesnt work for me
Reticuli Jul 27, 2022 @ 11:55pm 
I have this running together with TPR Extended, with TPR's manual buttons off, all its auto stuff on, and your CQB Stance mod as the manual controls, with rifle and pistol sharing one key for both high ready and the random pistol stuff, and then a separate key for low ready rifle. That seems like a good compromise. I disabled RMB in TPR Extended for now so that I return with just the LMB for ease of firing. The only slight annoyance is that the auto avoidance feature of TPR Extended overrides any manual state of CQB Stance, but that's relatively minor. It would be nice if they were combined so that wouldn't happen, not to mention having automatically retracted, shootable weapons, but this will have to do in the meantime.
Reticuli Jul 27, 2022 @ 10:14pm 
BTW, Tactical position ready's (and its extended version) auto stuff is great and not a liability. While I really want sul and rifle retraction, to have it all be manual is unfortunate even if you add rifle retraction and fix the controls. I do not think sul and retractions at the very least as being automatic have any possible downsides if done correctly, as it if you're too close to a wall, it's certainly appropriate to be retracting, and you'd still be able to crudely shoot at targets as in real life. Your first push of the mouse button could cause the gun to fire retracted while it's being moved forward. You could leave the high and low read positions as manual-only.

Interesting idea of using T, though. I never considered that for Tactical position ready. I am a little nervous about possibly causing a reload, though.
Reticuli Jul 27, 2022 @ 10:13pm 
The available controls are confused. Why have a pistol-only control when the pistol is unable to use the manual high and low dedicated controls, but you allow the pistol command to use the high and low positions randomly along with sul? Why not have a combined control for both pistol and rifle?

We need both pistol and rifle retractions.
Knock_n0ck  [author] Apr 30, 2022 @ 5:43am 
@DirtyPagan If you are using with other mods, the mods may be conflicting. Try it without using other mods.You can also try changing the key buttons.
☠ Kibbe_Surdo ☠ Apr 29, 2022 @ 12:31pm 
Hello awesome mod though I don't know how to make it work, I press the default keys but my weapon won't move, thanks in advance
Knock_n0ck  [author] Mar 3, 2022 @ 12:14pm 
@PHANTOM we will be glad if you use it without repackaging :)
PHANTOM Mar 1, 2022 @ 1:27am 
ur mod is awesome so can i repack this mod in my server pack?
Knock_n0ck  [author] Feb 24, 2022 @ 10:07am 
@Fflluuffyy sorry for late answer. This is the first time I've heard of such a problem. Have you tried running it with CQB Weapon Stance only? Maybe the mods you are using are conflicting.
Fflluuffyy Feb 19, 2022 @ 4:36pm 
Hi! Awesome mod!
Slight issue when using the mod, switching to my binoculars fucks it up so I can no longer assume any stance. Reloading my kit at the arsenal fixes it temporarily until I next use my binoculars. Any thoughts about how I can fix it? Already tried different keybinds.
JSpidey Jan 31, 2022 @ 4:03pm 
Would be nice if you could add a cheek weld animation when exiting the animation, kinda like how Ground Branch has implemented it in their new 1032 update
Knock_n0ck  [author] Jan 31, 2022 @ 11:34am 
@王的发 Can you explain the problem in more detail? You don't need a module to use the CQB Weapon Stance mod. If that's what you mean.
王的发 Jan 29, 2022 @ 8:38am 
Your CQB module cannot be used in the Achilles editor, how can I solve it?
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 Jan 23, 2022 @ 2:06am 
Damn. Thought there was auto animation for wall/friendly detection. That would've been awesome.
LegioXII Dec 10, 2021 @ 4:00am 
oh ok understood, thanks
Devastator  [author] Dec 10, 2021 @ 3:27am 
that could be done if you ask the same stuff to TFAR guys and request please return to previous animation when your animation is finished :)
otherwise I have to dig in to their code to check how can I capture their animation change and try to figure out how to implement your requirement without creating a silly dependency to other mod
LegioXII Dec 10, 2021 @ 2:49am 
Hi @Devastator would be possible to implement this mod with TFAR animation to not loose the high/low ready stance while using PTT
Kiwik [A3] Dec 9, 2021 @ 8:13am 
My apologies, I didn't notice you can select that option, thanks a lot!
it feels a lot better now that I know that :D

The transition is still a bit slow and janky, but I don't know if that can be helped, right?
Also when jogging at high or low ready, the torso fells pretty stiff (doesn't seem to have this issue when in sul ready stance with a pistol, somehow).

Thanks again!
Devastator  [author] Dec 9, 2021 @ 7:14am 
you can leave the stance also by simply pressing the mouse button and that is what I usually do
Kiwik [A3] Dec 9, 2021 @ 6:26am 
A very nice mod, the only gripe I have is how there is a small delay when exiting the stances before you can aim down sights, and how you cannot ADS while in the stance.

Unfortunateley this kinda hinders you in a CQB environment, and I find myself only using it when stacking on a door or to avoid flagging teammates, but not during any active phases.
And I know you can toggle ADSing while in the stance, but you still have to use the stance keybind to exit it, which doesn't feel very antural at first.

It would be awesome if it could be tweaked so that ADSing exits the stance automaticall, ideally without that slow transition between the two.

Amazing mod, still!
gamingmine01 Dec 1, 2021 @ 1:51pm 
any help? it doesn't work for me I tried removing tactical ready and changing the keybands but it doesn't make it any tips?
minhduc-dev Nov 20, 2021 @ 3:27pm 
Hi author, is this available for AI? :steamdance:
SSG Nov 12, 2021 @ 10:33am 
Noticed that you actually can share key bindings between both rifle ready and pistol ready, I got my high ready and pistol ready both at "T", that smooths out a bit of action consistency
ouchthathurt Oct 29, 2021 @ 6:57am 
Gunter I don't suppose you got an answer about the arm fatigue mod? That sounds like a great addition
Knock_n0ck  [author] Oct 22, 2021 @ 12:53pm 
Hey fellows! We have decided to renew and improve the low ready positions. Positions are ready and waiting to be tested. After our milsim unit has tested it, the finishing touches will be done and the update will be published. Stay tuned!
The Shadowbroker Oct 13, 2021 @ 9:07am 
Take my friend request and i can show you. Its like asking why i use my shirt pocket when i have cargo pants lol
Devastator  [author] Oct 13, 2021 @ 2:25am 
would it not be too cumbersome? :) So you need to press some keys to open ace menu and then hover on several icons to find the stance you want
why not simply using the keyboard in the way we provided as solution?
The Shadowbroker Oct 12, 2021 @ 6:30pm 
would it be possible to adapt this so the stance can be done thru ace interact?