Distance

Distance

Paradox
1 kommentarer
Tribow 8. dec. 2020 kl. 13:05 
Oh man you have these really cool ideas with fairly big levels. I like what you've been going for in your levels and all you really need is to make sure these ideas flow well. Playing your levels feels very rocky. Be sure to aim for smooth gameplay!

Also be careful about changing levels after you release them, if you block a pathway someone else took it becomes impossible for anyone to follow and challenge that player's time.