Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

More War & Less Peace
48 Comments
cstannar Nov 11, 2024 @ 5:58am 
Will this mod work with all the campaigns; Rise of the Republic, Emperitor Augustus, Empire Divided etc.? How can you tell?
neilios9999 Mar 18, 2023 @ 11:32am 
I'm trying to provoke the AI into war. It turns out mostly fruitless at the time even when I constantly raid and hostile agent action on them. Can you mod it so that the AI declares war upon certain thresholds ? Like maybe reaching - 50-100 or when the player's cultural influence is ascendant on their territories ?
Iskandar Sep 3, 2022 @ 1:32am 
Hey Hecleas, are your mods, in specific this one, compatible with the "War Weariness" mod?
Hecleas  [author] Aug 11, 2022 @ 12:57pm 
They are independent, take the ones you want
neilios9999 Aug 11, 2022 @ 11:05am 
I'm subscribing this and Intercultural War. Can they both be used independently or do I have to subscribe and activate all of the required mods ?
Hecleas  [author] Apr 26, 2022 @ 12:34pm 
Update:
-AI declarations of wars have been reduced slightly
GuyAintGOOD Jan 21, 2022 @ 6:53pm 
Ah! I was looking through the db for the right table to edit, looks like you provided the perfect thing! I'm sure it will make my campaign much more interesting.
»Total War Gameplay« Dec 20, 2021 @ 10:45am 
Oh I thought you made the garrison units .
Hecleas  [author] Dec 19, 2021 @ 1:08pm 
On this mod the garrison does not depend on me because it depends on the vanilla version, for the Ultra Aggressive AI Campaign mod, the garrison has been revised to be of better quality and more capital, and just better in colony.
The choice of units depends on the availability of units from each faction in the base game.
You have to find the most accessible unit, it is meticulous because it can quickly have duplicates.
Unfortunately some factions lack unit diversity.
This overhaul tries to be the most logical, fair and balanced. And of course more pleasant than having 3 poor plebs units to defend a capital or the mod offers actions with much more army
»Total War Gameplay« Dec 19, 2021 @ 11:25am 
Hi, Love the mod , but I think something is wrong with the garrisons I played with Rome and the roman garrisons even have praetorian guard and evocati cohort after the reform, played with the Boii the same there sword followors and even oatsworn witch is good like it , BUT Im playing with macedon and they only got thorax swordsman. Just asking why ?!
Hecleas  [author] Nov 13, 2021 @ 10:47am 
I am on the subject to correct this declaration of war.
I share your opinion on this.
Espnandro Nov 13, 2021 @ 5:41am 
Is there a mod that removes the bonuses from AI but does not make everyone declare war on site? I like the idea of having the AI restricted by the same things that restrict me but by turn 6 I was in 11 wars and that is just ridiculous.
ManAnt Nov 3, 2021 @ 1:51pm 
So the -Ultra Aggressive AI (vanilla version) mod is what I am looking for??
It all seems pretty confusing for being so simple, lol
Hecleas  [author] Nov 3, 2021 @ 1:19pm 
That's why I made a mod like this one with bonus money etc for the AI look in the description
This mod was made for those who have the opposite want to keep the vanilla bonuses for the AI
ManAnt Nov 3, 2021 @ 10:03am 
By turn 29 I control britton and a few main land cities. Many still declare war and occasionally attack. Do begin to see a lot of idle armies sitting in stride mode. With small stacks of 7 to 12 troops. All enemy cities seem to build food buildings more than military... very few solid enemy armies or garrisons.
(This Mod will work best with a few additional mods for AI food, military priority, and a small cash bonus. Perhaps a remove stride mod as well.)
ManAnt Nov 2, 2021 @ 9:34am 
Seems to be working better than my first few tries with it. By turn 11 using Briton, I have had 5 declare war. I have been uneffective at taking and holding a new city and the AI has been actively fighting each other as well as defending. So, so far so good... Thanks Man!
Hecleas  [author] Nov 1, 2021 @ 4:06pm 
Take the one you want, you have the choice between 4 mods, one for Radious mod, one for DEI, one for vanilla without bonus for AI and one for vanilla with bonus for AI
ManAnt Nov 1, 2021 @ 2:03pm 
Hmm, Should I just be trying to use this one mod here ? Or do I need to fallow to the new mod with the 3 required additions?
I do not care for what ever has changed the graphics and van aspects. I just want a better AI, do not need all the corny stuff :P
Hecleas  [author] Oct 31, 2021 @ 5:52am 
@ManAnt

Thanks for your feedback!

I just applied an update.
I managed to make sure the IA was not suicidal.
And do not leave his colony even if there are more troops facing his opponent.

I have increased the priority of the AI ​​against the player. (however the AI ​​who declares war much too far on the map, will first have priority over its neighboring enemies)

I also can't do as I want, because the AI ​​has been badly scripted by Creativity Assembly.
And setting too high a value can create bugs and interference.
So it takes a lot of testing to find the perfect balance
ManAnt Oct 30, 2021 @ 9:05pm 
Alot of them declare war but few actually attack and they run away rather than defend :(
Hecleas  [author] Oct 28, 2021 @ 11:52am 
New mod:

Ultra Aggressive AI (DEI version)
https://steamcommunity.com/sharedfiles/filedetails/?id=2639352590
Hecleas  [author] Jul 14, 2021 @ 11:20am 
Diplomacy has been changed to make it more complicated and more interesting
And some slight improvements in aggressiveness
l11 Jul 14, 2021 @ 8:22am 
Does it update automatically ? And can you tell approx. when the update will come cuz I want to start a new campaign and want it to include your update too.
l11 Jul 14, 2021 @ 6:57am 
What will be inside of it?
Hecleas  [author] Jul 13, 2021 @ 3:11pm 
Diplomacy update is coming
l11 Jul 13, 2021 @ 12:07pm 
There is an issue, which I can barely relate with this mod, however maybe you can help me @Hecleas. I know that your mod modifies the diplomacy and so on. When I start a campaign with Carthage if it is not the Dynasty which gives diplomatic bonus, I start with "Cultural affinity +30" with almost every known factions for carthage (except Rome and Syracuse) and if it is the dynasty which gives diplomatic bonus it is +80 cultural affinity bonus. I do use just two more Diplomacy mod. One of them is "Universal Diplomacy for every faction". It simply adds every diplomatic choice like "Make a client state"and so forth to every faction. Other one is "Client states will love you" which basically does what it says. I don`t know even is this a mod related problem or has there been any update nowadays which I missed. Do you have an idea?
888 Jul 7, 2021 @ 8:27am 
@Hecleas:
I GOT ATTACKED !!! I cant believe it I got attacked now the second time from two different factions. (altough I´m in war with nearly everyone at turn 10 now)
My Army 13untis enemy army 25 units (at the second attack and its a siege batlle... I cant believe it gg
Hecleas  [author] Jul 6, 2021 @ 5:30pm 
I solve the problem as soon as possible
888 Jul 6, 2021 @ 2:42pm 
@Heclleas:
I think this mod has the same problem as any other mod. As long the AI doent have 90% winchance it wont attack.
So you can give them more money so they build more armies than they will attack.
There nust be a calcultion for the AI if she can win and thats the big issue (of every AI mod and Vanilla)
888 Jul 4, 2021 @ 2:00pm 
@Hecleas:
only thing that happens is that a lot of factions are declaring war at me now.
no army is attacking one of my 3 14units armys which are spread over Italy (playing Rome)
If I attack a settlement the army sitting in there is fleeing. (they should protect their land/towns...)

have to try a new campaign
Hecleas  [author] Jul 4, 2021 @ 4:07am 
No, mods that modify these kinds of things are often compatible with savegames.

So deactivate these mods in question and tell me if your problem is fixed
888 Jul 4, 2021 @ 3:50am 
@Hecleas:
Thx for responding
what I meant before (just to avoid misunderstandings)
An enemy barbarian faction is at war with me and refuses to attack my settlement with a garrisoned 14unit army inside altough the Enemy AI has 2 full stacks right outside my walls (they just stand there and wait)

Is it enough to deactivate the conflicting mods or do I have to start a new campaign?
Hecleas  [author] Jul 4, 2021 @ 3:17am 
During the day I do an update

But otherwise yes, avoid other mods modifying the behavior and intelligence of the AI Otherwise it collides and you end up with the basic values ​​of the game
888 Jul 4, 2021 @ 1:35am 
@Hecleas:
In my campaign the AI doesnt attack me (perhaps an incombability, I have a mod that stops AI from running away and a nordo Ai light or so)
I think the problem with the AI is that it calculates the chance of winning and strength of the player force. If this effect could be lowered this could actually help?
vahn02 Jun 14, 2021 @ 7:43pm 
This mod is great, it actually makes the campaign much more active. Diplomacy is much more useful with this mod as well. Allies are useful finally as they will actually try to grow and expand without constantly betraying you. Currently playing a campaign as athens and have formed a massive alliance with most greek states around me and we are all fighting together against a constant onslaught of barbarians against us. No one is breaking the defensive packs or randomly breaking non-agression pacts either. Its great. Again thanks for the great mod.
l11 Mar 6, 2021 @ 3:46am 
I would really recommend this mod. It is really the taste of players who have more than 1000 hours of playing single player. It is really hard at the beginning. Everyone is against you but you can build strong relationships with only right strategy of the case. I recommend also to play this mod with "Better recruitments AI" mods. Nice one Hecleas. Congrats!
Hecleas  [author] Feb 3, 2021 @ 11:26am 
No @Royal Pegasus, if you want more armies, more garnison & hardcore agressive, behavour and diplomacy at the same time check my other mod.
This mod is juste for Hardcore aggressiveness, behavour and diplomacy.
Royal Pegasus Feb 3, 2021 @ 11:12am 
so this mod make ai build more armies or they will try to take every thing ?
solyleroux72 Dec 30, 2020 @ 11:23am 
okey, thank you man ! :)
Hecleas  [author] Dec 30, 2020 @ 7:19am 
ultra aggressive campaign AI has more armies, more garrisons and other additions to AI behavior
No they are not compatible, it's up to you to choose between the two on the one that suits you best
solyleroux72 Dec 29, 2020 @ 6:30am 
what is the difference between this mod and your other " ultra aggresive campaign AI final version" ? and does it can work together ? thank you
Oleg 92 Nov 14, 2020 @ 1:40am 
Yes, I confirm, it works, but I played only 14 turns(normal difficult), as I wrote before Etruria and Epirus destroyed me,because I just skipping turns spectating what AI doing.I think it will work,need to test more turns (about 200+ turns for sure).If I will have time I will play a campaign with your mod.But for sure I like that CAI is smart and aggressive,he capture settlements instead of liberating or sacking, mod like this is really needed for DEI because originally CAI is stupid.
Hecleas  [author] Nov 13, 2020 @ 12:52pm 
So you confirm, it also works for DEI?

I'm happy to hear it, that's exactly what I'm looking for, we share the same vision, a real '' total war ''

I've been working on it for weeks trying to get the best possible result and not be abused, there are surely little things to improve can be
Oleg 92 Nov 13, 2020 @ 11:59am 
I played as Rome with your mod in Dei, I just skipping turns and I was destroyed by Epirus and Etrurians in 14 turns.CAI is smart and aggressive,many other factions suggested to join war against my enemies for the amount of gold, all factions which I saw on the map have war with each other from second or third turns.The main what I like from my swift observation that CAI occupy settlement, because I am tired to see these stupid liberation,sacking and raiding, here in ypur mod CAI conquer to become big Empires and I really like it. I tested current version of your mod(not radious)
Hecleas  [author] Nov 13, 2020 @ 8:46am 
I don't think so, always try (test with ultra aggressive for radious and tell me if it works) I will see in the future to probably adapt one if it does not work
Oleg 92 Nov 13, 2020 @ 7:48am 
Is it works for DEI?
Hecleas  [author] Nov 13, 2020 @ 2:51am 
Yes, this mod just changes diplomacy, behavior and aggressiveness
elvijuan Nov 13, 2020 @ 1:19am 
Hi, tyvm for ur mod. This mod remove money cap to AI for building military units?