Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Ultra Aggressive & Smart AI
168 Comments
danwright405 Sep 26 @ 12:32pm 
does it work with dei?
Amidamaru Aug 17 @ 7:42am 
Does it work on all dlc?
cstannar Nov 11, 2024 @ 5:56am 
Will this mod work with all the campaigns; Rise of the Republic, Emperitor Augustus, Empire Divided etc.? How can you tell?
Fedor von Bock Jun 23, 2024 @ 12:21pm 
Will the Ai attack other factions?
Grey Knight Aug 6, 2023 @ 5:52am 
does not work. The computer is not aggressive. All he does is leave the cities. When I advance with my troops.
All he does is retreat.
Emanuele Sep 20, 2022 @ 3:43pm 
Can you make a compilation of all your mod?
gon16136 Sep 17, 2022 @ 6:58pm 
Wonderful! These are the best mods of Rome.
Iskandar Sep 4, 2022 @ 3:27am 
I have mixed problems with this mod. Either AI sits in their city with 1 to 2 full stacks way too passive or they attack with little armies in a suicidal act(This did not happen when I deactivate this mod). I play with your other mods but without the garrison overhaul and with Radious.
SenC Aug 12, 2022 @ 11:41pm 
Thanks for making this mod.
But AI's still very passive.
They NEVER attack my settlement when there's an army guarding.
I took down Egypt(Alexandria) as Kush, after then I waited for 190+ rounds with 0 invasion.
AI seems very poor with small amount of armies and low rank troops.
I can even make friends with most of the countries on map....
I'm using both Ultra Aggressive mod and More war less peace mod.
Any idea why?
Hecleas  [author] Aug 8, 2022 @ 11:21am 
https://steamcommunity.com/sharedfiles/filedetails/?id=2800818676

Hey, I invite you to look at my collection, I dispatched the mods for better customization
fcukwitt Aug 8, 2022 @ 11:10am 
Hi mate thank you for the mod! i was wondering why you took the better army mod off steam? it worked really well with more ai armies from another modder. as much as i like stuff about this, the ai barely produces any armies. maybe 3 at max from a big empire. would really love the challenge of far more so its harder
Spartan93 Aug 5, 2022 @ 12:40pm 
Thanks for the quick reply, thanks for your work!
Hecleas  [author] Aug 5, 2022 @ 12:37pm 
The mod has been dispatched, you are free to take the elements that you like the most to create the campaign you want
Spartan93 Aug 5, 2022 @ 12:30pm 
Hi Hecleas, to use the mod Utra aggresive vanilla correctly I have to download the other mods too eg. total garrison, more war, more occupation, intercultural war or are they all already included in mod Utra aggresive vanilla?
sonosimoneebasta Jul 21, 2022 @ 10:20am 
well, but it would be possible to have all these mods in one, because for those with the mod limit of 35 it is a problem
Hecleas  [author] Jul 20, 2022 @ 6:26pm 
They are all compatible, complementary and whatever the order, as long as my mods are before the other mods in the loading order
sonosimoneebasta Jul 20, 2022 @ 8:06am 
But are your AI mods made to work together or singly? And if they are fat to work together, what order should be respected? Do they conflict with any mods?
Hecleas  [author] Jul 17, 2022 @ 7:22am 
In my collection that you see above the description
»Total War Gameplay« Jul 17, 2022 @ 7:19am 
Hi.Where can I found the mod where cities have big garrisons ?
Gasum_xx Jul 10, 2022 @ 12:18am 
Thank you. I wish you all the best!
Hecleas  [author] Jul 9, 2022 @ 12:30pm 
@Gasum
Yo
Of course, if you think you can take more pleasure and appreciate the whole mod even better, do as you want!

Then I can also advise you this same mod in "no bonus and diplomacy added" version
Gasum_xx Jul 9, 2022 @ 7:55am 
Hello friend, thank you for making a good mode. However, the game is very difficult due to low cultural affinity. So I deleted cai_personal_cultural_multiplier_tables, is it okay to play the game without any problems?
Hecleas  [author] Apr 26, 2022 @ 12:37pm 
Update:
-The garrison revision has been removed, for those who still want to benefit, subscribe to the mod specially dedicated to the garrison (it is identical to the one that was in this mod and remains compatible with backups)
-Campaign bonuses for AI have been greatly nerfed
-AI declarations of wars have been reduced slightly
Hecleas  [author] Apr 25, 2022 @ 2:18pm 
@w.johnson1987 Yes, load before the main mod
w.johnson1987 Apr 25, 2022 @ 1:59pm 
Is this compatible with radious?
Malagor Mar 25, 2022 @ 11:41am 
Yeah, not surprised. Not many people play multiple total war games same time like me. It may be even caused because of how unfriendly Attila and thrones of Britannia are with this new launcher.

Anyway, I would be grateful for small name alteration, for example in Attila's version as it would save ppl like me some unnecessary chore. Tbh really hyped to face Huns with your mod.
Hecleas  [author] Mar 25, 2022 @ 11:26am 
Probably, this is the first time that this problem has been reported to me, because you should know that I made this mod for Rome 2, Attila, Troy and Warhammer 2
Malagor Mar 25, 2022 @ 11:24am 
Yeah I am aware how it sounds but I actually checked it. When I am turning on attila with "Ultra Aggressive AI Campaign", the rome 2 one gets disabled and load order also resets. And when I play Rome 2 with this mod and check the attila the same happens. It does not happen if I subscirbe to "no bonus' version. both mods keep being activated. That's why I think the exact same name may be causing it.
Hecleas  [author] Mar 25, 2022 @ 11:13am 
@Malagor
I don't understand the request and I don't see how it can bother since it's 2 different mod managers
Malagor Mar 25, 2022 @ 11:05am 
Hey thanks for the nice mob. However, I think you should either rename the Attila mod or this one. I think the fact that both have exact same name is causing small "conflict". When I play Rome 2, the attila mod gets disabled in launcher and vice versa
veemoth Mar 2, 2022 @ 7:34pm 
@Hecleas
ok thx you the fast reply , about the script the crash happen when u use the ancillary + X public order i remarked im using it same because that a nice mod he have create he is just a bit slow for fix the bugg i imagine.i think the scythia have a bugg some ancillary remove alone or disppear when i was try with rome that was not do it. for sure i will try your mod for attila when i start a new attila game.if you have some other cool mod let me know because that not a long time im on rome 2 and im a bit disapointed to have buy it trully for now.
Hecleas  [author] Mar 2, 2022 @ 2:27pm 
@veemoth
No for the moment I specialize and prioritize for everything that affects the intelligence of the AI ​​in campaign and battle, but also gameplay in battle and balancing. For the rest to do with time, for the moment I am on a big project for the development of a purely mythological mod for total war Troy.

For Attila, the game was released 2 years after TW Rome 2, a lot of functionality has been added and in general, Attilla is much better coded than Rome2;
By the way, I released a mod for AI aggression on Attila recently, if you're ever tempted to try it. Declarations of war were working better on Attila for example
Hecleas  [author] Mar 2, 2022 @ 2:23pm 
@veemoth
From the moment we increase the chance of declaring war, even if we prioritize for the unfriendly, very unfriendly and bitter enemy factions, some factions are programmed to declare war on the other. Perfect example at the start of the party very often sparta and in good relation with Knossos, but knossos will systematically want to declare war on it. And unfortunately I can't do anything about it without impacting the rest of the whole campaign, the best thing to do for this kind of case is to quickly prioritize with diplomatic relations and try as soon as possible to have an alliance with them .
veemoth Mar 2, 2022 @ 2:13pm 
you remember in attila? you was able to create a group of horseman and choice a leader for this group and they was turn in circle to shoot arrow on the ennemy. why this option is not in rome 2? very sad trully rome 2 is very cheap compare to attila!
veemoth Mar 2, 2022 @ 2:08pm 
are you able to create a mod similar to this one?: Traits, Talents and Toadies: Character Overhaul
that a awesome mod but the guy not look to repair the bugg inside.im playing with scythia and some ancillary is ok but when you put some other ancillary that make crash the game.
some other ancillary disppear. that put me out of me!
veemoth Mar 2, 2022 @ 1:59pm 
i understand what you say. for my opinion... this should work according to the characters of the leaders. im using this mod:``Skidvar's Random Personalities``,each time a leader die the new leader of this faction change randomly of character,if the old was trustable and loyal the other leader after should can receive a random character he can turn treacherous and sneaky or any other random caracter stat .
a loyal person will be never betraye you but a treacherous person will betraye.
you should rely on this for a high betrayal percentage . that my opinion personnal.
Hecleas  [author] Mar 2, 2022 @ 5:38am 
@veemoth
Comment on does any others take advantage of the same mod in this case?
Know that there is possibility of being betrayed, this value has been increased compared to vanilla, which includes a good relationship

But still remains rare, if you're not happy, know that I thought of you, look in my workshop I released this same mod without modified diplomacy, so everyone finds happiness, like you who want less declaration and those who want more declaration of war.
veemoth Mar 1, 2022 @ 8:46pm 
finally i dislike it because they declare the war with green relation,that almost impossible to build any relation with your add-on
veemoth Feb 27, 2022 @ 10:17pm 
haha really nice the first turn i saw how that was ultra agressive i like it really thx you for your work
Hecleas  [author] Feb 24, 2022 @ 5:51am 
Ultra Aggressive AI Campaign adapted for Total War Attila is now available
https://steamcommunity.com/sharedfiles/filedetails/?id=2763389040
Hecleas  [author] Feb 3, 2022 @ 9:43am 
Ultra Aggressive AI Campaign adapted for Total War Troy is now available https://steamcommunity.com/sharedfiles/filedetails/?id=2741024826
Hecleas  [author] Jan 23, 2022 @ 10:42pm 
https://paypal.me/hecleas?country.x=FR&locale.x=fr_FR To support me in my work of more than 1000 hours and to continue to take the time to always improve the AI, your donations are welcome and will help me a lot, thanks!
Hecleas  [author] Jan 23, 2022 @ 10:39pm 
@Godly-panda I will take care of it soon
Godly-panda Dec 17, 2021 @ 8:33am 
Can you make a Attila version ai improvement mod?
monkeybomb911 Dec 5, 2021 @ 4:05pm 
i mean one that makes AI give priority to attack well defended big cities with garisson + full stack general defender, with a decent force, and maybe a slightly advantage for the defender, so i correct, not a suicidal one
monkeybomb911 Dec 5, 2021 @ 1:36pm 
it is super good with the update, i rate it 5 stars. though i would want a suicidal agressive ai mod too. but thumbs up, very good work
Hecleas  [author] Dec 3, 2021 @ 9:43am 
It is impossible that you encounter this problem on my mod, the AI ​​attacks the fortified cities by bringing back the necessary forces.
Also look at the number of garrisons you have on a fortified city + your army (there are many)
Also be careful not to have other mod that could prevent my mod from working because it is often the case.
monkeybomb911 Dec 3, 2021 @ 9:25am 
greetings gamers and modders. i have a mod request according to this ai topic:

i'm currently more and more getting bored in the vanilla campaign, which i liked so far, but only if the AI would attack my walled cities this would be great, all they do is sending spy after spy to sabotage. An attack on a walled city just never happens. i tried this more agressive and ultra agressive AI, it does just not change, a walled city with a legion in it is never attacked by the AI, a garisson setlement sometimes. If only a modder could make a vanillamod where your walled settlements are being constantly attacked and you could defend it from the walls, that would be great. Does anyone feel the same about this issue?

thanks
Grog Nov 23, 2021 @ 9:13am 
It is possible, I just needed to reload the mod after messing with the others. Seems to have helped so far. It was actualy a lot of inland armies setting out at sea. Wich is what seemed realy odd. Anyways, Thanks a lot for your efforts man!
Hecleas  [author] Nov 22, 2021 @ 2:42pm 
No, the movement priorities have not been changed for a long time and will not be anymore, because I found the right values, for your case the mod has low priorities for sea defenses, they will have a preference for attack the shores.
It all depends on the state of your campaign and to see on the map where the closest enemies are at sea, because I guess it is the maritime armies stationed in the deep sea?
at this level I can't do much to my knowledge. But thanks, I'll see if I can do something.
In the meantime, a next update is coming to tweak diplomacy slightly and later will come an update for the garrisons.