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All he does is retreat.
But AI's still very passive.
They NEVER attack my settlement when there's an army guarding.
I took down Egypt(Alexandria) as Kush, after then I waited for 190+ rounds with 0 invasion.
AI seems very poor with small amount of armies and low rank troops.
I can even make friends with most of the countries on map....
I'm using both Ultra Aggressive mod and More war less peace mod.
Any idea why?
Hey, I invite you to look at my collection, I dispatched the mods for better customization
Yo
Of course, if you think you can take more pleasure and appreciate the whole mod even better, do as you want!
Then I can also advise you this same mod in "no bonus and diplomacy added" version
-The garrison revision has been removed, for those who still want to benefit, subscribe to the mod specially dedicated to the garrison (it is identical to the one that was in this mod and remains compatible with backups)
-Campaign bonuses for AI have been greatly nerfed
-AI declarations of wars have been reduced slightly
Anyway, I would be grateful for small name alteration, for example in Attila's version as it would save ppl like me some unnecessary chore. Tbh really hyped to face Huns with your mod.
I don't understand the request and I don't see how it can bother since it's 2 different mod managers
ok thx you the fast reply , about the script the crash happen when u use the ancillary + X public order i remarked im using it same because that a nice mod he have create he is just a bit slow for fix the bugg i imagine.i think the scythia have a bugg some ancillary remove alone or disppear when i was try with rome that was not do it. for sure i will try your mod for attila when i start a new attila game.if you have some other cool mod let me know because that not a long time im on rome 2 and im a bit disapointed to have buy it trully for now.
No for the moment I specialize and prioritize for everything that affects the intelligence of the AI in campaign and battle, but also gameplay in battle and balancing. For the rest to do with time, for the moment I am on a big project for the development of a purely mythological mod for total war Troy.
For Attila, the game was released 2 years after TW Rome 2, a lot of functionality has been added and in general, Attilla is much better coded than Rome2;
By the way, I released a mod for AI aggression on Attila recently, if you're ever tempted to try it. Declarations of war were working better on Attila for example
From the moment we increase the chance of declaring war, even if we prioritize for the unfriendly, very unfriendly and bitter enemy factions, some factions are programmed to declare war on the other. Perfect example at the start of the party very often sparta and in good relation with Knossos, but knossos will systematically want to declare war on it. And unfortunately I can't do anything about it without impacting the rest of the whole campaign, the best thing to do for this kind of case is to quickly prioritize with diplomatic relations and try as soon as possible to have an alliance with them .
that a awesome mod but the guy not look to repair the bugg inside.im playing with scythia and some ancillary is ok but when you put some other ancillary that make crash the game.
some other ancillary disppear. that put me out of me!
a loyal person will be never betraye you but a treacherous person will betraye.
you should rely on this for a high betrayal percentage . that my opinion personnal.
Comment on does any others take advantage of the same mod in this case?
Know that there is possibility of being betrayed, this value has been increased compared to vanilla, which includes a good relationship
But still remains rare, if you're not happy, know that I thought of you, look in my workshop I released this same mod without modified diplomacy, so everyone finds happiness, like you who want less declaration and those who want more declaration of war.
https://steamcommunity.com/sharedfiles/filedetails/?id=2763389040
Also look at the number of garrisons you have on a fortified city + your army (there are many)
Also be careful not to have other mod that could prevent my mod from working because it is often the case.
i'm currently more and more getting bored in the vanilla campaign, which i liked so far, but only if the AI would attack my walled cities this would be great, all they do is sending spy after spy to sabotage. An attack on a walled city just never happens. i tried this more agressive and ultra agressive AI, it does just not change, a walled city with a legion in it is never attacked by the AI, a garisson setlement sometimes. If only a modder could make a vanillamod where your walled settlements are being constantly attacked and you could defend it from the walls, that would be great. Does anyone feel the same about this issue?
thanks
It all depends on the state of your campaign and to see on the map where the closest enemies are at sea, because I guess it is the maritime armies stationed in the deep sea?
at this level I can't do much to my knowledge. But thanks, I'll see if I can do something.
In the meantime, a next update is coming to tweak diplomacy slightly and later will come an update for the garrisons.