Stellaris

Stellaris

Xenomorph Species
66 Comments
sharktoot987 Aug 15, 2024 @ 5:45pm 
fix this plz
ShadeTheShadow Aug 10, 2024 @ 3:02pm 
The 10 Variations of the Xenomorphs don't appear and the Xenomorph Origins dont seem to work
TsahalEnTmax Jul 21, 2024 @ 3:25pm 
pls update
thestormhoover2 Jul 20, 2024 @ 3:22pm 
could you add what beta of the game this mod works for in the description?
unflushablepoop Jun 29, 2024 @ 7:16pm 
I think this mod may not be working, origins are avaliable but portraits arent
Infinikaos May 29, 2024 @ 8:04pm 
pls update
trentonsuper20091 May 20, 2024 @ 11:48am 
Hello This mod needs to be updated for 1.12.2. Could you do that ?
kayila  [author] Jan 30, 2024 @ 7:25pm 
@dirol Yes
Dirol™ Jan 7, 2024 @ 2:34am 
Can AI play as xenomorphs?
Magistorikus Nov 28, 2023 @ 9:42am 
Love this mod and appreciate the work that you do. Will this mod be updated?
Kingdark Oct 24, 2023 @ 4:22am 
Then I'm very happy indeed to say I'm wrong. Welcome back :D
kayila  [author] Oct 23, 2023 @ 9:12pm 
The inability to do species modifications is indeed a bug I need to fix.
kayila  [author] Oct 23, 2023 @ 9:09pm 
That's not entirely true... I've had a lot on my plate, but I do want to revisit, update, and hopefully expand on this mod.
Kingdark Oct 19, 2023 @ 2:00am 
The author hasn't paid attention here in a long time. (more than two years by now) so while the mod is still awesome, it likely won't be updated again.
♥ Sharpy > v < Oct 18, 2023 @ 7:58am 
Two main issues I have with the mod are that:
1. The xenomorph trait isnt tied to the origin, meaning any species can take it (it gives a lot of bonuses and its free with no downsides except the one below)
2. You cant do any species modification of any type, meaning that while its stronger early on, its really sucks by the time other empires get their evolution ascensions.

I dont know if these are intended by the mod creator, but if they are, it is a very big let down.
amaury63895 May 16, 2023 @ 5:59am 
This is amazing! I was wondering if it would be possible to add queen alien portraits? With the new DLC it would be awesome. Thanks!
Skyler Dec 23, 2022 @ 7:11pm 
:thumbsup:
Mythez Apr 26, 2022 @ 11:34pm 
Wonderful work - I have included parts of your mod in mine but then got banned for not asking for permissions. Do you have any objections to your work being included in mine? I have already added you to the credits list.
https://steamcommunity.com/sharedfiles/filedetails/?id=2796778215
Nova Starborn Apr 5, 2022 @ 4:03pm 
please update to 3.0+
Z33B3R Nov 26, 2021 @ 7:16am 
Will you please specify more clearly which goodies are xeno specific? I have recently gotten a lot mods and they are getting lost in the shuffle.
RenderOfTime Sep 21, 2021 @ 10:48am 
@kingdark yes i had removed the ascension mod and the game does not crash nearly as much as before it would crash every five years so i started over removed the mod and i had no crashes for 60 years
kayila  [author] Sep 20, 2021 @ 3:04pm 
This mod is not dead! I've just been a bit busy as of late, but I am intending on updating it for LEM soon. Just been a bit busy as of late, but I do intend on verifying compatibility soon and making any updates that are required. I know they changed a lot of modding stuff, so I'm looking forward to digging in and seeing what the new changes can do. :)
Kingdark Sep 20, 2021 @ 5:44am 
@renderoftime have you confirmed the game runs without the mods?
RenderOfTime Sep 19, 2021 @ 7:21pm 
my game randomly crashes i do not know why. i have only this mod and UI changes and a mod that adds ascension perks civics and ethics and its compatability patch im so confused
Fallain Sep 19, 2021 @ 5:36am 
So i try them now with LEM and i see no issues. But my suggestion: make every from prescripted empire to devorwing swarm ,)
Fallain Sep 16, 2021 @ 8:05am 
btw.... they looks awesome with Biomass shipset from Arkchitecture Shipsets mod ,) Thanks You for this cool mod :)
Fallain Sep 16, 2021 @ 8:02am 
My game with xenomorphs as Crisis was one from my best stellaris experiences :D Thanks :) Works them with LEM update?
Templar Praising The Sun Jul 27, 2021 @ 6:17pm 
yay : D

btw dont worry i doubt it is going to have compatibility issues since all vanilla biological species has it!
kayila  [author] Jul 27, 2021 @ 3:50pm 
Alright, so.. Sorry it took so long, as I was trying to determine the best and most compatible way of fixing the issue while (hopefully) breaking the least amount of mods. The new version has a modified script trigger which allows for xenos to be identified as organics, and thereby allows them to be assembled so long as you have organic assembly.

If this causes this mod to conflict with other mods, please identify which mods (if you can) and I'll look into trying to figure out how to make them work happily together.
Templar Praising The Sun Jul 19, 2021 @ 5:09pm 
biological tag is still missing, i suppose it is possible to modify the mod file for that. however i do not know much about modding unfortunately.
tolaburke Jul 7, 2021 @ 8:06am 
The mechanics of pop assembly changed with 3.0.x. Now biological empires can use Pop Assembly. With standard Empires, they to go Bio ascension-the Cloning Vats grants +2 Pop Assembly at a massive food upkeep. You can assemble any race in your empire. With hives, Spawning Drones grant Pop Assembly rather than direct growth. Thing is...the game looks at the species type. If it's not marked 'Biological' it can't use pop assembly. It'll say 'there is no race that can be assembled'.
kayila  [author] Jul 7, 2021 @ 7:08am 
@tolaburke I'm a little unsure what you mean... Pop assembly is usually used for robotic pops. Xenomorphs are biological.
Kingdark Jul 6, 2021 @ 4:17am 
This is one of my favorite mods on the workshop! Now I can be one of the most scary races of the ficionverse.
tolaburke Jul 6, 2021 @ 2:48am 
The Xenomorphs are not capable of using Pop Assembly.
Baka Racker Jun 23, 2021 @ 2:10pm 
Thank you for maintaining and improving this!
kayila  [author] Jun 3, 2021 @ 8:15pm 
@fazemlg420swag and @Your Reckoning Sorry it took so long, but I've finally tracked down what was causing the wonky district stuff that caused them to get dropped a month into game. It should now be fixed in the most recent version! :)
Råb!d May 17, 2021 @ 6:01am 
This is a great mod! It's kind of funny thinking of them as scientists or sitting at a desk governing.
Kingdark Apr 30, 2021 @ 5:41am 
@Kayila: Thank you so much for the update! I'm re-subscribing immediately.
kayila  [author] Apr 29, 2021 @ 3:59pm 
Hey folks,

Sorry, things have been a bit hectic in my life of late. The mod is now updated to Stellaris 3.0!

@Fennec Cop Thanks for the bug report, I've renamed those empires, so they should be fixed now!
TurtleShroom Feb 25, 2021 @ 9:59pm 
This Mod works with V2.8, IIRC.
inactive acc Feb 25, 2021 @ 6:21pm 
Hello. Can I update this mod?
Thank you.
Lyra Goldtongue Feb 9, 2021 @ 8:45am 
So, minor bug report. The preset xenomorph empires species names are mixed up. For some reason, the K-Series and Red Xenomorph species' names are Deacon Xenomorph instead of the proper ones.
kayila  [author] Jan 21, 2021 @ 10:29am 
Alright, I've managed to confirm and replicate the issue, but I'm still working on tracking down why it's happening.
Your Reckoning Jan 19, 2021 @ 9:50am 
I have had the same problem as faze when I did the Rebellious Hive start about a month in the starting districts disappeared and it left me struggling with early game as my food and creds were negative. Don't know if it was intended or not.
kayila  [author] Jan 13, 2021 @ 11:59am 
@fazemlg420swag That's strange... This mod doesn't touch districts at all, so it definately sounds like something else is causing the problem.
ye Jan 12, 2021 @ 4:53pm 
@kayila im not sure it might have been some weird conflict with another mod but when i started a game as a zenomorph not far in all my agriculture and generator districts just disappeared so i had no food or credits and a bunch of unemployed
kayila  [author] Jan 12, 2021 @ 3:33pm 
@fazemlg420swag I'm not really sure what you mean by that comment. Nothing in this mod should mess with anything around that. Could you please provide some more information?
ye Dec 18, 2020 @ 5:50pm 
when i pick a ruler foci all my agriculture and generator districts disappear
Penumbral Nov 28, 2020 @ 8:26am 
Love the mod but boy are these guys OP