Noita
x3 Inventory
22 Comments
💜 Jonni Apr 27 @ 9:22am 
there seems to be a bug that makes spells go all over the place if you shift-click them off a wand into your inventory. it's a minor annoyance if anything but still, letting you know
TheK0tYaRa Sep 2, 2023 @ 6:27am 
oh god it's a non-removable after game start xD
星逐_A Jul 20, 2023 @ 8:55pm 
A little curious that why hasn't someone to make a mod let spells in Inventory stackable. Repetitive spells take up most of the space.
of course, love your mods which help me a lot :-)
3% Milk Jul 30, 2022 @ 6:24pm 
just play better and get wand refresh spell for more storage >:)
jacobmosovich May 14, 2022 @ 4:34pm 
this modding community is far nicer and more cooperative than some games ive seen. *cough* Arma 3 *cough*
两极之恒 Apr 30, 2022 @ 9:06pm 
百度翻译

增加起始库存量。



仅在开始新游戏时应用。
KR00M Nov 29, 2021 @ 11:59am 
rawr x3 uwu
Llorx.es Oct 8, 2021 @ 7:33am 
Love to see mod devs helping each other so we can enjoy the game better :-)
PinePotpourri Sep 6, 2021 @ 5:09pm 
x3 OwO
Deerlord  [author] Jun 27, 2021 @ 7:51pm 
@sull
I have done too, thanks for the suggestion!
sull Jun 27, 2021 @ 6:56pm 
@Deerlord nice, and that's already done on my end. Happy modding!
Deerlord  [author] Jun 27, 2021 @ 3:17pm 
@sull
oh, I remember that. This is my first mod so I cloned that key string too.
I will change it soon. You should change key string too or this conflict happen again with other mods.
sull Jun 27, 2021 @ 9:31am 
Hi, I'm the author of the Big Iron mod. Our mods have been incompatible this whole time because we both used the exact string from the modding wiki to check for a first run during initialization. I suggest you change MYMOD to the name of your mod in the string in the first line of your init lua, to avoid compatibility issues with any other mods that may have kept the wiki's sample string there.
jdoggy Apr 19, 2021 @ 7:47pm 
Thanks, 3 slots seems perfect for going for really fun and wacky builds!
83714073 Dec 20, 2020 @ 8:55pm 
I agree that this is the most manageable size. Thanks Deercoy man.
Deerlord  [author] Nov 10, 2020 @ 10:29pm 
@Genny War
Honestly, I think this game is a completed work without mods.
I found how people are greed for POWER from those variety of my mods(x5 have most subscribers though its UI problem and OP adjustment)
Genny War Nov 10, 2020 @ 9:46pm 
I like this size because it's max slots while fitting neatly into the available space, but good on you for making so many for people to choose from. (12 is obviously the best size tho :P)
Deerlord  [author] Nov 10, 2020 @ 4:39pm 
@Surfinite
It happens in vanilla mode too so I can't fix. sorry.
Surfinite Nov 10, 2020 @ 9:24am 
Another question; The position in inventory that the spell appears seems to be random. I try to order my spells logically, but when picking a spell up, it never goes into the first empty space. It always inserts itself somewhere in the middle of the top row. Is that intentional? I presume not and am guessing it's just a side effect of additional rows that was not possible to fix?

Thanks
Surfinite Nov 10, 2020 @ 9:18am 
Great thank you!
Deerlord  [author] Nov 8, 2020 @ 3:38pm 
@Surfinite
Before an update, this mod worked only if you start new run.
Now you can add to existing game and play without problem.:winter2019happydog:
Surfinite Nov 8, 2020 @ 10:33am 
Of all your inventory perks, I like this one the best because it never overlaps with any wand slots.
I also put it into an existing game and it seemed to work fine? Is something going to break soon if I play on with it?