Sid Meier's Civilization V

Sid Meier's Civilization V

Improved Caravansary
11 Comments
Dr. Eggman Jan 8, 2016 @ 6:22am 
Hi tried to find someone that may be interested. Could someone possible make a mod that makes trading with other civs more important? I would really like a mod that gives you the possibilty to buy food from other Civs just like in the real world. Makes city blockades actually an viable strategy too. So for example you can send a cargo ship to a city and get 6 food forexample and either just generate gold for the other Civ or actually have to pay him 7 gold or whatever. You get my point? :)
busted bussy Jul 7, 2014 @ 6:31pm 
I think instead of limiting the number of caravansaries that can be built, you should simply say that the bonus for gold maxes out at 10%.
RemoteV Jun 29, 2014 @ 4:00pm 
It could be awesome to merge this bod with the Caravanasary Buff Mod that adds 1 trade route per caravanasary.
MNKY Jun 29, 2014 @ 2:58am 
@SMILEDOZER
It could reflect infra-trading in the general area in and around the city to the city the caravansary is in, rather than inter-trading between cities.
Grathocke Feb 25, 2014 @ 6:02am 
thanks @thecrazyscotsman - btw I'm Scottish too
thecrazyscotsman  [author] Feb 25, 2014 @ 5:22am 
@Grathocke - that's not an error. The Caravansary isn't required for you to build caravans and trade ships for international routes, it's only required to allow you to create internal food/production trade routes.
Grathocke Feb 24, 2014 @ 7:17am 
I am still able to build caravans and trade ships before the caravasary is available. From the description it seems that shouldn't happen.
thecrazyscotsman  [author] Feb 23, 2014 @ 8:59am 
@egeslean05 - it may work in Networked multiplayer, but not over the Internet.
egeslean05 Feb 22, 2014 @ 1:11pm 
Sorry if this isn't the place to ask, but I'm new to this. I don't know how the multiplayer works exactly, but would this (and other mods like it) work if both (or all) players had the mod installed?
SMILEDOZER Feb 17, 2014 @ 10:14am 
I do perhaps think that is exactly the point.. why would a non-trading city have trading infrastructure? that would be like an inland city build a ship wharf because ♥♥♥♥ you
Emperor Mango Feb 12, 2014 @ 6:24pm 
Nice boost, I've always withheld on building caravansaries in cities that aren't my trading pubs on my empires because they don't really provide anything.