RimWorld

RimWorld

RimCore [1.2]
48 Comments
T. Dussolier Apr 8 @ 1:59am 
Waiting for 1.5 update...
Fenn Psyian Sep 18, 2021 @ 6:10am 
Rip RimCore library, but I'm glad to see the new mods will still be worked on for 1.3. Keep up the great work, I love your mods!
Svartarokkdreki Aug 11, 2021 @ 11:23am 
Yeah, Tynan doesnt update the game with the intent on keeping all mods compatible. Do not blame the dev for this mod not working with the new version
Thetaprime Aug 2, 2021 @ 11:14am 
Thanks to Tynan? Are you dumb?
??? Jul 31, 2021 @ 4:16am 
This mod breaked on 1.3, thanks to Tynon. Wait pls, author work on 1.3 versions
🍈ₘₑₗₒₙ Jul 29, 2021 @ 12:44am 
Great mod
drsavagethe1 Jul 25, 2021 @ 7:29am 
Love this mod series so much, can't wait to see it updated
Puro's Number 1 Fan Jul 22, 2021 @ 6:00am 
thanks
Yukiko Jul 22, 2021 @ 5:47am 
author, thanks for answering
Cybranian  [author] Jul 22, 2021 @ 4:25am 
@Heavy weapons guy Gaming
@カワイイサムライ

Yes, but it will take some time. I am also busy with another project.
Yukiko Jul 22, 2021 @ 3:38am 
Will be updated to 1.3 version ?
Puro's Number 1 Fan Jul 22, 2021 @ 2:56am 
Will it be updated to 1.3?
Cybranian  [author] Jun 14, 2021 @ 4:34pm 
@Arcanant

No idea. May be.
Arcanant Jun 14, 2021 @ 3:55pm 
Is this compatible with Rimthreaded?
ululu May 6, 2021 @ 12:57pm 
Nevermind, I did some more troubleshooting and found out the issue was my load order. If you load RimCore before Core/Royalty, that bug happens. My bad!
Cybranian  [author] May 5, 2021 @ 11:58pm 
@ululu

The fact is that this mod and a series of mods based on it do not touch the names in any way.
ululu May 5, 2021 @ 10:28pm 
Did some troubleshooting and found out that this mod causes a lot of random names to randomly be all lowercase. This mostly happens to faction names and tribal last names. This is most visible on some tribal pawns, whose nicknames become separate from their last names solely because of capitalization, such as "White Fox" becoming "White 'Fox' fox", or "Green Wombat" becoming "Green 'Wombat' wombat". I know it's not a huge deal, but it's a massive immersion breaker for me.
Alu Feb 27, 2021 @ 7:14am 
About the lori below saying how the mod made their game lag, just cause its at the top doesn't mean its actually making the game lag as that would depend on numbers as well as a few other things.
If your going to try to tell someone their mod is making your game run slow you should at least provide the screenshots that show it with the graph included instead of sending the poor modder on a goose chase for something they haven't used before.
And for a last one you should be sure you know fully how to read the stats yourself.
Lord Of The Hunt Feb 18, 2021 @ 11:57pm 
yes, no more error. Sorry for the late reply.
Cybranian  [author] Feb 15, 2021 @ 12:57am 
@Lord Of The Hunt

I just want to make sure. No more error?
Cybranian  [author] Feb 14, 2021 @ 5:16am 
@Lord Of The Hunt

Minor error. Will be fixed in the next update.
Lord Of The Hunt Feb 14, 2021 @ 12:14am 
hello, getting error on starting rimworld after RimCore update
error: "Failed to find Verse.HediffDef named TP_Cybernetic_Eye_MK_OneC. There are 437 defs of this type loaded. ..."
Your mods I have installed: Rimcore & Pysonic+

No error when I remove RImcore.
log link : https://gist.github.com/fd47f8ed17b75c5d8a969ef9be022fb3
Cybranian  [author] Feb 2, 2021 @ 4:48pm 
@Lori37

I looked over what you talked about. RimCore was not on my list at all. I can assume that I was doing something wrong. I looked through the tabs you mentioned, my mod is simply not there. I also haven't used Harmony in any way in my work with my mod, so I'm not sure if it can appear on this list at all. But I also have no real idea how this mod works.
Lori37 Feb 2, 2021 @ 11:33am 
"open it, open harmony patches tab and look at the top entry. It is the laggiest one. It will also tell what mod each entry is from. Then do the same for harmony transpilers. I believe harmony transpilers doesn't tell what mod it is from but it is sometimes obvious by the name of the transpiler" This is what I was said to do with the Performance Analyzer... and when I did that this mod (Rimcore, that is) came up on top of the running list
Cybranian  [author] Feb 2, 2021 @ 12:47am 
@Lori37

I installed the mod you mentioned. However, I cannot understand how exactly you established that my mod loads the game the most? I assume that you analyzed each mod separately.

After consulting with knowledgeable people, I came to the conclusion that a mod conflict is likely, which causes problems with performance.

My version of the game has a small number of auxiliary mods and all my mods. In this state, they do not cause performance problems. Considering that you have a lot of mods, their conflict is quite likely.

Also lately I have done almost no real updates for the mod code part. I was doing sorting inside my mod.
Lori37 Feb 1, 2021 @ 11:19pm 
plenty of mods, not gonna name them all... but I have been suggested to use Dubs Performance Analyzer, so I did, and of the mods causing the most issue, this one was listed on top...
Cybranian  [author] Feb 1, 2021 @ 5:12pm 
@Lori37

What mods besides mine do you have installed? are there any errors in the console?
Lori37 Feb 1, 2021 @ 11:47am 
immediately when I load my save
Cybranian  [author] Jan 31, 2021 @ 11:51pm 
@Lori37

Do problems start immediately after the start of the game, or after a certain event?
Lori37 Jan 31, 2021 @ 11:18pm 
this mod was the only mod with an update the past three days with something about lag
Cybranian  [author] Jan 31, 2021 @ 5:41pm 
@Lori37

Are you sure this might be caused by my mods? I test with them, no other mods. Never noticed this.
Lori37 Jan 31, 2021 @ 5:29pm 
Game doesn’t run smoothly anymore, character/animal movement is choppy, and it was fine a few days ago
Cybranian  [author] Jan 31, 2021 @ 5:23pm 
@Lori37

What exactly is the problem?
Lori37 Jan 31, 2021 @ 3:40pm 
I don't know what you tried to do with the patching, but now my game runs like shit.... scuse the language
Cybranian  [author] Jan 5, 2021 @ 10:19pm 
@bradson
@mercury

Don't worry, I've already fixed that. Update the mod, I hope it helped.
mercury Jan 5, 2021 @ 7:54pm 
same issue as bradson,
bradson Jan 5, 2021 @ 7:46pm 
Hey man. This mod is throwing the error "Failed to find Verse.HediffDef named TP_Hypotimia." on load when Diseases+ isn't loaded together with it since one of the last few updates. Could you please look into that? Thanks
Cybranian  [author] Dec 4, 2020 @ 4:01pm 
@Fox_Follower

Как минимум мне не пришлось делать множество патчей для проверки наличия своих модов. Это вероятно ускорило загрузку. Также если бы я делал патчи, вы бы вероятно обнаруживали ошибки, ведь я мог что-то пропустить. Патчи на совместимость исследований в одну вкладку исследований и патчи на их взаимосвязь. В общем ядро с точки зрения моей работы вполне оптимальный вариант. В будущем я планировал заняться и кодом, а там ядро действительно незаменимо.
??? Dec 4, 2020 @ 5:42am 
Какого дьявола ты здесь ядра добавляешь. Можешь пожалуйста сказать, что оно тебе дало?
Cybranian  [author] Nov 3, 2020 @ 11:55pm 
@woo wooo wooo wooo


I do not know. Mods from this series do not change the mechanics of the game, so you can give it a try.
woo wooo wooo wooo Nov 3, 2020 @ 10:30pm 
is it working with multiplay mod??
titanatora Nov 2, 2020 @ 7:59pm 
I have it now, no worries.
Cybranian  [author] Nov 2, 2020 @ 6:47pm 
@titanatora

In this core, the research tab is located, and in the fashion for prostheses, research depends on it. If your research worked, then I can assume that your Steam did not update the mod for some reason or for the started game this is normal.

In any case, I highly recommend using the kernel to avoid problems.
titanatora Nov 2, 2020 @ 6:37pm 
I think i was managing to use prosthetics + for like, a while, without this. Either that or im just a fool who didn't know what mods im using.
Lugaru Oct 28, 2020 @ 10:09am 
Just realized I'm using a few of your mods so added this one too.
Computica Oct 27, 2020 @ 3:35am 
OK Understood thanks for explaining.
Cybranian  [author] Oct 27, 2020 @ 3:24am 
@Computica

Why did you decide this was a bad move? This mod serves as a single base for all my mods, which makes it much easier for me to combine research. I don't have to provide many conditions. This is the most optimal step. Your game will not change in any way if you put this mod in your assembly.

The alternative is multiple patches with checks for the presence of my other mods to link them, which will most likely lead to bugs sooner or later due to many such patches.
Computica Oct 27, 2020 @ 3:16am 
No! Bad Mod Dev! Why we need dis???