RimWorld

RimWorld

[HRK] Gun Nut - Community Pack
159 Comments
Gunt Fuchmann Aug 6, 2024 @ 2:27pm 
if that big update is still coming, any chance of giving the pulse rifle an underbarrel grenade launcher with CE's underbarrel system?
FailPail May 1, 2024 @ 10:32am 
on 1.5 no CE i find the mg3 to outshine too many other weapons due to it's range of 42 with 10 shot burst count, personally, i would lower to maybe 29 or 30. it may just be a combo of yayo's combat and VCR thats making it feel so much better but just the range stat makes me tilt my head compared to rimsenal charge weapons or VE charge weapons.
Delta7777777 Feb 28, 2024 @ 9:44pm 
I'm just now updating to 1.4, and find out the StG 44 has been removed. That was one of my favorite guns, and it would be nice if it were returned here with a separate [def] for compatibility.

I see it's in another mod, but getting over a dozen weapons from that mod just for the sake of one seems wrong to me.
I would not appreciate them, but I like all the guns in this pack.
It is what it is, and maybe I will try to mod that gun back in myself.
Harkon  [author] Jul 14, 2023 @ 9:36am 
The StG 44 has been moved here https://steamcommunity.com/sharedfiles/filedetails/?id=3004231100 with new textures, balance and sounds.
Lekoda Jul 8, 2023 @ 10:01am 
Hey Harkon. thats alright. Just wanted confirmation if it was in or not. Thank you @Harkon
Harkon  [author] Jul 7, 2023 @ 4:11pm 
the G-98 is not available at the moment, it will come back at a later date
Lekoda Jul 7, 2023 @ 9:03am 
I cannot find the G-98 SMG in the game at all. Can yo tell me where to look?
Jan2607 Feb 10, 2023 @ 2:56pm 
With CE there seems to be no G-98 to craft. I researched charged shot, but can't find the recipe at either bench. I looked in the CE patches and there seems to be no patch for the G-98. Could you add it please? I really like the G-98.
Ditkapinya Jan 28, 2023 @ 6:46pm 
@Sturm Pionier check out big and small genes, they made it so the big gene holders can carry heavy weapons like their in a war casket.
Sturm Pionier Dec 4, 2022 @ 6:24pm 
Anyone know if a xenotype can be made that could say wield heavy weapons like the M2 unassisted? IE: could I make an Ogryn?
Harkon  [author] Nov 27, 2022 @ 11:18pm 
I pushed an update to fix errors in 1.4 so you guys can use it while I'm working on the proper update.
Harkon  [author] Nov 23, 2022 @ 6:08am 
know issue
Daguy Nov 23, 2022 @ 4:47am 
hey, sounds needs to fixed/updated all guns are silent
Butterhai Sep 12, 2022 @ 7:54am 
m41a coult do with a bit more punch and man what wouldnt i give for the grenadelauncher to work
Apollo Aug 29, 2022 @ 11:27am 
Hi harkon, i love your mods but im not sure why the sr-25 is not appearing in my game. Im not sure if there are other weapons that are not appearing. Any help would be appreciated, Lmk if you need my mod list and logs. Thanks!
Blitzmo Aug 17, 2022 @ 5:48am 
Wakey wakey Harkon.CE Attachment just dropped and that pump action 30mm is looking juicy af
ADMIRAL AWESOME May 18, 2022 @ 1:40am 
Oh and I meant it's NOT competitive :) Thanks for all your work
ADMIRAL AWESOME May 18, 2022 @ 1:40am 
Vanilla!
Harkon  [author] Apr 29, 2022 @ 3:20pm 
you'll have to wait for the update to the whole pack where I'm fixing stuff like that, are you playing vanilla or combat extended just to put a note down
ADMIRAL AWESOME Apr 29, 2022 @ 1:51pm 
Harkon, can you please buff the M41A Pulse Rifle? It's range is super low and it's really competitive even though it should be a highly capable high end weapon.
Harkon  [author] Feb 18, 2022 @ 7:02am 
G-98 handgun should be fixed but I am unable to replicate that error @Jan2607 you can send me a save file of your colony on discord so I can troubleshoot it better
Jan2607 Feb 15, 2022 @ 12:53pm 
As I mentioned in November, I'm getting an error. The guys over at CE told me, that's something you have to patch. Any chances on that?

[[HRK] Gun Nut - Community Pack] Patch operation Verse.PatchOperationFindMod(Vanilla Expanded Framework) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2268285121\Patches\VE_shields.xml
MC24hc Feb 7, 2022 @ 1:44pm 
So I crafted the G-98 handgun, because the info page says I can use it with a shield.
But when I equip it on my shield guy the game says he has a two handed weapon and a shield?
Any chance someone has looked into this?
Kyrox Feb 5, 2022 @ 8:11am 
Do any of your mods have any compatibility issues with Rimmu Nation?
Pax Empyrean Jan 10, 2022 @ 12:03pm 
CrackaJack - It's well balanced in Combat Extended. The range is comparable to other HMGs, and in every other way except for damage output, it's worse.

Pros: High damage output; about twice what other HMGs do per bullet.

Cons: Literally everything else. Compared to other HMGs, the ammo is about six times as heavy and bulky, the gun itself weighs four times as much with half again the bulk, it's got the worst sights on any gun in the game, the recoil is atrocious, and it's got a third more sway than other HMG.

It's a gun that trades literally everything else for damage output. In ideal circumstances, it's great, but it's got serious drawbacks that need to be played around. Vanilla combat just doesn't have the systems in place to model why shooting a crew-served weapon from the hip is a bad idea.
CrackaJack Dec 19, 2021 @ 3:17am 
this m2hb machinegun has 45 range, and 35 damage. thats sniper level^^ slightly overpowered considering the fire rate, imo
Jan2607 Nov 12, 2021 @ 2:11pm 
With Combat Extended, I'm getting an error:

[[HRK] Gun Nut - Community Pack] Patch operation Verse.PatchOperationFindMod(Vanilla Expanded Framework) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2268285121\Patches\VE_shields.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()

[...]
Log: https://gist.github.com/81f9468b917a13f87b6d933f4ae7074d
DF Nov 11, 2021 @ 9:55am 
can you change in "Flux" blue color to green, to be more vanillia?
Brubboyandchubchub Nov 4, 2021 @ 11:40am 
Hey I love this mod but cant find the smart gun in the debug menu. One of my colonists was using it before the update awhile back. Was it removed?
Akahige Nov 1, 2021 @ 7:28pm 
Do we still need the oversized weapons mod? I thought the Core had the files that we needed for this to work.
Harkon  [author] Oct 1, 2021 @ 3:04am 
@Gravius yeah, fixed.
Gravius Sep 30, 2021 @ 9:22pm 
It seems that M16A4 name (label of item) is the same as the new name of the vanilla assault rifle (= M16A4) after patching by core mod.
Harkon  [author] Sep 29, 2021 @ 3:01am 
Update
- Fixed the problems with the VEF patches, works with existing saves.
- Included .dds textures for those of you using mods like Graphic Settings, should improve load times, quality and performance of the mod.
hsinhanchu Sep 29, 2021 @ 12:32am 
thanks, mate
=) Sep 27, 2021 @ 12:52pm 
@Harkon
Thanks. Take your time. We can wait. =)
The EXO Pilot Sep 27, 2021 @ 12:17pm 
Ah damn, very impressive work, but I think the update deleted the guns from this mod my colonists had equipped.
Flip Sep 27, 2021 @ 10:55am 
Thanks dude
Harkon  [author] Sep 27, 2021 @ 9:29am 
1.3 UPDATE
- Report any stuff that I might have missed.
- Mod requires "enable oversized weapons" instead of using the old "oversized weapon dll".
- You may get some harmless errors on first load.
- You will get a duplicate research project while I update the rest of the smaller gun nut packs.
- Description will be properly updated at a later date.

The main part of the rework (new textures, settings to disable individual guns, rebalance, new guns, etc) was put on hold due to the fact that I have no time right now to put into modding, you can expect more updates and new mods around the holidays or when I get a breather.
bbigg21 Sep 27, 2021 @ 9:24am 
I've been waiting to try these out for 1.3, cheers mate :)
Brubboyandchubchub Sep 20, 2021 @ 9:45pm 
please update this great mod
Hans Sep 6, 2021 @ 3:12am 
Update :D
Timou Sep 3, 2021 @ 4:46am 
Update please 1.3
GAMERCAT Aug 12, 2021 @ 4:22pm 
1.3 pls
[CRSDR]Influx Aug 4, 2021 @ 1:55am 
soo... the m202A1... the projectile instantly explodes as soon as you fire the gun. i have combat extended if that helps troubleshooting
Timou Aug 2, 2021 @ 3:17am 
1.3 Please.
GroovyTaco Jul 30, 2021 @ 3:45pm 
What's with the m56 being so early in the tech tree and being so cheap? it seems absolutely insane so far
painiscupkakes Jul 15, 2021 @ 8:08am 
cool mod!
oloolo1661 Jun 11, 2021 @ 8:52am 
is there a way to disable weapons from your gun packs
SVTR-Angelia Jun 9, 2021 @ 8:15pm 
the M202A1 is too weak , and in fact it can also be loaded with M72A1 HEAT shell
just a suggestion anyway
Manifested Psychus May 15, 2021 @ 10:00am 
Love the smartgun from this mod, its incredibly strong. Great job lol