RimWorld

RimWorld

Skrix - An Insect-like Race
115 Comments
greensniperhat Aug 8 @ 8:23pm 
Is it normal for newly hatched Skrix to have 0 skills, despite their traits saying they should have some? I don't own Biotech btw.
Ishchyaboi Jul 17 @ 6:45pm 
Nice! Thanks for the info.
razar1  [author] Jul 17 @ 6:34pm 
Yes
Ishchyaboi Jul 17 @ 5:23pm 
is there a faction?
nine novem Jun 28 @ 11:47pm 
skrix my beloved
razar1  [author] Jun 13 @ 5:19pm 
@Aquilesganno Btw, can I use that image for the mod's preview image?
razar1  [author] Jun 13 @ 5:05pm 
Updated to 1.6 unstable.

For now you need to use the Dev version of HAR on the workshop.

I only did some cursory testing so if you find something broken please let me know.
razar1  [author] Jan 17 @ 7:55am 
Nice
Aquilesganno Jan 16 @ 10:12am 
Hey i love this mod this race is very cool its the perfect middle path in the human and insectoid race https://www.artstation.com/artwork/QKRdX4 i made this fan artwork i hope you like it
Fenragon Dec 25, 2024 @ 9:25am 
Ah, okay. Makes sense; I had a male royal and my female was a noble :)
razar1  [author] Dec 23, 2024 @ 7:53pm 
The Female Royals should just do it on their own when the % reaches 100
Fenragon Dec 23, 2024 @ 8:33am 
How do I get them to lay eggs? I'm rather new to the game x)
razar1  [author] Apr 4, 2024 @ 5:11pm 
Crawling blood smears should now be colored appropriately
razar1  [author] Mar 27, 2024 @ 5:08pm 
Updated Skrix to the unstable 1.5 branch. This requires the dev version of HAR to function.

Let me know if you find anything that isn't quite working properly

Known Issues:
- The blood smears when crawling are red instead of bug green.
razar1  [author] Feb 2, 2024 @ 10:34am 
I made some changes to take advantage of a recent HAR update:
- Pawn and Body addon colors can now be customized at the Styling Station.
- Growth factors have been adjusted to hopefully make it easier to get higher quality growth moments
- Various Age Stat parts have been adjusted (no more having gimped workspeed on an adult Skrix just because they are below age 18)

Check it out and let me know if you encounter any issues.
razar1  [author] Oct 4, 2023 @ 2:18pm 
Yes.
(≡◉‿‿◉≡) Sep 30, 2023 @ 2:51pm 
Hello does this mod have a faction?
CTH2004 Jun 30, 2023 @ 4:25pm 
do you plan on eventually making them have their own, specific xenotype/ genotype?
finalshdw Mar 10, 2023 @ 3:09pm 
This is a great mod, I am going to have to make a colony around it.
razar1  [author] Dec 17, 2022 @ 11:24am 
Skrix have been updated to support Children. Skrix skip the newborn phase and jump straight to being a Child.

Each caste matures at a different rate with Workers maturing the fastest and Royals maturing the slowest.

Some inappropriate genes (i.e. furskin) have been blacklisted so Skrix will not be able to have those genes.
Conniday Dec 16, 2022 @ 9:45pm 
fairer! i have to reposition my troops when the skrix start to spit

i don't use a killbox so moving in a free battlefield isn't a problem for me :)
razar1  [author] Dec 16, 2022 @ 6:52pm 
How are Skrix raids now that the AI can use their Bile Ability?
Conniday Dec 9, 2022 @ 5:39am 
hi usabaker
i love these bugs too :]
usabaker Nov 21, 2022 @ 2:16pm 
love this bug race. thank you for all your work :marijaonlooker:
razar1  [author] Oct 28, 2022 @ 7:31pm 
QoL Changes:
- Skrix Royalty can Lay eggs on their own now. No assistance required.
- All Skrix races can now 'Milk' and 'Shear' themselves. No assistance required.

New Feature:
- Skrix enemies can now use their Bile Ability in combat if they have it.
Bueno Dawg Oct 23, 2022 @ 5:23pm 
This looks like a really cool race, im gonna give her a whirl.
razar1  [author] Oct 21, 2022 @ 10:13pm 
Current experiment: Getting the AI to use the Throw Bile ability, so enemy raids will use it.

Pretty neat seeing them all chuck bile everywhere.
razar1  [author] Oct 21, 2022 @ 8:23am 
The regular HAR mod has been updated, so this mod should now work for base 1.4.

If using Biotech, expect problems and oddities until the HAR framework has a chance to add handling for the various Biotech Features and I can incorporate them into these races.
toradrow777 Oct 9, 2022 @ 11:37pm 
I think I'll wait for a week or two after the official release before trying mods, but that's good news.
razar1  [author] Oct 9, 2022 @ 11:25am 
I pushed an update out for 1.4. Consider it to be unstable. You must use the Dev HAR mod instead of the regular HAR mod for it (also on the workshop).
toradrow777 Jul 12, 2022 @ 3:46pm 
CE compatible?
Bees May 27, 2022 @ 2:30pm 
For anyone that might be trying to make sense of the 4 different skrix types for TTK: Royal skrix have 7 honor value, noble has 5, soldier 4, worker 3.
AerosAtar May 25, 2022 @ 5:48pm 
[Skrix - An Insect-like Race] causes compatibility errors by overwriting Crashlanded in file C:\Steam\steamapps\workshop\content\294100\2267078474\v1.3\Defs\Scenarios\Scenarios_Skrix.xml

You probably want to change the Name attribute to be something specific to the mod to avoid the overwrite.
cerealjerk May 16, 2022 @ 3:32pm 
Instead of skrix having carapace,why not chitin from vfe insectoid?
marshmellowtree28 Dec 22, 2021 @ 10:22pm 
I bought a bile sac from a merchant however installation of it was impossible as there is no prompt to install it in the medical operation, I tried using dev mod and it was quite fickle so I then just spawned some of the bug race in and recruited them to test launch bile however they animation would happen but they never actually spit, the screen would shake and shake and never stop shaking even when I stopped trying to use the attack now I think I am gonna launch bile.
Natalie6 Dec 10, 2021 @ 9:08am 
@Dragonfly If you're going hardcore, you could make everything out of bone. Otherwise, I would just say to use cobblestone walls from one of the VFEs.
Montu Dec 10, 2021 @ 8:28am 
I'm thinking about making a hive with these guys. What building material would look best as a hive? Mostly thinking about modded building materials.
razar1  [author] Nov 10, 2021 @ 11:26pm 
The scenario? It shouldn't be overwriting anything. Just adding an additional ones.
Arendeth Nov 10, 2021 @ 5:09pm 
just so you know this seems to overwrite crashlanded according to AllYourBase (but it is able to convert it into a patch instead)
Commander Aug 21, 2021 @ 12:22am 
also cant install inplants from android teirs ether not sure y for this one
Commander Aug 20, 2021 @ 11:36pm 
so you know if useing Ultratech: Altered Carbon Remastered you cant install Cortical Stack on Skrix because they dont have a neck part
Natalie6 Aug 10, 2021 @ 8:24pm 
Thanks again, was about to delete my comment as I just realized I don't have a handler and that was why.
razar1  [author] Aug 10, 2021 @ 8:16pm 
Another pawn has to help them lay the egg.
Natalie6 Aug 10, 2021 @ 7:54pm 
Are royals supposed to lay eggs upon reaching 100%? My royal has been sitting at 100% egg progress for a couple days now.
Natalie6 Aug 10, 2021 @ 6:24pm 
I missread that for a second and thought you wrote that any Skrix will be lost.

Thanks for patching it!
razar1  [author] Aug 10, 2021 @ 4:20pm 
Well it was a painful fix, but eating Skrix should now give proper thoughts with Ideology Precepts.

I also cleaned things up and made it so the 4 skrix variants all use the same Meat.

As a consequence, any Skrix meat in existing saves will be lost.
razar1  [author] Aug 7, 2021 @ 11:20am 
Thanks for pointing that out. A preliminary investigation indicates that may be a tricky issue to resolve, but I'll see what I can do.
Natalie6 Aug 6, 2021 @ 11:26pm 
Just wanted to let you know about an oversight with Ideology, Cannibal Tunnelers still get the negative "ate insect meat" rather than the tunneler-specific positive "ate insect meat" thought when eating skrix meat.
PAL Jul 25, 2021 @ 10:16am 
hey Razar? May I friend you about the Skrix? I would like to know the lore of them if that's alright (and if there is lore.)
razar1  [author] Jul 22, 2021 @ 7:19pm 
There are still changes/updates going into the HAR framework (and the vanilla game for that matter). Issues with Hair/Tattoos/Beards and Ideology have not been fully addressed yet.