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As a side note, Marshlord path seems......odd. Was there a need to change it?
I have watched the full video you made with Voyix and the others (the one about Champion paths, as well as the one on Starters, and the full 5 hour video Voyix did with Cranberry on all cards), and it was super fun. It's nice to see more champions actually be playable. Shame progression is closed with this mod, since I would be down to play with it 100% of the time.
Einige Karten sind in englisch umgewandelt worden. Ich verstehe leider kein englisch.
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Can you change the mod so that the maps remain in German and only change the values.
Some maps have been converted into English. Unfortunately, I don't understand English.
And it turns out that Clan progression isn't locked by gameplay mods, so you don't have to worry about that either.
@Jonor: At present, no, but it is something I am exploring. The challenge is that I'm trying not to make the game unrecognizable, though I think there are some relics that are universally in dire straits and deserve some love.
The game froze during the fight with daedalus. I hit end turn, the units attack, Solgard applies frostbite, and the Daedalus mine despawns and then...nothing. Play doesn't progress. The game just sits there.
I restarted the battle, played Solgard on a different floor. Same thing happened on a different turn, under the same circumstances. My assumption is that Solgard's altered revenge mechanic breaks upon taking damage from the Daedalus mines....he has nothing to revenge and the game just stops. It might be specifically due to the highly reactive mutator, or the acid rain mutator, or just happening regardless. Deeplink is there so you can recreate the circumstances if you choose.