RimWorld

RimWorld

Door Expanded Star Wars edition
46 Comments
Sheep Jan 22 @ 7:57pm 
MY doors are vanishing
Lumi  [author] Apr 22, 2024 @ 2:10pm 
i will have a look soonish
Greldinard Apr 22, 2024 @ 10:24am 
Hey! First of, thank you so much for the mod :)
I got the same texture problem than Senilia since the last update.
Senilia Apr 22, 2024 @ 6:15am 
All doors in this mod are experiencing texture loss and generating error reports.

https://gist.github.com/HugsLibRecordKeeper/b41a1b46c77909780c43d56577f03475#file-output_log-txt-L344
Lumi  [author] Apr 20, 2024 @ 1:48pm 
Updated, since the creator of the main mod its not working on in anymore it was change as requirement another updated version of it. Make sure that you are using the one that its needed as stated on the necessary items
Senilia Apr 20, 2024 @ 11:34am 
Doors Expanded has already been updated, but is there a possibility for this mod to be updated to version 1.5 as well?
Kizzycocoa Apr 13, 2024 @ 5:11am 
Will you be updating this for 1.5?
Savage117 Nov 6, 2022 @ 12:40pm 
Copy that
Lumi  [author] Nov 5, 2022 @ 3:38pm 
That's because the dev version is a fork from the Main one. If the main one is uptaded it will say that the dev has a update. Just ignore it
smitty Nov 5, 2022 @ 3:20pm 
@Savage117 I also am having this
Savage117 Oct 31, 2022 @ 4:05pm 
despite having the latest version of this mod it is telling me it has an update available for version 1.3.2.1 to 1.4.1.0. I am using Mod manager.
Lumi  [author] Oct 23, 2022 @ 1:41pm 
The dev
Frank Oct 23, 2022 @ 1:03pm 
Will either versions of Doors Expanded work? Jacrell's or the dev update that's in the requirements?
SunGod Nov 19, 2021 @ 5:20am 
1.3 version has been posted!
Ayane Jul 25, 2021 @ 7:48pm 
I've tested and they are working in 1.3 as is.
Ayane Jul 22, 2021 @ 10:15pm 
has anyone tested that it works or not on 1.3?
Dr. Necromantic 1 Jul 21, 2021 @ 9:54am 
1.3
Sterben Jul 21, 2021 @ 12:53am 
1.3? xD
g0jira Jan 27, 2021 @ 5:18am 
i like this mod, but there is one issue with blast doors. when placed vertically, they are a little bit too low, its like bottom part covers too much of wall
SpecialUnseen Dec 7, 2020 @ 6:37am 
To all my fellow Star Wars fans playing on the Rim, I love you all, thank you creators for these beautiful SW mods. This is the way.
Dr. Necromantic 1 Nov 4, 2020 @ 9:38am 
I fixed it as well, and weirdly my solution was the opposite, as soon as I swapped out the old Doors Expanded, for Doors Expanded(Dev) it worked.
ChefMagnum Nov 4, 2020 @ 8:58am 
@Lumi i was using the door expanded dev edition and it was making your doors despawn on completion
Lumi  [author] Nov 3, 2020 @ 5:08pm 
@ChefMagnum glad you got it working, diid you find something uncommon? Or how can i reproduce the error?
ChefMagnum Nov 3, 2020 @ 2:44pm 
@Lumi, i got it working by rearranging mods a bit, the door expanded (dev) may have been an issue
Lumi  [author] Nov 3, 2020 @ 5:49am 
Start a new game nor try to remove all mods and let only harmony door expanded and this one.

Its weird to triger a spawn error
Dr. Necromantic 1 Nov 3, 2020 @ 5:46am 
This is what I get in my logs after I spawn a door.
Dr. Necromantic 1 Nov 3, 2020 @ 5:45am 
Root level exception in OnGUI(): System.InvalidCastException: Specified cast is not valid.
at DoorsExpanded.Building_DoorExpanded.SpawnSetup (Verse.Map map, System.Boolean respawningAfterLoad) [0x00000] in <67cde003d2de4e17b90e3af2229697df>:0
at (wrapper dynamic-method) Verse.GenSpawn.Verse.GenSpawn.Spawn_Patch0(Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool)
at RimWorld.Designator_Build.DesignateSingleCell (Verse.IntVec3 c) [0x00092] in <d72310b4d8f64d25aee502792b58549f>:0
at Verse.DesignatorManager.ProcessInputEvents () [0x00058] in <d72310b4d8f64d25aee502792b58549f>:0
at RimWorld.MapInterface.HandleMapClicks () [0x0000f] in <d72310b4d8f64d25aee502792b58549f>:0
at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00089] in <d72310b4d8f64d25aee502792b58549f>:0
at (wrapper dynamic-method) Verse.Root.Verse.Root.OnGUI_Patch1(Verse.Root)
Verse.Log:Error(String, Boolean)
Verse.Root:Verse.Root.OnGUI_Patch1(Root)


Lumi  [author] Nov 3, 2020 @ 1:24am 
@ChefMagnum @Necromantic 1 Works fine with my end. I have 100+ mods working together. Do you have any mode related to doors ? It is only in my expasion pack or it also happens on doors expanded?
ChefMagnum Nov 2, 2020 @ 8:20pm 
Necromantic i have the same issue
Dr. Necromantic 1 Nov 2, 2020 @ 8:16pm 
Ok got a weird bug I can't figure out, probably a conflict but I'm not sure where to start. Every time I place a door it disappears right after its built. Any idea what I did wrong?
SeNnA_HeAlEy Nov 2, 2020 @ 6:33pm 
Thank you for adding more mono doors
Chewie2k Nov 2, 2020 @ 10:55am 
These doors are great, but why are non of them considered powered? I mean all doors in SW are powered and open fast or is it just not said in the description?
SeNnA_HeAlEy Oct 30, 2020 @ 4:40pm 
Can we get more single doors?
Average-Steel Oct 28, 2020 @ 5:57pm 
Star Doors
Dr. Necromantic 1 Oct 28, 2020 @ 8:26am 
We needed this.
Lumi  [author] Oct 28, 2020 @ 3:29am 
@Михаил Мерк If you are expecting this to be used for airlocks so no atm.
Олег Мерк Oct 27, 2020 @ 11:02pm 
SOS 2 compatible?
CR15Y5 Oct 27, 2020 @ 2:09pm 
General Kenobi
Deillogi Oct 27, 2020 @ 11:45am 
Well, Hello There .
ggfirst Oct 25, 2020 @ 11:19pm 
I love you sir!!!!222222222222222222
Varulv16 Oct 24, 2020 @ 6:15pm 
I love you sir!
pgames-food Oct 24, 2020 @ 12:26am 
"these aren't the doors you're looking for" :)
Ciurrus Oct 23, 2020 @ 3:56pm 
This is epic.
『Tiny Shay』 Oct 23, 2020 @ 11:14am 
Noice! im going to use it in my Star wars Save that i started! Good job dude
Proxyer Oct 23, 2020 @ 10:10am 
So Nice! :cupup:
Lex Oct 23, 2020 @ 9:30am 
Ooo nice, these could work great for a Fallout style military bunker too.