Ravenfield

Ravenfield

[WW2 Collection] Panzer IV (F1-J)
107 Comments
HKar_ Nov 4, 2024 @ 10:55pm 
I don't know what you did but now the Panzer no longer disappears the further away you get now only the M4 Sherman has that problem
泡咖啡的汉斯 Oct 22, 2024 @ 7:53am 
There is a bug with J's hatch over. It's closed all the time!
HKar_ Oct 11, 2024 @ 12:03pm 
If you like, I can send you a video of the bug.
Kikimundo  [author] Oct 11, 2024 @ 11:45am 
That's weird, I'm unable to recreate that bug
HKar_ Oct 6, 2024 @ 11:35pm 
There is a bug that I don't know if it only happens to me and it is that at a certain distance the tank simply disappears, it becomes almost invisible and it happens to me with several mods such as the T-34/76, all variants of the M4 Sherman (except the M4A1) the M45 Quadmount, the TKS, the Jeep and the MG-34 of the Tiger E I don't know if you could fix it
K-17-122 Dec 11, 2023 @ 2:33am 
i have same problem like that dude Igzille below,and also the turret wont spin when i use the raventhunder mutator
Scattologie Nov 16, 2023 @ 8:29pm 
was there any splash damage issue?
about HE Shell?
Kikimundo  [author] Jun 3, 2023 @ 1:37am 
I'll try to take a look at what might be broken
Igzilee Jun 2, 2023 @ 11:40pm 
For some reason when crewing the tank enemy AI will randomly spin the turret around, rendering them useless. I've tested this with the Pz.IV J only but it's a pretty big issue, not entirely sure whether its the mod itself or what
Faceless Moron May 1, 2023 @ 5:30am 
tank go funny brrrrr
NineTails Apr 28, 2023 @ 3:23am 
@ErikaDerBordsteinstampfer, I didn't find any source code for the mod. It's just how I see things in a mod and explained that I found a potential bug for the mod. The term `stabilized turret configuration` is what I used to describe the potential bug. Sorry for the misinterpretation.
Rook Apr 14, 2023 @ 9:47am 
@NineTails, No german tank during the 2nd world war ever had a stabilized turret. The Panzer IV J in fact was actually a downgrade from the Panzer IV H variant, sporting a manually driven turret, and less side armor, only keeping the turret piece from the H variant. I would like a source where you found the "stabilized turret configuration" on the Panzer IV J variant.
NineTails Apr 3, 2023 @ 3:44am 
Cool Pz IV collection. But Pz IV J has a stabilized turret configuration, other variants have non-stabilized turret, making Pz IV J different from others in terms of turrets. Hoping for a fix.
Scattologie Oct 13, 2022 @ 8:05am 
updated commander mg? could you say it exactly?
bluedream Oct 11, 2022 @ 11:45am 
cool update
tomas_bebra Aug 21, 2022 @ 2:06pm 
when panzer 3?
Kikimundo  [author] May 20, 2022 @ 9:32am 
It has the same configuration as the other panzers so idk
Utahraptor232 May 20, 2022 @ 9:20am 
The gray Panzer IV H tends to use HE ammo against the Sherman
ashtag131 May 2, 2022 @ 11:47am 
all we need is the panzer 3 and everything will come together
金卍 Apr 25, 2022 @ 9:52am 
very, very good, perfect if you make another Tiger tank!
Kikimundo  [author] Apr 25, 2022 @ 9:12am 
I'm afraid that's not possible since non-stabilized turrets are not compatible, this is compatible with lezvin's day/night cycle mutator tho
Andbrew Apr 25, 2022 @ 9:11am 
Lezvin's mod only works with stabilized turrets. Problem with that is that having stabilised turrets for WW2 tanks is highly unrealistic and is lame gameplay wise.

Only change that might ever happen if Steelraven exposes standart non-stabilized turrets to ravenscript, so it can be made compatible
昏睡猫猫 Apr 25, 2022 @ 9:09am 
any chance to make your mod compatible with lezvin's Turret Aiming Enhanced?
Kikimundo  [author] Apr 25, 2022 @ 9:04am 
Updated to EA26:
- Optimized model and fixed script errors
- Mobility can be damaged by shooting at the main track wheels with heavy dmg weapons or AT weapons
- HE ammo added to all variants
- Added J variant, basically the same as the H but without hull sideskirts, smoke dischargers replaced by close range grenade launcher "Nahverteidigungswaffe"
YT&RADIENSHOGUN Mar 8, 2022 @ 12:03am 
The sensitivity of this tank is too low
JP2354Likeass Mar 4, 2022 @ 2:45am 
Ok then
Kikimundo  [author] Mar 4, 2022 @ 1:27am 
Those problems will be fixed once EA26 and EA26 tools are officially released, not before
JP2354Likeass Mar 3, 2022 @ 1:02pm 
E26 Performance Report (did not play E25 with the mod on):
Noticiceble problems on tank performence, travelsal problems with slopes higher than 45 Degrees (often requires a bit A-D boggling to move up), gets stuck in holes, reverse refuses to work on slopes as low as 25-30 degrees about 50% of the time, the speed is the 1/3 of the basic Rhino and exiting sometimes launch you into the athmosphere, sometimes with the whole tank.
Tested on island, it's painfully okaish
TJH Jan 12, 2022 @ 4:49am 
German vehicles are very slow, even slower than infantry, can you please increase the speed of PANZER Ⅳ and PANZER 38T?
century Dec 18, 2021 @ 1:46am 
Thank you so much!To be honest, I'm a compulsive
century Dec 18, 2021 @ 1:45am 
I think this change is pretty obvious, it's great, I did it by comparing it with different modules, comparing it with different game sizes, and comparing it with the height of the vehicle to the level of the characters in the game
Kikimundo  [author] Dec 17, 2021 @ 12:47pm 
I've checked and it was 3% smaller than its historical counterpart. I've updated it but the change is barely noticeable, so idk what you are exactly using to compare the size, anyway if u think something else has the wrong size I can check it, but everything should have the correct historical measures or very similar ones (maybe not 100% the exact measures but close, except the TKS tankette, that one had to be bigger in order to fit the driver without clipping).

I've alse increased turret traversal speed a bit, wanted to include the new scripts too but I prefer to wait until Unity 2020 brach becomes stable.
Let me know if something else needs to be fixed.
century Dec 17, 2021 @ 8:56am 
I compared it to other modules and it seemed to be true
century Dec 17, 2021 @ 8:54am 
I love your mod, but why do I always feel like tanks in this mod are a whole circle smaller than they were historically
Kikimundo  [author] Dec 10, 2021 @ 8:55am 
I'll increase it once I return to modding
自闭废物啃老沙口 Dec 10, 2021 @ 8:33am 
this problem exists in almost all your mods,i like your work so i do sincerely hope you can fix it
自闭废物啃老沙口 Dec 10, 2021 @ 8:30am 
All you mod are good,but the rotation speed of the turret and vehicle is too slow,so i cant operate smoothly.
Picaresco Sep 26, 2021 @ 7:21am 
can u do a tiger 1 and 2?
墨日Dangerise Aug 21, 2021 @ 6:34am 
AI will not use the machine gun on the top of H
BluSky Aug 19, 2021 @ 11:54pm 
I want camo :)
(if you have time to do it)
Kikimundo  [author] Aug 10, 2021 @ 5:55am 
The track model was simplified to avoid heavy performance issues, so no, there are no plans to change them at the moment
Nalgnag3u Aug 10, 2021 @ 5:25am 
Do you have a plan to change the track to real one? It sometimes looks weird
Kikimundo  [author] Aug 1, 2021 @ 6:06am 
Could you elaborate? It's working fine on my end
墨日Dangerise Aug 1, 2021 @ 4:19am 
could you fix the bug
墨日Dangerise Aug 1, 2021 @ 4:18am 
the top machinegun on H cannot fire
Kikimundo  [author] Jul 30, 2021 @ 2:21pm 
I've added both G and H Feldgrau variants in case someone else wants them to be faction-oriented colors rather than realistic
Zentralstaaten Jul 30, 2021 @ 1:40pm 
could you make a panzer 4 g without yellow color only in gray ??please
Jamovitz Caulton Jul 28, 2021 @ 9:19pm 
Chi Ha Type 97 types plz
Kikimundo  [author] Jul 19, 2021 @ 6:15am 
they move, try increasing your graphic settings
TJH Jul 19, 2021 @ 2:00am 
The tracks of this tank don't move at all. Can you fix it?