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Thanks to Obsidian for pointing it out.
- Fixed Ennar's Outlaws + Trebuchet D'Ason broken projectiles
- Knights of Francasse gained AP
- Increased El Cyd's aura range
- Added some missing unit sets, so all units should get the correct buffs from techs+skills
1. Oulaws have literally 7 missile strength. Thst's lower than Skavenslave Slingers IIRC. Seems strange :). I doubt that it's intended.
2. I can confirm that the Trebuchet ROR is super innacurate.
3. Knights of Francasse's special ability doesn't seem to work. Also, they wield super big maces, but have no AP? Should be adjusted IMO.
Thanks to Housie for his help on the update:
https://steamcommunity.com/profiles/76561198059284831/myworkshopfiles/?appid=594570
I have found 2 issues:
1) Skylance have some shileds texture problems... (see link below)
2) The Seven of Salles had green color in previous version, can you restore them ?
https://imgur.com/a/yaHdlig
Keep an eye here or in the compilation for updates in the future :)
Features:
- updated script (thanks to Vandy and Shaky)
- support for Mixu's Unlocker factions (thanks to JvJ)
- rebalanced stats
- fixed unit sets, so all RoR gain the correct buffs from techs and skills
- improved unit cards where needed