Total War: WARHAMMER II

Total War: WARHAMMER II

Regiments of Renown - Bretonnia
47 Comments
Decomposed  [author] Apr 10, 2023 @ 12:07pm 
Yes, glad you like it!
Nicoy Apr 10, 2023 @ 10:50am 
Is it save game compatible? Also thanks for your hard work :cozytf2mug:
Decomposed  [author] Feb 27, 2023 @ 10:52am 
The RoR series will be ported some time after Chaos Dwarfs dlc.
Mellendor Feb 24, 2023 @ 8:56am 
could you also make this mod for warhamer 3?
Decomposed  [author] Aug 17, 2021 @ 7:40am 
Yeah sorry I deleted them from the standalone pack by accident. I may add them later.
rescator78 Aug 17, 2021 @ 7:20am 
what the regiment on the first picture , knight with lizard shield ?it's nice but not wiew on deck troop
Decomposed  [author] Aug 14, 2021 @ 7:49am 
- Added Blessing of the Lady ability to Fastric's Skylance.

Thanks to Obsidian for pointing it out.
Decomposed  [author] Jul 27, 2021 @ 10:20am 
Updated for the Silence & Fury dlc.
playstationricky Jul 21, 2021 @ 11:13pm 
please update this mod and thank you for making this game more fun
Decomposed  [author] Feb 19, 2021 @ 11:41pm 
Not at the moment, no.
Jomix7 Feb 19, 2021 @ 5:56pm 
@Decomposed Is anyone working on the SFO submod?
Decomposed  [author] Feb 6, 2021 @ 10:51pm 
- Fixed some broken faction colours thanks to JvJ
Decomposed  [author] Jan 23, 2021 @ 6:50am 
There is a SFO compilation but it is not updated yet.
Spire Jan 23, 2021 @ 6:16am 
Hey mate, love your mod! Any chance of an SFO version? The main killer in SFO is that the units have half (or even) less the health they should have.
Decomposed  [author] Jan 21, 2021 @ 11:40pm 
Yes, but don't remove it mid-campaign.
Twinstar Jan 21, 2021 @ 10:48pm 
Hi is this save game compatible?
Decomposed  [author] Jan 14, 2021 @ 11:50pm 
AL was there by mistake as numbers were put in different columns.
cybvep Jan 14, 2021 @ 5:46pm 
The Outlaws don't have AL anymore. Intentional?
Decomposed  [author] Jan 13, 2021 @ 11:44am 
Update:
- Fixed Ennar's Outlaws + Trebuchet D'Ason broken projectiles
- Knights of Francasse gained AP
- Increased El Cyd's aura range
- Added some missing unit sets, so all units should get the correct buffs from techs+skills
cybvep Jan 12, 2021 @ 3:40am 
Another set of reports and suggestions:
1. Oulaws have literally 7 missile strength. Thst's lower than Skavenslave Slingers IIRC. Seems strange :). I doubt that it's intended.
2. I can confirm that the Trebuchet ROR is super innacurate.
3. Knights of Francasse's special ability doesn't seem to work. Also, they wield super big maces, but have no AP? Should be adjusted IMO.
cybvep Jan 11, 2021 @ 11:45am 
BTW I think that El Cyd's aura range could be increased. 30 m is low for such a slow unit that is supposed to help the frontline to hold.
cybvep Jan 10, 2021 @ 5:02pm 
De Mayone don't get bonuses from red line The Peasant's duty skill.
Decomposed  [author] Jan 8, 2021 @ 4:59pm 
Got it :)
Mr. Bean Jan 8, 2021 @ 2:42pm 
Taking a look in the projectiles table, i'm guessing what was intended to be the AP damage values(17 and 60) for the archers and trebuchet was instead typed into the neighboring spread column, making them both wildly inaccurate.
Decomposed  [author] Dec 28, 2020 @ 12:24am 
Will take a look, thanks.
HoriaTonk Dec 27, 2020 @ 4:05pm 
The Trebuchets D'Ason is very inaccurate, it will shoot its own lines or the Sun.
kostaskladianos Dec 14, 2020 @ 5:55am 
Great mod.
Decomposed  [author] Dec 9, 2020 @ 8:20am 
I appreciate the support <3
Chaotic Boi Dec 9, 2020 @ 8:08am 
thanks, i really like your mods dude, keep it up
Decomposed  [author] Dec 9, 2020 @ 7:08am 
I think I know what the issue is. Will try to fix it this weekend.
Chaotic Boi Dec 9, 2020 @ 7:01am 
The Trebuchets D'Ason do no shoot properly for me, sometimes in the opposite direction or something completely wrong. Could it be incompatibility with something?
Decomposed  [author] Dec 4, 2020 @ 2:55am 
Updated for the Twisted & Twilight dlc.

Thanks to Housie for his help on the update:
https://steamcommunity.com/profiles/76561198059284831/myworkshopfiles/?appid=594570
Decomposed  [author] Oct 29, 2020 @ 2:27pm 
Fixed a couple bugs including the broken shield textures.
Sir Alceo Oct 29, 2020 @ 2:43am 
I wouldn't know how to do it. Anyway thank you very much.
Decomposed  [author] Oct 28, 2020 @ 4:58am 
No, sorry. It is not in the original version of the mod, so I have to extract it from the compilation, which tedious to do. You could use the compilation instead if you wish.
Sir Alceo Oct 28, 2020 @ 4:53am 
Very good In other renowned Bretonnian regimental mods is the "Gisoreux Countrymen" regiment. in this it is not, could you include it?
Decomposed  [author] Oct 27, 2020 @ 10:39pm 
Thanks for the report, will try to fix these.
riki_cappelletti Oct 27, 2020 @ 4:05pm 
@Decomposed: Thanks for updating

I have found 2 issues:

1) Skylance have some shileds texture problems... (see link below)
2) The Seven of Salles had green color in previous version, can you restore them ?

https://imgur.com/a/yaHdlig


Decomposed  [author] Oct 27, 2020 @ 1:28pm 
Try using the SFO compilation (not sure if it's updated).
GgMaye Oct 27, 2020 @ 11:37am 
sfo?
Bussling fungus Oct 27, 2020 @ 11:31am 
the french are back
Alecthelm Oct 26, 2020 @ 5:35am 
i will:) thx
Decomposed  [author] Oct 26, 2020 @ 1:29am 
I had to tone down some stats as they were way too OP.

Keep an eye here or in the compilation for updates in the future :)
Alecthelm Oct 26, 2020 @ 1:20am 
Ah, Fuck, sorry! did miss to erase the Comment, already did take an Look in RPFM, and did an dirty Merge myself till you Pro`s update the whole Thing, sorry . My mayo Boys now got some real Morale Problems, and they are much more defensive but hey, they sing great :)
Decomposed  [author] Oct 26, 2020 @ 1:11am 
That's correct. My improvements are not in the compilation yet.
Alecthelm Oct 25, 2020 @ 5:09pm 
Sorry if i miss something, the Compilation wasnt updated, so it means the Polish of the Units are not ported in the compilation at this time?
Decomposed  [author] Oct 23, 2020 @ 6:12am 
Re-release of the Bretonnia RoR https://steamcommunity.com/sharedfiles/filedetails/?id=1316057260 for those who prefer to use the standalone packs instead of the compilation.

Features:
- updated script (thanks to Vandy and Shaky)
- support for Mixu's Unlocker factions (thanks to JvJ)
- rebalanced stats
- fixed unit sets, so all RoR gain the correct buffs from techs and skills
- improved unit cards where needed