RimWorld

RimWorld

TMC Armory - Sniper Rifles #1
47 Comments
[806] wake up its 2008 Jul 23 @ 12:25am 
oh damn
Tittymcswaggy  [author] Jul 22 @ 5:25pm 
No, I don't do things for people who still live in the Xbox360's online era
[806] wake up its 2008 Jul 22 @ 2:13pm 
can you give the guns their real name and not retarded shittus pleaz :(
CodeManskis Nov 3, 2022 @ 9:47am 
legit can't wait for update! thank you my dude!
Heikkkinen Sep 18, 2021 @ 6:25am 
@tittymcswaggy - Can´t wait.
TheBlackDevil Sep 13, 2021 @ 12:39am 
@tittymcswaggy you cann't tease a man like that, it's just mean (jk jk I love this mod)
Max Havoc Sep 9, 2021 @ 6:51am 
Oh great, another great weapon mod that'll have me obsessively refresh the workshop until it finally comes out...
Tittymcswaggy  [author] Sep 9, 2021 @ 5:57am 
@TheBlackDevil - A new all in one pack will come sometime in the future, it will be out when it`s ready. *cue 2077 music*
TheBlackDevil Sep 9, 2021 @ 4:22am 
so can i take it that there won't be an update so i can start a new run without worries?
Timou Sep 6, 2021 @ 3:00am 
@Tittymcswaggy Don't worry - be happy ))
Tittymcswaggy  [author] Sep 5, 2021 @ 5:38pm 
@Timou If you are being serious about that then go ahead, I don`t have to worry about seeing spam in every comment section of my mods :)
Timou Sep 5, 2021 @ 11:53am 
@Tittymcswaggy No update = unsubsribe :)
Tittymcswaggy  [author] Sep 5, 2021 @ 7:24am 
@Timou - No :)
Ayameru Sep 4, 2021 @ 3:34am 
that's not how you ask for favor to ppl XD
Timou Sep 3, 2021 @ 4:49am 
Update please
Timou Aug 2, 2021 @ 3:31am 
Update please for 1.3
Tittymcswaggy  [author] May 20, 2021 @ 7:24pm 
@DiESF1RST - There should be a drop down menu when you click on the TMC bench , its in the production tab.
DiESF1RST May 20, 2021 @ 3:25pm 
I cannot find the TMC workbench... is there associated research to unlock it?
spec02alex Jan 23, 2021 @ 2:43pm 
appleseed weapons would be cool
acetloc Jan 21, 2021 @ 8:32pm 
Is there anywhere I can find a weapon list so I can find them in the scenario editor?
Heckerpecker Dec 30, 2020 @ 5:56am 
Would you add this weapons 50. cal Anti-Materiel Rifle the Barrett M107 or the NTW-20?
Azrael Dec 29, 2020 @ 11:40am 
Would you be able to do a Lancer rifle mod? The lancer from Gears of war?
sigmaMGE 2.0 Oct 31, 2020 @ 11:27pm 
@Tittymcswaggy - make a pack of world war II weapons please
Max Havoc Oct 30, 2020 @ 6:53am 
After a quick look at the Ko-fi page, I can tell TMC armory is gonna replace almost all of my favorite weapon mods and that is A-OK
HappyCherry Oct 29, 2020 @ 12:53am 
Love all the weapons and sound effects. Keep it up!
Tittymcswaggy  [author] Oct 28, 2020 @ 5:05pm 
@typographie - Thats a good idea , I will put them in with 15% value first.
typographie Oct 28, 2020 @ 1:28pm 
@Tittymcswaggy
I hope I didn't come across as rude. I think you've done a lot of great work in this mod, especially with the art and sound.

Just an idea: I've seen some mods that attach pawn stat offsets to weapons. You have these cool suppressed weapons with great audio, maybe adding a modest Hunting Stealth buff to them would make them feel more unique in a mechanical sense. It's more of a "flavor" thing, but on the upside it isn't likely to hurt game balance much.
DEADSHOOT Oct 28, 2020 @ 5:21am 
Great mod! I have a couple of ideas, of course I don’t want to add work. But if you're interested, keep reading. I noticed that in the description there is a mention of two types of shooting for bolt-action. Think about the idea of two types of shooting for Marksman rifles. (Semi-automatic rifles). That's why they are marksmen, in order to be able to work at medium and close distances with high accuracy.
Tittymcswaggy  [author] Oct 27, 2020 @ 7:03pm 
@佣兵格鲁斯 - There will be RPG and 2 grenade launchers in the Heavy Weapons or Support Weapons mod as i name it now . You can check it at my kofi page on what i have done so far , i posted everything there .
Tittymcswaggy  [author] Oct 27, 2020 @ 7:00pm 
@typographie - Thank you for your feedback , to be honest I didn't really set the damage value careful enough. I will raise the damage and crafting cost for them soon .
The balancing of the vanilla version will be based on the feedback mostly so I would appreciate any suggestions i received.
If you have any suggestions on how crafting cost should be , feel free to tell me.
typographie Oct 27, 2020 @ 3:56pm 
@ΔTØM
I don't see anyone else talking about this, so I could just be missing something important...

I personally find them to be confusingly weak. The vanilla sniper rifle (at normal quality) does 25 damage, whereas nothing in this mod does more than 20 per shot. Some fire a little faster or are cheaper to craft, but in many cases I'm not sure why I'd use them by choice. I do encourage you to try it and decide for yourself, of course.
ΔTØM Oct 27, 2020 @ 3:40pm 
For people using it, how much OP are these weapons in comparison with vanilla?
佣兵格鲁斯 Oct 27, 2020 @ 2:19pm 
Boss, we need heavy firepower. Do you have an RPG or M72?
Liliyum1794 Oct 26, 2020 @ 6:34am 
Damn no wonder why the ARs are oddly looked like GFL weapons. Its perfect because I use them for that purpose XD
Dat cat Oct 25, 2020 @ 6:26am 
finally I have the WAHHHHHHHHHHLUIGI2000
Inquisition Oct 23, 2020 @ 11:44am 
Beautiful work!
ArisenSolution2 Oct 23, 2020 @ 11:36am 
I'm always excited to see another one of these mods you bring out.
Sven++ Oct 23, 2020 @ 7:46am 
@Tittymcswaggy Alrighty, now I can use it without worrying. Thanks!
Tittymcswaggy  [author] Oct 23, 2020 @ 3:29am 
@Sven++ - Oh yes this mod is CE ready , i forgot to mention it.
Limp Bisquick Oct 23, 2020 @ 12:42am 
I dig it. Good job!
Sven++ Oct 23, 2020 @ 12:19am 
Hey, just found these mods and they look amazing, I'll definitely be using all of these!
I checked the all-in-one CE patch, and the sniper rifles aren't mentioned there yet, is the desc simply not updated yet, or is that something thats not implemented (yet), just saw this was released yesterday.
Ayameru Oct 22, 2020 @ 7:59pm 
@Tittymcswaggy it's okay, thx for your hard work!, love your mods!
Tittymcswaggy  [author] Oct 22, 2020 @ 6:44pm 
@nekomatalili - Sorry about that , i forgot to adjust some of their offset angle , a fix will be upload in just a minute.
Salmonsushi Oct 22, 2020 @ 6:44pm 
Looks good bro
Ayameru Oct 22, 2020 @ 6:40pm 
i don't know if it's from me but the weapon when hold by colonist seems kinda off, it's like they're holding it straight down, whereas ur other mods being held by my colonist just fine (like holding a rifle)
Mountain Kitten Oct 22, 2020 @ 3:21pm 
i love your work!
ReListened Oct 22, 2020 @ 8:34am 
it seems to work with existing saves when i put it on my existing colony