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https://github.com/Two-Kay/plushiesMod/blob/master/Source/Plushies/HarmonyPatches.cs#L80
Though I still see beer brewing as my most profitable playstyle unless I have plushie artisans (production specialists)~
anyone know what these are listed under?
Changing the patch to use the label allowed me to link the plushies to the GloomyFurniture beds, and, in theory, that change would also apply to other mods that add beds, such as vanilla furniture expanded.
If you want to make that change, I uploaded the updated patch to Dropbox.
https://www.dropbox.com/s/cst3e30o8b82ut4/patches.xml?dl=0
Thanks for this mod - it's just delightful.
In the BedThoughtsPatch, you check the ThingDef name with:
var hasPlushie = comp.LinkedFacilitiesListForReading.Any(thing => thing.def.defName == "Plushie");
Any chance that could be updated to see if the ThingDef name just starts with "Plushie"? (Currently my mod says "Comfort +0.01 (inactive)" because it's the wrong defName.)
Something like
comp.LinkedFacilitiesListForReading.Any(thing => thing.def.defName.startsWith("Plushie"));
https://steamcommunity.com/id/rihlsul/myworkshopfiles/?appid=294100
They're absurd but I love them.
Get Rimmsqol. Open up the recipe, allow leathers--human leathers. Lookadat, human leather plushies.
I'm sorry if that sounded sarcastic at all, I just really love plushies. Much thank!
In ny case, the plushies were being made from Dryad hair from a Monster Girl Races mod. Some were being made as poor quality and when I went to 'improve' them, that's when, on occasion, the tailoring workbench disappeared completely and the plushy was installed in it's stead. I know I improved one or two plushies without incident, then it suddenly started replacing the tailoring work bench. I have a ton of mods installed but the improve item option seems to be what triggers it.
Plushies for everyone, even the prisoners!
Didn't copy the log error while the mod was on, but can of course provide it if needed.