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fix_pile_A fix_pile_A swine_axetosser_A swine_hooker_A
Even if the game derped and spawned the KCC piles instead of the HFoP ones, you'd think the axe tosser and the hooker would still appear.
If you run into troubles, let me know. Currently the only thing that I fixed that was causing crashing was mega skullet in army of bones, who I just removed entirely.
Also Also Thanks for fixing this mods! they were some of the first mods i got for this game and i loved the enemies and trinkets they added. But after actionjack stopped updating them some of them started to crash my saves so i had to get rid of them.
Can't wait to play them again!
Thanks!
Also do you have any plans to rework the kraken?
That doesn't mean I'm done here however! If you have any issues; a monster is too weak or too strong, let me know!
Current plans:
1. Opening move is a mark attack.
2. All future attacks will relentlessly target the marked target with increased damage (numbers are 50% apprentice, 75% damage veteran, 100% damage champion)
3. If the little demon is still alive when the mark fades, the majority of the time, they will mark again.
What is being changed:
1. Swine zerker dmg buff from a riposte lasts one turn. Also the buff from the riposte no longer applies a speed buff (doesn't make sense with the duration being one turn).
2. Apprentice swine hashish do not start in stealth.
3. Pig poles had a slight duration change on their self prot buff. (reduced to 3 rounds).
4. Axe tosser's squeal no longer apply a dmg buff to the swine's party.
5. Swine Princess' damage buff has been lowered in duration and in effect.
That is all for now. The new update will go live if I don't find anything weird. Expect more comments as more ideas come up (I have two ideas that will slightly overhaul two of the enemies).