XCOM 2
[WOTC] Shredstorm Cannon Build Fix
18 Comments
ПΛПО Dragoon May 26, 2024 @ 6:26am 
I know it's late, but I just want to say thank you for this mod when you made it.
Iridar Feb 27, 2024 @ 4:03am 
@everyone
This mod was integrated into X2WOTCCommunityHighlander starting with the version 1.27.1, so if you're using the Highlander, you can safely unsubscribe from this mod.
deli7007 Sep 25, 2023 @ 10:19pm 
can work with LWOTC ?
Old Man Jenkins Jul 17, 2023 @ 10:19am 
Thank god the modders of the world have enough love for this game and their fellow man to make so many great mods. Base game isn't bad, but I feel like pretty much everyone plays with 200+ mods for good reason. Lots of little (and big) things that really should have been addressed by the devs who were like "just slap a bumper sticker on it and compile the bastard".
Hatsune Marineku Nov 22, 2022 @ 4:19pm 
Firaxis really said "fuck it" with some of the code in this game lmao
Dęąth Viper Oct 23, 2022 @ 4:00pm 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
[CN]突击队队员 Jan 14, 2022 @ 1:58am 
can work with LWOTC ?
CrazyMalk Dec 19, 2020 @ 4:55am 
When I see this kind of nonsense dumbness in a big game's code, I feel better about all the dumbness I've done in my own code before lmao
TheDuke37 Dec 3, 2020 @ 3:46pm 
@hotl3looded
ah, thank you
Hotl3looded  [author] Dec 3, 2020 @ 3:32pm 
@TheDukeXD No its the opposite.

All items in Engineering Bay take 0 time to build meaning they are instant build.

In the code, the devs first set it to 0 which is good. But then, in the line below, they mistakenly added another value to the time to build. This second value overrides the first one.

With this mod, I override the PointToComplete value to make it 0 again.

TheDuke37 Dec 2, 2020 @ 12:11pm 
So the issue was that the time it took to build was 0?
@R+5 Dec 2, 2020 @ 11:49am 
so both were there, and you removed the second line to fix it. nice.
Hotl3looded  [author] Dec 2, 2020 @ 5:02am 
See the red lines in the preview picture.... PointsToComplete is supposed to = 0 (instant build).

They set it correctly at first but then, in the line below, they override PointsToComplete with another variable that has nothing to do with building time.
@R+5 Dec 1, 2020 @ 2:15pm 
i also dont get whats the issue: could you describe where was the typo and how it affected the build time?
TheDuke37 Oct 20, 2020 @ 3:22pm 
so what was the issue? I'm still a bit confused
Syro System Oct 14, 2020 @ 4:59pm 
Shredstorm cannon is incredibly OP anyway.
Flashstriker Oct 14, 2020 @ 3:41pm 
Fix your game Jake
Iridar Oct 14, 2020 @ 11:31am 
Upvoted for mod preview pic