Arma 3
40k Imperial Tetrarch Heavy Lander
16 Comments
𝓣𝓤𝓡𝓕𝓨  [author] Dec 23, 2024 @ 5:57am 
the ship itself is from the E.P.S.M ExoMod Remastered mod, you'de have to ask them, i just 40k-ified it.
Qwerty2jam Dec 20, 2024 @ 1:05am 
Know this is a long shot, but this mod is really one of the only ones like it for 40k. Would it be possible to swap the control scheme to VTOL? Or adding the ability to auto hover?

We'd really like to be using this as a moving fortress in the air, but without the ability to hover, launching and returning anything in the air is difficult.
Bry-J Jan 9, 2023 @ 8:25am 
Okay. Thank you
𝓣𝓤𝓡𝓕𝓨  [author] Jan 7, 2023 @ 12:50am 
just tested and it spawns in fine, maybe a mod conflict. though unless you have a mod that enables you to, i dont think you can spawn it in with zues.
Bry-J Jan 6, 2023 @ 10:02am 
I am trying to spawn this in with Zeus during a mission and it is just exploding upon spawn. Is there a way around this?
Lying Sack Of Fun Feb 20, 2022 @ 8:43pm 
'AI is very very dumb' is a pretty big understatement. I can't get them to function at all. But it's hard for a player to even fly it so it's a given I suppose.
𝓣𝓤𝓡𝓕𝓨  [author] Jan 20, 2022 @ 5:30pm 
make sure you have all the required mods downloaded & installed
Numb Jan 20, 2022 @ 4:52pm 
their isnt any walls or structure'
Rkames517 Dec 10, 2021 @ 4:50pm 
Thank you that fixed it
𝓣𝓤𝓡𝓕𝓨  [author] Dec 10, 2021 @ 12:51pm 
You need to click off Terrain Level before spawning this and most comps
Rkames517 Dec 10, 2021 @ 11:19am 
For some reason it keeps spawning with all the seats uneven and floating
Generic Nov 28, 2021 @ 8:49am 
Figured it out. Used an invisible platform to make it stationary in the sky, and simply removed all the fuel
𝓣𝓤𝓡𝓕𝓨  [author] Nov 27, 2021 @ 11:44pm 
yea or just sit it on an big invisable platform like the one from optre first contact. you may be able to have the ai actually sit there hovering with a flyinhight script ( https://community.bistudio.com/wiki/flyInHeight ) but the ai is really bad at fly it
Generic Nov 27, 2021 @ 9:58pm 
I meant stationary in the air in order to use the drop pods? Should I just disable the simulation and place everyone in the drop pod room since doors wont work at that point?
𝓣𝓤𝓡𝓕𝓨  [author] Nov 27, 2021 @ 9:55pm 
it should just land and sit still like any heli or plane if the ground is flat enough, but you can always disable simulation or make it a simple object if needed
Generic Nov 27, 2021 @ 7:50pm 
How do you get it to remain stationary?