Arma 3
[WIP] Armageddon 1914 - WW1 Expansion
100 Comments
meandallfour Feb 15, 2024 @ 5:41pm 
Although I know you tried, the British uniforms are really crappy, forgive me, but I love your attempts in making a great WW1 Faction. I hope you learn from these mistakes my friend. :poilu::bayonets::germany:
Kaiser_Of_Aldi Jan 6, 2024 @ 1:52pm 
any chance of the maps from the screenshots being posted independently?
nathouille Oct 29, 2023 @ 1:36am 
I have a problem : british army ( 1914-1918) canadian army and german empire has dispeared like factions
outwardpanicjoe May 28, 2023 @ 2:58pm 
same
sgt.bean Jan 17, 2023 @ 7:11pm 
Man Hope this mod makes a come back
Voxel Jan 6, 2023 @ 8:22am 
Hopefully it is revived
Losgadh! Nov 12, 2022 @ 6:17pm 
Is this dead?
Delta-Gamma Nov 11, 2022 @ 8:08am 
Have you considered doing retextures of the Forgotten Fronts uniforms for the French and American uniforms? The French uniforms literally just need retextures from brown to blue, and the American uniforms could be made from the Netherlands uniforms in FF since they both have mandarin collars.
BIG GUY Sep 29, 2022 @ 5:30pm 
where is the water on the maps?
Losgadh! Jun 24, 2022 @ 1:42pm 
i dont think we are getting new terrains there were a lot of gallipoli ones but have been trashed the creator said they would come back to it with enough demand
Retroburger1984 Apr 14, 2022 @ 6:35am 
@CptLieutenant when are you going to finish improving the American Expeditionary Force so that way we don't need the American Uniforms from IFA3 assets.

Also when are we going to get the 3rd Canadian Division and 1st South African Infantry brigade as well as new terrains, new trench models and Loos terrain?
CptLieutenant  [author] Apr 1, 2022 @ 8:54am 
@Susstruppen so I never actually found the fix for the rivers yet, although you might be able to place your own pond objects in the editor. I don't know why mine aren't showing
Retroburger1984 Feb 25, 2022 @ 5:43am 
Are you going to Update and expand the map of Dublin because I think it should be a little bigger if we want to have a full scale battle on it.
CptLieutenant  [author] Feb 14, 2022 @ 4:14pm 
@RetroBurger1980 I'm unsure about that yet although they will probably receive the upgraded Brodie helmet
Retroburger1984 Feb 14, 2022 @ 6:09am 
Do you think in the meantime until you can give the American Expeditionary Force better uniforms do you want to give them the same uniforms as the British since both their uniforms looked similar in the war despite using different equipment?
tankengine888 Feb 11, 2022 @ 3:19am 
@CptLieutenant also added!
tankengine888 Feb 11, 2022 @ 3:18am 
@retroburger1980 I assume he means it's a mixture, by that I mean shades of the colour, buttons, badges, etc. But I can't be sure.
Retroburger1984 Feb 10, 2022 @ 7:48am 
Are you going to give the American Expeditionary Force better uniforms? I'm asking this because you said that you got a new uniform done and are still deciding what faction to assign it to.
CptLieutenant  [author] Feb 9, 2022 @ 3:34am 
@tankengine888 Yeah, you're right about the pugaree, which is why I'd have to make a few adjustments to the Burma slouch. I'd thought about unit patches by the way, although was only going to add them after i'm happy with the base uniform.

btw If you're interested in the Burma campaign project add me and I can send some of the early versions to you
tankengine888 Feb 8, 2022 @ 10:27pm 
CptLieutenant, Dont forget, the slouches in WW1 didn't have pugaree (until 1917)
Would be nice getting unit patches on the shoulder, but ofcourse, certain bits and bobs can't be done
Can we have a sneak peak of the slouch? And also, you need to have the service cap with the rising sun for Officers and other ranks.

Burma campaign project? elaborate please! I'm interested!
CptLieutenant  [author] Feb 8, 2022 @ 1:19pm 
@RetroBurger1980 Unsure, although probably as soon as the Loos terrain is finished.
CptLieutenant  [author] Feb 8, 2022 @ 1:18pm 
@tankengine888 Good to see people are still following the mod, as for the Slocuh hat, I actually ended up making one for a Burma campaign project although it would need a bit of work to make it suitable for WW1. And of course the plume and cap badges etc.
Retroburger1984 Feb 7, 2022 @ 1:27pm 
When is the next update going to be?
tankengine888 Feb 6, 2022 @ 10:22pm 
@CptLieutenant I'm waiting for the next update, I can't wait!
I lost quite a few relatives in France in the first war.
2 killed in France, December 21st 1914 and April 2nd 1917. BEF and AIF respectively.
Also had a DCM winner and that.
I know this is suppose to be 1914 but, could you possible implement the Light Horse Slouch Hat? With the emu plume ofcourse! It was used in Gallipoli, the Desert and France.

Anyhow, good luck with the work.
Retroburger1984 Feb 6, 2022 @ 11:17am 
Are you going to give the American American Expeditionary Force better uniforms?
CptLieutenant  [author] Feb 5, 2022 @ 8:03pm 
@tankengine888 honestly not too sure about the timeframe. I've got the new uniform done but haven't integrated it into any faction yet. I'll have to think about brushing up the headgear and adding proper cap badges etc. too.

At the moment though I'm working on the terrain and trench compositions, if possible the next might update might just be a smaller one including the finished Loos terrain.
tankengine888 Feb 4, 2022 @ 3:22am 
It's a real pity you can never get ARMA 3 to be like WW1. WW2 IFA and FOW can make it pretty darn good, but you're the only one who really works on WW1, so it's a real pity.

Question, when do you think the next major (new faction/map update/uniforms update) is?
Retroburger1984 Jan 29, 2022 @ 4:50pm 
Do you think maybe you can give the American Expeditionary force better uniforms?

You can give them the same uniforms as the British for the army troops and for marines you can give them green Uniforms.
CptLieutenant  [author] Jan 29, 2022 @ 4:32pm 
@Susstruppen Loos and Somme are planned first, so idk about 1918 yet, although semi-open warfare maps are allot easier to make than ones with a lot of trench objects
CptLieutenant  [author] Jan 29, 2022 @ 4:30pm 
@RetroBurger1980 tried running it with HAG ponds and the Marne river objects work fine, so I'll have to look into the problem further
Retroburger1984 Jan 24, 2022 @ 4:44am 
How is the progress with fixing the water issue?
CptLieutenant  [author] Jan 23, 2022 @ 5:17pm 
@RetroBurger1980 as for the trenches i'll have to implement the new compositions at some point, after i've altered the terrain itself
CptLieutenant  [author] Jan 23, 2022 @ 5:02pm 
@RetroBurger1980 because the helmet is from the pre-existing WW1 mod and the Kabalak is of too poor quality
Retroburger1984 Jan 23, 2022 @ 1:17pm 
And why did you give the ottomans German Helmets and not their normal headgear that they wore in 1915?
Retroburger1984 Jan 22, 2022 @ 12:38pm 
Can you add trenches and tents for the Gallipoli map please, because the terrian would look much better if we had trenches.
CptLieutenant  [author] Jan 22, 2022 @ 11:45am 
@Susstruppen haven't put anything in concrete yet although i've been experimenting with pond objects for a different terrain, which would come in handy if I ever decide to go ahead with the Yser terrain. As for the somme i've now got some great trench compositions although haven't started the terrain yet, I'll probably end up completing Loos first
Retroburger1984 Jan 15, 2022 @ 6:47am 
When are you going to update the factions?
CptLieutenant  [author] Jan 8, 2022 @ 9:21pm 
@Retro burger you can also save groups as compositions I think, although I will add groups at some point once i update the factions themselves
Hamez Jan 7, 2022 @ 4:22am 
@Retro burger, use the ALiVE ORBAT creator, its pretty easy and simple to use and allows you to make your own factions/groups using this great mod
Retroburger1984 Jan 6, 2022 @ 7:11am 
Do you plan to organize the soldiers into squads so that way we don't have to keep spawning a whole lot of them just create our own squads?
CptLieutenant  [author] Jan 4, 2022 @ 7:46pm 
@GoonBrah Not sure yet, gotta sort out the IFA3 dependencies first, although the WW1 mod did update their uniforms with new ones a while back.
GoonBrah Jan 3, 2022 @ 12:16pm 
Any plans for some french uniforms, i find the ones in the WW1 mod to be a bit lacking personally
CptLieutenant  [author] Dec 31, 2021 @ 2:53pm 
@RetroBurger1980 in that case it's probably an issue with the ponds on the terrain themselves, I'll have to try and replace them at some point or use new models
Retroburger1984 Dec 31, 2021 @ 2:48pm 
There is still no water on the maps in France, is there anything else that we need to fix the issue?
Retroburger1984 Dec 30, 2021 @ 10:53am 
Alright i'll see if that works.
CptLieutenant  [author] Dec 30, 2021 @ 8:57am 
@RetroBurger1980 I think its a HAG ponds dependency issue so I've added it to the required objects and hope that fixes it
Retroburger1984 Dec 29, 2021 @ 2:52pm 
I'm not seeing any water either so do you think you can fix this problem?
CptLieutenant  [author] Dec 15, 2021 @ 1:53am 
@Truthfinder the original included most of the peninsula including suvla, anzac, krithia etc. (like 40x40km) but was too large so I simplified it to what had been done already with buildings and vegetation placement. if there were enough demand id revisit it still
Losgadh! Dec 14, 2021 @ 8:58pm 
@cptlieutenant no baby 700 or anzac cove???
O. Forest Dec 7, 2021 @ 8:16am 
IFA will be back and there is already alternative uploads of it.