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sticks in the nvg's
actions: win
Two improvement before we will use it though:
1. Error when opening inventory. Can't find the icon paa. Should be fixed
2. Be able to bind signals to keys (like Ace or Corp handsignals)
All the statement lines use invalid syntax
[ace_player, 'Acts_JetsMarshallingStraight_in'] remoteExec ['switchMove', 0] && [ace_player, 'takelightsticks'] remoteExec ['playAction']
The problem is the &&. You're trying to evaluate a boolean expression using two strings (check the return type of remoteExec), and you don't want to be doing that in the statement anyway.
The statements should be like this:
[ace_player, 'Acts_JetsMarshallingStraight_in'] remoteExec ['switchMove', 0]; [ace_player, 'takelightsticks'] remoteExec ['playAction']
Although you're already relying on ACE, so you could make use of their nice CBA events:
["ace_common_switchMove", [ace_player, "Acts_JetsMarshallingStraight_in"]] call CBA_fnc_globalEvent;
(I don't think you even need the takelightsticks playAction which isn't currently running anyway due to the script error)