Arma 3
Aircraft Marshalling
33 Comments
Chicken man Dec 7, 2024 @ 4:29pm 
is this client side
J-Money Dec 23, 2023 @ 1:49am 
put pictures up
LoSantos_YT[PUMA$] Jul 31, 2023 @ 4:22am 
How can I change the colour of the sticker? @CryexS
CatEaterSenior Dec 3, 2022 @ 7:57pm 
Hey I know you don't give a fuck or really care but could you make animations so that while taking off, using Enhanced 3Den, I v=can have A.I signaling a go? I Know it's a lot to ask but it'd be cool. Otherwise, you did a good job and I love this mod.
SierraopsLi Sep 24, 2022 @ 5:11am 
Great mod!
Armatop Jun 7, 2022 @ 2:21am 
12:00:39 Warning Message: Picture equip\w\w_cxs_lightsticks\ico\lightsticks_ui.paa.paa not found
CryexS  [author] Apr 11, 2022 @ 2:05pm 
np
Vermo098 Apr 11, 2022 @ 2:03pm 
alright thanks
CryexS  [author] Apr 11, 2022 @ 10:33am 
NO
Vermo098 Apr 10, 2022 @ 2:40pm 
Dose this work with AI to?
CryexS  [author] Jan 27, 2022 @ 1:55pm 
sadman
sticks in the nvg's
Sadman117 Jan 27, 2022 @ 12:40pm 
I can not find the stick
Nick William Jan 26, 2022 @ 6:54pm 
Now I just know what is win (windows)
CryexS  [author] Jan 26, 2022 @ 5:09pm 
self action: ctrl+win
actions: win
Nick William Jan 26, 2022 @ 4:56pm 
cryexs. how do u open ace menu on a window 10
CryexS  [author] Jan 20, 2022 @ 1:10pm 
no
[BBE] Neptune Jun 8, 2021 @ 2:02pm 
This is a very nice mod!
Two improvement before we will use it though:
1. Error when opening inventory. Can't find the icon paa. Should be fixed
2. Be able to bind signals to keys (like Ace or Corp handsignals)
CryexS  [author] Dec 23, 2020 @ 1:47pm 
Ctrl+win (self actions)
Aggressive Tax collector Dec 22, 2020 @ 1:58am 
how do u open ace menu
PilotMan Dec 11, 2020 @ 7:14am 
Ah yes, the art of telling Pilots where to go and then have a little eye contact argument if he is sus of your directions.
CryexS  [author] Oct 25, 2020 @ 7:54am 
not impossible but like impossible :D
¦ Selena S. 5E-02 Oct 24, 2020 @ 4:36pm 
do ai listen to the commands?
CryexS  [author] Oct 13, 2020 @ 12:49pm 
i dont have scenario :D sory
Khoxd Oct 13, 2020 @ 11:46am 
Is there no scenario or quest I can use this on?
Tim Oct 13, 2020 @ 10:19am 
And final thing, off the top of my head, you don't need to repeat the condition in each of the actions, if the same condition is already in the parent action. Can probably just replace each action condition with "true"
Tim Oct 13, 2020 @ 10:19am 
Nice mod, but you have some script errors in the ace interactions.

All the statement lines use invalid syntax
[ace_player, 'Acts_JetsMarshallingStraight_in'] remoteExec ['switchMove', 0] && [ace_player, 'takelightsticks'] remoteExec ['playAction']

The problem is the &&. You're trying to evaluate a boolean expression using two strings (check the return type of remoteExec), and you don't want to be doing that in the statement anyway.

The statements should be like this:
[ace_player, 'Acts_JetsMarshallingStraight_in'] remoteExec ['switchMove', 0]; [ace_player, 'takelightsticks'] remoteExec ['playAction']

Although you're already relying on ACE, so you could make use of their nice CBA events:
["ace_common_switchMove", [ace_player, "Acts_JetsMarshallingStraight_in"]] call CBA_fnc_globalEvent;
(I don't think you even need the takelightsticks playAction which isn't currently running anyway due to the script error)
Brainreaction Oct 11, 2020 @ 7:19am 
oooh ait
CryexS  [author] Oct 11, 2020 @ 7:00am 
beacon version = more glow
Brainreaction Oct 11, 2020 @ 3:41am 
what is the diffrence between the normal and beacon version?
Brainreaction Oct 11, 2020 @ 3:14am 
the real viper1Zero UwU
Derze Oct 10, 2020 @ 8:42am 
Wow! That is the mod i have been waiting for! THANKS from Brazil
Viper1Zero Oct 10, 2020 @ 6:15am 
Well, this is awesome.
Grampalo 様 Oct 8, 2020 @ 11:57am 
Böyle Güzel Modların Devamını Bekliyoruz