Total War: WARHAMMER II

Total War: WARHAMMER II

Enhanced Cavalry Charge
39 Comments
Kraker Jan 27, 2022 @ 4:12am 
👍
endofanty  [author] Jan 27, 2022 @ 3:45am 
@Kraker: Yes, you can also remove it in mid-game
endofanty  [author] Jan 27, 2022 @ 3:45am 
@puzpuz: 和排序有关,让这个模组覆盖sfo就可以了
puzpuz Jan 20, 2022 @ 11:57pm 
大佬能不能做个SFO兼容的版本?
Kraker Jan 15, 2022 @ 6:23am 
Is mod save game compatiable
Zed Oct 12, 2021 @ 3:37am 
<333 the best. Thanks man. I love my cavalry and finally they work as intended.
Buffalo Sep 28, 2021 @ 7:51pm 
This mod have to be in the top of Kaedrin Mod manager for work good if you have a lot of mods ( like SFO...) It's one of the most important mod for me with Mass Knockdown Revert, so i want to say thanks a lot to the author, and if you could rename one day the pack files with !!!!!! symbols for have the good priority when we sort mods by alphabetical order it will be perfect :)
billykingisback Sep 25, 2021 @ 9:50pm 
thanks for your mod
increase cavalry charge only?
how about monsters?
does affect monsters or beast?
endofanty  [author] Sep 6, 2021 @ 8:23am 
@james: uhnnnn...Don't charge the front of spears or halberdiers. Your cavalry should cut into the back to clear range units of enemy, and charge melee infantry from flank or rear are best choices. The cavalry of warhammer are really weak, main strength of an army is more inclined to infantry, general/heros... and monsters. Anyway, won't be cavalry. Try historical style total war game if you want better performance of cavalry units.
james Sep 6, 2021 @ 7:26am 
Will this stop cavalry from loosing almost half its health on charging an infantry unit
endofanty  [author] Sep 5, 2021 @ 3:25am 
@看见我头像没,我老婆: 并不会哦
town in go Sep 4, 2021 @ 10:59pm 
大佬,如果我把你的三个mod全激活了,效果会叠加吗
endofanty  [author] Aug 6, 2021 @ 2:54am 
@MIJAMIJAMIJA, @lucastuliolima: check Compromise Cavalry Charge ,
Tunasteak Jul 24, 2021 @ 11:43am 
@redneckdrow

How did you find the mod so far to counter the nerfed state of Cavalry atm?
redneckdrow Jul 17, 2021 @ 3:17pm 
Regarding Indypride's recent discovery , this should help, shouldn't it? I'll try it once the Linux version of the game catches up.
lucastuliolima Jul 17, 2021 @ 2:33pm 
Would like to see something like @MIJAMIJAMIJA suggested as well
MIJAMIJAMIJA Jul 2, 2021 @ 7:33am 
or maybe even only ~1.5-1.75x damage but +mass+charge speed

great mod!
MIJAMIJAMIJA Jul 2, 2021 @ 7:25am 
can you make version with 2x damage but also +mass +charge speed +charge distance?

Like deadly but x2 damage not x3?
lucastuliolima Jul 1, 2021 @ 4:15am 
anyone tested this with SFO?
天启 Jun 5, 2021 @ 4:47am 
666
modmodmod May 31, 2021 @ 7:57am 
i love it :steamthumbsup:
endofanty  [author] May 14, 2021 @ 4:49am 
@Victor: 好啦。
@heroxuting: 放在SFO的下面。
heroxuting May 4, 2021 @ 4:40am 
排在最后的意思是放SFO上面还是下面?我用得是MOD管理器
Villas Apr 28, 2021 @ 2:47pm 
Please update... Thanks!
endofanty  [author] Mar 11, 2021 @ 5:43am 
@azaz51322: 模组内更改的是战场规则,所以战场内所有单位都生效,至少我没法让它只对玩家生效
GGmaster Mar 11, 2021 @ 5:19am 
請問有只限玩家生效的版本嗎?
endofanty  [author] Feb 11, 2021 @ 2:12am 
葡萄美酒夜光杯,今朝有酒今朝醉~ 宇宙很大,生活更大。贺众除夕之乐。
Vintage wine in luminous glasses, enjoy while one can. The universe is big but life is bigger. Happy Lunar New Year's Eve and sweet fun!(*^-^*)
LittleBird Dec 5, 2020 @ 7:39pm 
配合Longer Battle很可~
LittleBird Dec 5, 2020 @ 7:38pm 
针不戳
endofanty  [author] Nov 29, 2020 @ 5:52am 
@MegaWizard99: I guess so, I'm also not actually sure about that.
LemurKing Nov 14, 2020 @ 5:33pm 
So I assume the mass of the unit is a major factor? I'm just interested in this sort of thing.
endofanty  [author] Nov 13, 2020 @ 6:37pm 
@MegaWizard99: Yes.
LemurKing Nov 8, 2020 @ 4:49am 
So is this mod modifying collision damage?
endofanty  [author] Nov 7, 2020 @ 10:33pm 
@MegaWizard99: Units with "Charge Defence" attribute can ignore "Charge bonus" from the front, but it can't ignore "Collision Damage". It doesn't matter whether "Charge Defence" exist or not.
I'm willing to answer your questions you may have. :)
LemurKing Nov 7, 2020 @ 3:33pm 
Alright. Last question, since I don't know exactly how charge defence and whatnot works; are charges brutal from the front, or only from the sides and rear?
endofanty  [author] Nov 7, 2020 @ 1:34am 
@MegaWizard99: That depends on users' will, different people have different thoughts.
LemurKing Nov 6, 2020 @ 6:10pm 
Well on harder difficulties cavalry is mostly ineffective, especially late game. Would you say this makes them very good, or OP?
endofanty  [author] Nov 6, 2020 @ 5:40pm 
@MegaWizard99: It increases the collision damage, you could disable it if it's not your cup of tea.(*^-^*)
LemurKing Oct 27, 2020 @ 7:49am 
How would you say this affects the balance of the game?