RimWorld

RimWorld

Caravan Lag Eliminator
125 Comments
Sociedad Sep 12 @ 2:42pm 
Well, for some reason its not working for me, still lags terribly when i click something, which is odd, ill try moving it in the mod list
Arysto Aug 4 @ 11:00am 
foraged food amount 0% fixes the problem as well
Whale Jul 21 @ 8:03am 
Gave me 2-3x higher tps on average. Thank you, this really helps my nomadic playthrough :)
Orangubara  [author] Jul 12 @ 8:49pm 
Thanks @Gman :) Glad it was usefull for you :)
Gman Jul 12 @ 8:31pm 
Thank you @Orangubara, I've always cherished this one, the lag used to break my game in 1.3 until I found this :cheerleaders::cubehappy:
Orangubara  [author] Jul 12 @ 6:06am 
np dude :) It's only needed if when forming caravan, and each time you add or remove object game lags to death - otherwise you don't need it. Good thing about it you can add and remove it as needed it won't ♥♥♥♥ up your saves
chrisque1 Jul 11 @ 7:48pm 
Is this one still needed? Tnxs for the update
Orangubara  [author] Jul 11 @ 6:31pm 
Done, sorry for waiting - I didn't had money for Odyssey so I forgot about updating the mod :P
DynamicGelato Jul 11 @ 8:13am 
1.6please
Orangubara  [author] Feb 27 @ 2:03am 
I might need to look in to it, but I can’t promise when - probably next time I’ll come back to Rimworld :P As for now just activate and deactivate mod when needed because this calculation mostly slows everything down in super late game when you don’t even care about foraging
Narmen Feb 26 @ 8:44am 
as a suggestion for the last bit in the description, perhaps just a flat forage amount based on plants skill. Perhaps averaged from all biome types so you don't have to calculate the biome either. If the Plants Skill idea doesn't work because you cant calculate that before hand then perhaps just a flat amount in general. Otherwise reducing the amount of food you need to bring would be sufficient.
The 7 Spiders of Hip-Hop Mar 2, 2024 @ 12:20pm 
oh wow, i was actually just about to give up looking for something like this, who knew all i had to search was "remove foraging" come to find out it eliminates lag too? ♥♥♥♥♥♥♥ double win
Orangubara  [author] Feb 1, 2024 @ 2:26pm 
@SlaveMaster - Yeah, mod description explain that :)
Literally who? Jan 31, 2024 @ 3:43am 
Чувак, я 4 часа парился с огромным списком модов, чтобы выявить тот, который руинит добычу еды. Жесть
BertrandCG Aug 30, 2023 @ 11:56pm 
Ohh mb mb, I'm dumb
Orangubara  [author] Aug 30, 2023 @ 11:45pm 
Hi :) That's not bug that's a feature :) Explanation is in mod description :)
BertrandCG Aug 30, 2023 @ 10:20pm 
Hello, I want to say that this mod gives me an error that impede my pawns forage in caravans, it does not give me a debug log tho. I have already disable it to confirm it was caused by this mod and it was.
p20 hammerpoints May 24, 2023 @ 1:21am 
Does this remove the code entirely or does it patch it out?
line Mar 31, 2023 @ 2:34pm 
yes very normal thats litterly what this mod does it removes forageing because it lags
nomSlime Jan 2, 2023 @ 1:47pm 
is it normal that foraging food amount of base humans ( without gear and high plant) heve 0 base forage stats?
Till Eulenspiegel Dec 20, 2022 @ 8:09am 
@Jov this seems like a mod to fix to a bug, was it ever reported in the Rimworld-Dev discord's bug reports? They can be fairly responsive.
Spaxxow Dec 13, 2022 @ 10:02pm 
I meant to delete my comment. I discovered that there was something wrong with my save but when I was testing I wasn't testing on my save. Thanks.
Orangubara  [author] Dec 13, 2022 @ 9:26pm 
I'm super sure this mod is compatible with everything - it only overrides one variable, even if other mod modifies it too, worst thing that will happend it will get overrided.
Anyways thanks for mentioning this mod - looks cool AF I need to test it now :D
Stormtrooper Oct 23, 2022 @ 8:27am 
Thanks sorry to bother just wanted to be sure it's not abandoned
Orangubara  [author] Oct 23, 2022 @ 1:17am 
Done :)
Orangubara  [author] Oct 23, 2022 @ 12:50am 
@Witch ~ - 1 advice turn off this mod while your berries makes difference for you and just turn it on when your caravan starts lagging (usually during "mid/end game")

@Stormtrooper - yeah gimme 1h and I'll do it
Stormtrooper Oct 22, 2022 @ 12:32pm 
Wiil it be updated to 1.4?...
Cyber Witch ~ Apr 23, 2022 @ 3:54am 
Hold on the mod makes berries useless?
smitty_the_smith Jul 30, 2021 @ 10:43am 
I find if my caravan is stalling I made it too big. Several smaller caravans works better. Also if you make a small caravan after you decide how much food to bring you can add members. Later when the caravan is about to leave you drop the added members and the caravan is done much faster than it would have been.
Orangubara  [author] Jul 27, 2021 @ 11:17pm 
@Shade 1 advice, if you really needs those berries at game start turn off the mod for beginning of your playthrough and activate it after caravan starts lagging and when those berries stop making a difference.
Shade Jul 27, 2021 @ 8:53pm 
This mod makes it so I gather 0 berries ever. >.> I cannot forage anymore.
smitty_the_smith Jul 26, 2021 @ 9:25pm 
Thank you. Caravan forming is a beast.
Orangubara  [author] Jul 20, 2021 @ 11:36am 
@Between Names - i found only this in notes:

"Optimized caravan automatic food selection.

Caravan speed: Caravan speed solely depends on carried mass, ridden animals, and terrain movement difficulty. Pawn speed no longer impacts caravan speed. Some animals (horses, donkeys, dromedaries) can be ridden by caravan members which boosts caravan speed. Downed pawns do not slow caravans down, but you still need at least one non-downed non-slave to operate the caravan."

So it doesnt say anything about foraging which was causing problems last time. I guess let's just test it and we will see if the mod is still needed :) The worst that can happen is you will forage less berries :)
Between Names Jul 20, 2021 @ 11:25am 
I remember reading about a change to this mechanic in the patch notes to 1.3.
I see that this is updated to 1.3, so I wonder; Why? Is it not fixed, or was it easier to update than to check? Fair enough if the latter is the case.
Orangubara  [author] Jul 19, 2021 @ 11:51am 
I'll try to check 1.3 beta on weekend - but tbh mod is such a small change that I don't expect any problems.
Ex Ossibus Fumus Jul 18, 2021 @ 7:27pm 
Can anyone confirm if this is functional as is for 1.3? just wanna make sure i can still use this with the new DLC
Cloud Apr 22, 2021 @ 11:18am 
Hello guys. Probably the same problem send me here. And if you really have the same problem as me (hard lags everytime i choose pawn, animal or any goods in caravan menu) I believe I figured how to eliminate this problem.

Basically you just need to do just one step: On World screen when you set up caravan and caravan menu shows up - then (before you start selecting pawns, animals or goods) click on third sheet called "Travel supplies" and UNCHECK an option called "Automatically choose travel supplies" (or something like that - I am transeling it from different language) - after this step u can freelly select pawns, animals and goods without any lags. Once you are done, than (if you want) you can click on "Automatically choose travel supplies" - game will freeze while it calculate supplies - and after short period of time you can sent caravan.
Fireblossom Apr 21, 2021 @ 3:22pm 
hey, there may be an issue with animals. as the moment i choose one animal my game almost crashes. then when i choose an item to be with the animal, my game crashes.
CrackaJack Apr 1, 2021 @ 10:21am 
yes, pls add a toggle option to disable auto food loading- its nothing but annoying anyway, lag or no lag
Orangubara  [author] Mar 30, 2021 @ 1:07am 
@Alapma LOL ^^

@TwoShades Imposibiru xD It only patch one value :)
TwoShades Mar 30, 2021 @ 12:23am 
lmao made my game even more lag
Alapma Mar 29, 2021 @ 8:08pm 
berries*
Alapma Mar 29, 2021 @ 8:08pm 
haha yes beacuse i totaly need to harvest berryes on my ice sheet world
Think3r Mar 21, 2021 @ 4:02pm 
Okay, I understand this. Thank you very much for trying!
Orangubara  [author] Mar 19, 2021 @ 4:25am 
@Think3r Yes, I wanted to try this too, but tbh I don't have too much free time as I work a lot now.
Can't promis when I'll try to do this but I keep it in my mind.
Think3r Mar 18, 2021 @ 12:55pm 
@JovianPug How about making the calculation optional via button? This way, you remove lags as foraging bonus will only be calculated when the user tells the game to do so, while also keeping the foraging bonus.
Starfoth The Burgundy Silk Rug Mar 17, 2021 @ 7:09am 
@Mochigao It doesn't stop the lag caused by caravans on the map
Which is the main problem
In fact on-caravan prep lag is still a serious issue even with that option disabled as you try and move items back and forth
Axanthic Mar 17, 2021 @ 6:53am 
holy fug you the bomb
Orangubara  [author] Mar 15, 2021 @ 1:47am 
Hello sorry for not responsing - it was rough couple of months.
@Kotatsuji - Yes it should help that.
@Mrmarko123 - Tbh for me it worked placed anywhere, all I do is changing one formula, that is tied to caravans. Maybe you are expiriencing lag because of some other issue(?)
@Mochigao - I can't promise it or tell you the date - but I was thinking about doing it this way too. With simple way of changing it in menu.
KhanKanin Mar 14, 2021 @ 4:53pm 
Sorry if I have the wrong idea, but this helps with the freezing that you get when you click a pawn to join the caravan right? If I get to year 4 I get really bad freezes whenever I try to put more than a couple on a caravan.