Total War: WARHAMMER II

Total War: WARHAMMER II

Nuclear Artillery units
33 Comments
ASulkyDragon Dec 28, 2022 @ 10:58am 
Late, but use the skaven faction ones.
1lllIII11 Mar 23, 2022 @ 8:00am 
the units just won't fire i tried mod manager but the units just won't fire
sn0wsh00  [author] Feb 1, 2022 @ 12:49pm 
@seeker No they cannot
Seeker Jan 31, 2022 @ 11:20am 
Can the ai recruit them ?
Dramaking05 Jan 26, 2022 @ 7:29pm 
When Total war Warhammer 3 comes out Kislev should get the Tsar Bomba
Jon Dec 15, 2021 @ 6:25pm 
Possibly only to Clan Skryre since that would fit with the lore, anyway thanks!
Jon Dec 15, 2021 @ 6:08pm 
I see the nukes are available to Skavens, High Elves, Dark Elves and Lizardmen. That's cool but don't you think the nukes should only be available for the Skavens?
Jon Dec 15, 2021 @ 5:52pm 
Wow, I'm going to try it and post back. I have to try this lol
sn0wsh00  [author] Dec 15, 2021 @ 2:48pm 
@Jon Yes, the 7kt and 15kt explosions are bigger than the MOAB explosion. I have not tested this mod with SFO, so I'm not sure.
Jon Dec 14, 2021 @ 10:01pm 
is this bigger than the mother of all bombs nuke mod? and can i use it along sfo? thx
sn0wsh00  [author] Nov 28, 2021 @ 2:26pm 
@Wyvernfall I just updated the table version with RPFM. Try testing it now.
Wyvernfall Nov 25, 2021 @ 9:41am 
the entire comments section is saying that the nukes dont fire when they do it no matter what mods they do or dont have enabled even though it used to work before the update
Wyvernfall Nov 25, 2021 @ 9:33am 
like litterally everyone else is saying
Wyvernfall Nov 25, 2021 @ 9:33am 
im using kaedrins mod manager and the units still dont fire
NINA rojozangre Aug 7, 2021 @ 4:45pm 
@sn0wsh00
Recién descubrí tu MOD y tras las actualizaciones y el Ultimo DLC pensé que necesitaría una actualización (y vendría bien para quitar esa marca de obsoleto en el taller :steamthumbsup: ) , pero parece Funcionar y es INCREIBLE. :steamhappy:

recién empezare una campaña y te informare si hay algún error...
Saludos..............
sn0wsh00  [author] Aug 7, 2021 @ 4:21pm 
@rojozangre Can you elaborate? I can still use this mod just fine with the Total War Mod Manager.
NINA rojozangre Aug 6, 2021 @ 10:43pm 
. :steamthis: UPDATE?..
Sauce Jul 13, 2021 @ 10:20pm 
For some reason the units just won't fire.
Scrangican Jul 11, 2021 @ 9:07pm 
This is so dumb i love it
sn0wsh00  [author] Jan 31, 2021 @ 12:06pm 
@BlackWitch what seems to be the issue?

If you're having problems using the Cross-Faction Unit Recruitment mod to recruit these units in the campaign, then use the Total War Mod Manager to load the mods instead of Creative Assembly's launcher:

https://github.com/Kaedrin/warhammer-mod-manager
BlackWitch Jan 31, 2021 @ 3:27am 
update pls..
sn0wsh00  [author] Jan 27, 2021 @ 12:32pm 
@Wyvernfall Aww, you uninstalled? :(

But anyways, try going to the folder Total War Warhammer II/data and see if deleting "_NuclearArtillery_sn0wsh00.pack" will solve your issue.
Wyvernfall Jan 27, 2021 @ 6:07am 
i came across an issue where some of the files stay even after i uninstall any advice?
stefan_kolbe Oct 2, 2020 @ 3:32am 
I found out that it doesn't work with dark elves or lizardmen, too. I recognized, that you used the warplightning cannon of the skaven. And the Skaven are the only faction, where this nuke cannons work. Maybe there is a problem with the animation of your mod!? It's just a guess. Further I saw by chance, that to my surprise Grom the paunch and Repanse have those cannons in the custom mode, but not in campaign. So I don't know what's the problem, but let me say that I appreciate your work. Thanks.:steamhappy::steamhappy::steamhappy:
stefan_kolbe Oct 2, 2020 @ 3:08am 
I testet without the guns of bretonia mod 2 but same result. the weapon team at the cannon doesn't move to fire although it is shown they would do so.
stefan_kolbe Oct 2, 2020 @ 1:52am 
Hm, there is maybe another mod but that could influence but I must test it. I added the Mod Guns of Bretonia 2 together with your mod. Maybe there is conflict. I'll ceck it.:steamhappy:
sn0wsh00  [author] Oct 1, 2020 @ 5:42pm 
@stefan_kolbe The cannons are still firing for me even when I play as High Elves. I honestly have no idea what problem you could be having. Was it working properly for you before I made the most recent update?
stefan_kolbe Oct 1, 2020 @ 4:42pm 
The problem with the High Elves is still the same. The cannons show that they are shooting, but no shot is fired up. After trying manuelly, the same result, but the ammunition was removed as if it had fired, though it didn't. Maybe it is better that it doesn't work for this faction.
stefan_kolbe Oct 1, 2020 @ 4:22pm 
Alright - then I will test them, too and see if everything works. I'll give you a response after testing again. BTW: Very good work.
sn0wsh00  [author] Oct 1, 2020 @ 11:01am 
@stefan_kolbe I also just tested these units again in custom battles and they still work for me.
sn0wsh00  [author] Oct 1, 2020 @ 10:41am 
@stefan_kolbe I just updated this mod. Was it working before, or was this always an issue?
stefan_kolbe Oct 1, 2020 @ 10:36am 
I began a High Elf campaign but your nuke cannons didn't work. They showed that they would shoot, but they didn't. In the custom battle it didn't work too. Only for the skaven it worked.
stefan_kolbe Oct 1, 2020 @ 2:39am 
These bombs are real weapons of mass destruction, so exactly what Ikit Claw needs. The 100 tons is enough to wipe out an enemy army with one strike - and if you don't keep enough distance, it wipes out the half of your own army. These cannon units are a big difference to the doomrocket in game. What I like is that you are, as a gamer referred to the enourmous horror, those weapons can cause. Let us hope that such weapons never be used again in the real world.:steamhappy::steamhappy::steamhappy: