Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Arma AI is a pain in the a** for sure, and if I remember correctly they're at 20% skill and mainly use SMGs for reduced damage. Try it in coop if it's too hard, as the difficulty doesn't change to player count.
Try to sneak past the patrolling guards, I suggest immediately once you'e gotten out of the house, going outside the village walls, as there isn't any guards on the outside. After that search for a first aid kit, a shotgun, and a map that can be found in some of the houses in the village. It can also help to study the patrol patterns of the guards, to know which spots and when are safe. But it indeed is challenging mission, especially the first part.
it doesnt feel fair for a second, so im not :)
It is quite challenging indeed. No need to be a fan :)
cant find shit cause i get shot while waddling. I figured it was "fixable" problem is rinse repeating until I find them in the first place.
not a fan sorry
There are first aid kits in the village in which you spawn. Try to look for them, as well as a weapon and a map.
Зачем вам ночное видение?
@𝐵𝒶𝒾𝓇𝓇𝑜
@jurri
Glad you've enjoyed!
And there's more to come. :)
Have you check ed all the buildings?
There are two possible buildings with weapons in the village.
The stashes are for the Supply Truck task.
I changed it to a average 60 - 120 min. The length really depends on the play style, pace and priorities. The mission is quite hardcore, especially if you're alone.
There are weapons in starting village
No mods running. And not using a dedicated server.
20:38:24 Error in expression <ove (getPos p3)};
sleep 15;
if (alive p4) then {(leader gr1) Move (getPos p4)}>
20:38:24 Error position: <p4) then {(leader gr1) Move (getPos p4)}>
20:38:24 Error Undefined variable in expression: p4
I think the code assumes that p4 and p3 will always exist, but they don't if you leave those slots empty.
Aha! So I had guessed the issue correctly in my first message.
I make missions for a group of casual players, who hate the hassle/bugs of mods. So I am one of the few players that plays without them (even without CBA!).
I suppose I'll just copy+paste that Respawntickets.hpp and manually enter the ticket numbers. Or play with infinite respawns.
Again, thank you for answering me in detail.
Are you sure or are you using any mods?
Just tested after your comment, and doesn't pop up in vanilla.
@Mallekip
It's in the description.ext, remove the following:
class Params
{
#define TICKETS_MIN 1
#define TICKETS_MAX 11
#define TICKETS_DEFAULT 1
#include "\a3\functions_f\Params\paramRespawnTickets.hpp"
};
Removing this will remove respawn parameters though.
The mission is not designed nor tested on dedicated session, so be mindful.
Good luck! :)
There is however a script error if you leave any of the player slots empty in multiplayer.
Unfortunately some vanilla functions do not run on dedicated servers :(
Is there, by any chance, a-
#include "\a3 ... ";
-in the description.ext? This is a known bug for running missions on dedicated servers :'(
Are you using any mods?