Crusader Kings III

Crusader Kings III

Muslim Enhancements
1,692 Comments
Lonanardo Apr 30 @ 7:45pm 
Hey @Ace. I'm trying to pay you via Patreon as support, but my account got deactivated due failed attempts. Do you have other payment methods?
Ace  [author] Apr 28 @ 7:56pm 
Wont be able to update till after this week. So sometime soon after then.
prussia1525marokko Apr 28 @ 4:40pm 
when is the new update
Aryawulf Apr 27 @ 12:35am 
Salam Ace, the Alawite Head of Faith is broken. I tried twice to spend 250 to create the Head of Faith after taking Mecca but it never created the Spiritual Head of Faith. Thank you if you fix this. Hope all is well, I love your mod so much.
Arab monster Apr 24 @ 11:22am 
Hello, I found Problem in some landless rulers, including the Fatimid in 867, they're there but I am unable to play with them and didn't give me the reason. So, I tested my mods and found out this Mod is problem for some reasons..
Damianuus Apr 21 @ 5:28am 
creates hispania empire in the historical ermpires mod
merionprice2009 Apr 19 @ 5:04am 
for some reason this is breaking the Duke of apulia in 867. RICE adds features to it, are they compatible?
hehehehe Apr 15 @ 8:35am 
Remove the Mahdi story , for good and it's not allowed in Islam.
Constas Constantinus Apr 12 @ 11:23pm 
up to date
Restricted Uncle Apr 10 @ 11:06am 
update please
vann Apr 8 @ 6:01am 
[E][decision_type.cpp:42]: texture path empty on 'file: common/decisions/me_major_decisions_iberia_north_africa - Copy.txt line: 10 (form_portugal_decision)'
[E][decision_type.cpp:162]: form_portugal_decision has ai_check_interval that's negative or unset. Setting to 0 instead
[E][decision_type.cpp:338]: No valid picture found for 'form_portugal_decision'
Darknight36 Mar 31 @ 10:10pm 
@von_das its incompatibility with some other mods, or some vanilla files that has been updated. This is bcos when the game can't find the necessary culture, it'll resort to the first alphabetically, that being Akans
von_das Mar 30 @ 1:30am 
For some deeply mysterious reason (i.e. I can't figure it out from the files), this mod replaces Alans with Akans. Both provinces and characters have Akan ethnicity and culture, but locally appropriate religion (Orthodox in 1066, Tengri in 867). Alan culture appears to have disappeared, to judge from the history in 1066 (before Akans took over, Alania was ruled by identical bald white men with Tengri religion and no culture). Any idea what might have caused this?
Jaquavious Mar 29 @ 8:09pm 
I Hafidh scheme does not work, is there any way i could fix this?
Herr Janiclar Mar 29 @ 2:26pm 
There is a problem about seljuk invasion in anatolia. Atabeg of Sivas is still vassal of Byzantine after the invasion. Could you look that?
THE__333 Mar 29 @ 4:08am 
[18:53:58][E][jomini_trigger.cpp:214]: PostValidate of trigger 'death_reason' returned false at file: events/dlc/bp2/bp2_hostage_system.txt line: 1294 (bp2_hostage_system.0300:trigger)
[18:53:58][E][jomini_script_system.cpp:284]: Script system error!
Error: has_doctrine trigger [ target: Not found in database class CFaithDoctrineDatabase ]
Script location: file: events/war_events/me_nukkari_revolt_events.txt line: 69 (me_nukkari_revolt.0001:option)
Greatludde12 Mar 29 @ 2:41am 
The become Hafdzh scheme seems to be broken
Darkfalcone Mar 26 @ 12:50pm 
Deleting my previous comment. Found the cause for the sudden change back to Ash'arism and unable to start to become Hafidzh scheme. It seems to be an incompatibility with MB+
jackson Mar 26 @ 9:00am 
Ehh no sinew was updated 5 months ago but maybe after the next update he will fix the mod
Joje Kabab Mar 26 @ 6:20am 
why some ithna ashari dynastis are ismaili nowm like abu buyids and etc, they were historically imamisms
Darkfalcone Mar 25 @ 11:36pm 
@Ace yes I did. But I haven't added any new mods or disabled any. It's weird. But so far, the mod still works though
Ace  [author] Mar 25 @ 10:46pm 
Darkfalcone, Hmm no, I have not changed that and on my end it is still Ahl as Sunnah! Are you using other mods?
Darkfalcone Mar 25 @ 3:42am 
Hi @Ace! Just want to ask, is the term Ahl-Sunnah is back to be called Ash'arism? I noticed in today's session that Ahl-Sunnah is now called Ash'arism
WeWeKeNeMen Mar 23 @ 12:20am 
how do you become a mahdi?
Ace  [author] Mar 22 @ 5:33pm 
jackson, I thought Sinews of War hasn't been updated in like 2 years.
jackson Mar 22 @ 3:12pm 
I have been using this mod with sinew for a long time but it no longer Compatibility with muslim Enhancements
Dovah Mar 22 @ 1:48pm 
@Ace Thank you for the clarification.
Ace  [author] Mar 22 @ 1:22pm 
jackson, Are you using other mods? I don't know why it wouldn't be working for you unless you're using incompatible mods in your modpack.

神说万岁, Thank you for that bug report! Will fix that ASAP.

Dovah, lol I totally misread your original question! Sorry. Here is the accurate load order:

1.ME
2.CFP
3.EPE
3.CE
4.CFP/EPE Compatch

I have updated the description to reflect this. Thanks for the clarifying question.
jackson Mar 22 @ 5:37am 
I have no idea what you did but this mod is no longer Compatibility
神说万岁 Mar 21 @ 11:03pm 
It will lead to an invalid and blank resolution establishing Portugal for everyone,needDelete the "common/decisions/me_major_decisions_iberia_north_africa - Copy.txt" file
Dovah Mar 21 @ 9:36pm 
@Ace That load order, while functional, does not include Cultures Expanded (CE). Where would that go? Since as I said before, CE has to load after EPE. It is a submod of EPE and as such EPE is a requirement for it to function, so EPE must always load before it, which means that if ME has to load before EPE to work, than it must also load before CE.

Hypothetically the load order (including CE) would be something like this:

1.CFP
2.EPE
3.CE
4.ME
5.CFP/EPE Compatch

Or perhaps even this:

1.ME
2.CFP
3.EPE
3.CE
4.CFP/EPE Compatch

If either of these load orders results in unfavorable overrides to your mod, than your mod is not compatible with Cultures Expanded without a compatch.
Ace  [author] Mar 21 @ 2:14pm 
Trash, Thank you!!!
Trash Mar 21 @ 2:13pm 
I just wanted to say i love this mod. Thank you for your amazing work to the community!
Ace  [author] Mar 21 @ 2:08pm 
Dovah, the correct load order that I use with 0 issues is:

1. ME
2. CFP
3. EPE
4. CFP/EPE Compatch

Did you try to use this order? Please let me know if it causes you issues. It shouldn't, since I just tested it!
Dovah Mar 21 @ 2:02pm 
According to your description, ME should load after Cultures Expanded (CE), but CE has Ethnicities and Portraits Expanded (EPE) listed as a requirement, which means that CE has to load after EPE, but in your description you also state that ME should load before EPE. I hope you can see this could cause confusion. Could you clarify what the load order would be if a user were using ME, CE, and EPE?
Ace  [author] Mar 21 @ 12:46pm 
Updated!
Please uptadee
SalahadDin Mar 15 @ 8:52pm 
I love this mod so much, please update, thanks
Frozen Mamba Mar 11 @ 1:09am 
it's 1068 and already about 6+ people have died of consumption
Ace  [author] Mar 2 @ 5:46pm 
Imperial_Taizu, am working on an update for compatibility on the new dlcs! Just have been extra busy due to college lately.
Imperial_Taizu Mar 2 @ 1:45pm 
This mod not being updated is making the new buildings in the new DLC to not appear on the map
ewannicolson Feb 17 @ 10:46pm 
Is this mod compatible with Rajas of Asia and if it is which should go first in the load order?
Tydien Feb 14 @ 10:13am 
What map mod you are using in the screenshots?
MJB Feb 12 @ 2:29pm 
Can you explain why you wholesale reproduce a huge amount of the history files? What's the point of that? It makes your mod very incompatible with other mods that modify title history.
sokotofalcon Feb 12 @ 8:53am 
@Hisarame it is not a bug, this is historically accurate, the Umayyads used plain white banners and the ayyubids used yellow banners with variations including a red coloured saladin's eagle.
Bishi Feb 8 @ 7:39am 
Can you make it so clan vassals can apply for Jizya protection? I don't know if I have a mod conflict or something, but every time I propose my vassalage to another clan, I lose religious protections by the next liege and do not even have the option to negotiate via hook to get it back. I was paying you 40% more taxes, why do you have to null my contract and threaten civil war every 5 years, my liege?
hisarame Feb 7 @ 4:45pm 
Hi! Thanks for the awesome mod! I think there's a bug with certain CoA where they don't have any emblems. So far, I've noticed with the Umayyads (just the white background) and the Ayyubids (just the yellow background). At first, I thought it was a mod conflict, but the problem persists even after running the game with only this mod. Tried to unsubscribe and re-subscribe but it keeps happening.
IkariMonogatari Feb 3 @ 12:22am 
Always put ME before RICE, works better and causes less conflict (from as much i have experimented)
Jean Duck Feb 2 @ 10:29am 
@Altonius Do you put ME before Rice or after Rice?
Altoninus Feb 2 @ 8:55am 
@Lime I play with both and don't see any compatibility issues between them.