Crusader Kings III

Crusader Kings III

754 ratings
Muslim Enhancements
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175.699 MB
Sep 27, 2020 @ 6:19pm
Apr 7 @ 3:32pm
263 Change Notes ( view )

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Muslim Enhancements

In 1 collection by Ace
Penguin Army World Domination (Historically Accurate)
18 items
Description
FULLY COMPATIBLE WITH LEGENDS OF THE DEAD!

This mod aims to make playing in the Islamic World a much more well-rounded and historically immersive experience.

If you would like to support my efforts to maintain and add to this mod, please visit my patreon at: https://www.patreon.com/muslimenhancements

Not Achievement Compatible. Compatible with Governments+ (Use Governments+ for Islamic governments!)

Totally compatible with Cultures Expanded! Just make sure to prioritize ME over CE. Compatible with EPE.

LOAD ORDER FOR CFP & EPE COMPATIBILITY:
- Muslim Enhancements
- (CFP) Community Flavor Pack
- (EPE) Ethnicities/Portraits Expanded
- CFP + EPE Compatch

Working Languages: English, Russian, Chinese.
Chinese Translation 中文翻译 : https://steamcommunity.com/sharedfiles/filedetails/?id=2532440896
Russian Translation: https://steamcommunity.com/sharedfiles/filedetails/?id=2802198720

If you want to be involved, join my discord!: https://discord.gg/QgTq6SrKkt
You can follow the creator of the mod on instagram at: @asas_husain

A big thank you to our contributors on the discord:
iFrunx, Al Kutba, Nico, grandembassy, Butshikan, Emrysvaldr, TheGib770, May F, Dvariak.

Current Features (Too many to list completely):

BECOME A HAFIZ:
- Hire a Quranic expert and memorize the holy book with a new personal scheme you can do with your court tutor to become a Hafiz!

ASSASSINS:
- Added Hashashin as a Persian technology, which when researched, enables the recruitment of Hashashin as men-at-arms.

SELJUK INVASION OF ANATOLIA/SULTANATE OF RUM:
- You can now form the Sultanate of Rum! The AI is also now able to form it consistently!
- The Seljuks can now invade Anatolia right after their invasion of Armenia. This was achieved through combining this mod with grandembassy and Butshikan's Seljuk Anatolian Invasion mod!

IMAMS OF IBADISM:
- Added the Ibadi Imams in Oman and North Africa with a custom Wahbiya faith.

NEW EVENTS:
- Declare yourself the Mahdi. (Now rulers of a certain "eccentric" variety will get an event allowing them to claim themselves as the Mahdi, launching a unique story.)

BERBER TRIBES OF OLD:
Featuring 4 new inheritable traits that represent the Miknasa, Sanhaja, Masmuda and Zenata Berber lineages that many in-game characters and dynasties claim descent from.

SAYYID/QURAISHI DISTINCTION:
- Sayyids and Qurayshis are now distinct traits that operate based on being descended from the Quraysh tribe, or being descended directly from the Prophet.

QOL CHANGES:
- Shia sects now have the Zulfiqar icon, with many custom icons of the same sort to create custom faiths with.
- Numerous Islamic dynasties have received updated coat of arms, utilizing Arabic calligraphy.
- The Seljuk invasion is now given proper men-at-arms instead of just levies. This makes the Sultanate of Rum more commonly appearing in-game.
- New icons for Sayyid/Qurayshi traits.
- Alevi/Alawis have custom art instead of the empty crescent.
- Quranists have a custom Quran icon!
- Clan government can now raid!
- Added new thematically appropriate loading screen art pieces.
- Buffed Sayyid trait.
- Countless localization changes to fit better with languages of the Islamic World.

OVER 40 NEW HISTORICAL BUILDINGS!

NEW MEN-AT-ARMS:
- Bedouin Tribesmen
- Macemen
- Hindu Sipahis (Used traditionally by Muslim and Hindu rulers alike in South Asia)
- Hashashin

HISTORICITY:
- Made various historical fixes to South Asia, including introducing the Gakhkars to the game and making existing rulers more detailed in their historicity.
- Added the Suleymanids of Tlemcen to North Africa.
- Added Imams of Ithna 'Ashari and Zayidi Islam as religious heads of their respective religions.
- Added the Barghawata Confederacy, a unique and interesting independent realm, to 867 Northwest Africa.
- Added the Nukkari sect of Ibadi Islam to North Africa.
- Added Nazzamism as a new Islamic faith.
- New Mahri and Hadrami cultures for South Arabia.
- Nestorians and Apostolic Christians now have their historical religious heads within the Abbasid Caliphate in 867 AD, and the Coptic Papacy is now in the Nile Delta under the Tulunids as it was historically.
- Azariqa and Almohadi (Masmudi) Muslims now have the warmonger tenet replaced with a new "Puritanical Islam" Tenet.
- Restored Fatimid Caliphate to it's historical 1066 borders.
- Shia sects have had the holy sites of Damascus/Baghdad replaced with Karbala.
- Added "Batriya" option for succession to Muhammad.
- Added historical representation of Imami groups near what is now Mashhad, Iran and Karbala, Iraq.
- Umayyads and Abbasids are not Sayyids, because that's historically inaccurate.
- Hashimids are now Zayidi Shia, which they historically were known to be up until the Ottoman period.
- and WAY MORE!

CULTURE IMPROVEMENTS:
- Expanded Muslim religious name list.
- Greatly expanded Oghuz culture name list.
- Greatly expanded Bedouin culture name list.
- Greatly expanded Mashriqi culture name list.
- Greatly expanded Persian culture name list.
- Greatly expanded Punjabi + Panchanadi culture name lists.
- Greatly expanded Egyptian culture name list.
- Greatly expanded Levantine culture name list.
- Greatly expanded Hindustani culture name list.

I am taking suggestions. Please leave your thoughts in the comments. Thank you.
1,508 Comments
Lobster 9 hours ago 
crashing the game, this one is the culprit. load order is correct. what's going on?
Yeeoo 10 hours ago 
Lé update lé requirléd lélé :crusader_helmet:
Amasrid 20 hours ago 
The mod crashes my game even when I put it as the only mod in my lot, anyone knows the fix?
Tensar May 14 @ 2:26pm 
Would be nice to have a placeholder localization (in english) for non-english games, so we can still play with the mod.
Saladin May 8 @ 3:19am 
Become Hafiz scheme gets stuck at 99% (Ready). The icon of scheme is visible on the bottom but nothing else happens afterwards and stays there unitl you dismiss the tutor. Any idea?
sk3 May 1 @ 9:04am 
Try deleting the men_at_arms_type folder from the local files
Sjin Apr 30 @ 5:42am 
It suddenly makes my game crash. Is it compatible with Rice? I used the right load order and even tried some other things. It only works if i put this mod out of my mod list
Ace  [author] Apr 28 @ 3:19pm 
Friscuits, Saltukids weren't in power until 1071 so I can't add them to 1066.
Friscuits Apr 28 @ 12:40pm 
Day 2 of asking for Saltukids
Friscuits Apr 26 @ 3:24pm 
Please add the beylik of erzurum it would make my day