The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Ambush 2.4.2
92 Comments
Jereliah Starwolf Aug 23 @ 12:40am 
would love to have this mod For the SE version
Shade11 Jul 12, 2019 @ 6:11am 
Everytime i order them to prepare for ambush, mark the target, they stop closing in in the half way and do nothing. Mod is not working :(
Sly Bandit Dec 10, 2017 @ 6:36pm 
While your sitting there, don't forget to check out my individual gaming channel, GamesULove. It's a situation with no cheese.
Azervaiil Dec 30, 2016 @ 10:18am 
i wish there was a way to be traveling and you get ambushed by the people from that reigon unless you are afiliated wth them like stormcloaks or orcs but that would be a completly diffrent mod
Fábio  [author] Feb 20, 2014 @ 8:42pm 
@deathborn318 Thanks by the comment. Be welcome to comment anytime you want.
Baraka318/TTV Feb 20, 2014 @ 8:17pm 
Heheh, makes me want to take my followers with me when i stealth... nice set up for big groups...
Fábio  [author] Feb 17, 2014 @ 8:06pm 
@SPARTAN117DEMO lol... I'm still waiting for my new hard drive... =)
Fornaxia_ Feb 17, 2014 @ 11:45am 
COME ON FABIO, YOU CAN DO IIIIT!
Fábio  [author] Feb 14, 2014 @ 6:46pm 
Hello subscribers! I have some news about the development of the mod. My computer's hard drive crashed... great, isn't it? But no worries... there's a good new too: I didn't made a backup... So I really concerned if I would retrieve the information of my mod. I'll try to reverse engine the bsa file. Cheer for me...
Fábio  [author] Feb 14, 2014 @ 7:14am 
@Squirrelienzo Thanks for the comment. The main reason that I created this mod is because my followers always mess up when I tried to go in silent.
Spyder Feb 14, 2014 @ 4:50am 
It's an awesome-looking mod. Almost makes me wish that I could tolerate having followers. XD
Shadowmoon Feb 13, 2014 @ 12:09pm 
yes!!
Fornaxia_ Feb 13, 2014 @ 11:21am 
please do so! =D
Fábio  [author] Feb 13, 2014 @ 11:12am 
@SPARTAN117DEMO I'm beginning to be convinced that the mod's name needs to be changed... =D
Fábio  [author] Feb 13, 2014 @ 11:11am 
@GateKeeper There's no need to download the mod. When you select to subscribe, the mod will be downloaded automatic. Just check your updates on your steam client to be sure, then start your game and enjoy the new content. I thank you for the thumbs up, but I insist that you play the mod to be sure that you really liked it.
Fornaxia_ Feb 13, 2014 @ 11:04am 
i still think the tag line for this mod should be "ITS A TRAP!"
GateKeeper Feb 13, 2014 @ 9:04am 
Ok, I'm new to the workshop here, so pardon my ignorance but, i see no download button.
I've subscribed and even rated but can't see where to Download.
Shadowmoon Feb 11, 2014 @ 11:29am 
k dude and the book u made is great! it helped me a lot:)
Fábio  [author] Feb 11, 2014 @ 6:16am 
@Shadowmoon Ok, I'm glad that the mod is working well for you now. Feel free to comment anytime you want.
Shadowmoon Feb 10, 2014 @ 11:05pm 
NO MORE WORRIES it's all ok it's just dat it needed a upgrade ^^ thx for the mod !!! it's great
Fábio  [author] Feb 10, 2014 @ 1:17pm 
@☜☆☞ 20blox ☜☆☞ Thanks for the comment. I think that the platform is not a problem for this mod work. About the meme, yes... I already known the origin of it... but the point is: I dont know why it's being used inside the workshop so many times... but ok.
Kikibreeki Feb 10, 2014 @ 1:09pm 
try makeing shure that MAC users have this thing working proplely. there the critics... im a pc user and this mod is great!

HEAR THAT MOD CRITICS! THIS IS A MOD YOU CANT SAY SHIT ABOUT! DOMBODY MAKE A REVIEW ON THIS NOW!

thakyou.
Kikibreeki Feb 10, 2014 @ 1:07pm 
"ITS A TRAP" is a star wars meme from the 6th movie. admal abakar captan of the R.G.S Keplir engaged the star destroyer with the rest of the republic fleet. it was a teap and the deeath star started fireing its PLANET DESTROYING LAZAR BEAM! then he said it was a trap...
Fábio  [author] Feb 9, 2014 @ 4:36pm 
Hello subscribers! I recommend doing an update to the 2.4 version. Now the animations should have less glitchs due to a race check before the kill. See the update comments section for more information.
Fábio  [author] Feb 9, 2014 @ 3:10pm 
Hello subscribers! I myself just discovered a glitch animation when trying to perform an ambush against a Falmor. Please dont try to use the ambush against a falmor so... I'm already working on a fix to this until then.
Shadowmoon Feb 9, 2014 @ 11:27am 
kk thx
Fábio  [author] Feb 9, 2014 @ 11:27am 
@Shadowmoon If the mod is already working... or not, let me know, please. I'll try to make sure that it's working properly for you.
Fábio  [author] Feb 9, 2014 @ 11:15am 
@Shadowmoon Yes... now I just reached the nirvana and everything is clear to me...
About the compatibility, it's possible, but unlikely. Anyway, try put the mod at the bottom of your data files.
Shadowmoon Feb 9, 2014 @ 11:11am 
do u think that ur mod could not work with another ?
Shadowmoon Feb 9, 2014 @ 11:07am 
well it's simple cause... IT'S A TRAP
Fábio  [author] Feb 9, 2014 @ 10:35am 
@☜☆☞ 20blox ☜☆☞ well... I really never understood the meaning of this meme in the workshop...
Kikibreeki Feb 9, 2014 @ 10:24am 
ITS A TRAP!
Fábio  [author] Feb 9, 2014 @ 10:19am 
@Shadowmoon The mod should work on all mercs that works on the standard follower of the vanilla game. This means that all the vanilla mercs should work well so. I have Stenvar, for example, and it's working well on it.
Ps.: If you cant see the options, try saving the game, loading the game. This information you can encounter inside the issues topic of this mod's description.
Shadowmoon Feb 9, 2014 @ 10:16am 
hem is this mod working on all fellowers cause I have a merc (the one u find in windhelm at the inn ) and I do not have this option . or maybe u need to something first to have the thing?
Fábio  [author] Feb 9, 2014 @ 9:34am 
@Fire_Lion I just uploaded a vesion with the hard option enabled. I'll try deliver the next week the new feature of targeted locations. But I cant promisse. I have lots of work to do (work that gives me money.. =D). Anyway be welcome to give any feedbacks you want.
Rhowin Feb 9, 2014 @ 9:29am 
Im fine with that, kind of. I would love to see this new version of yours as well. Where you can place your followers around a road and wait for a patrol from "Immersive Patrols" walking down the road with 10 stormcloaks. It would be fun ;)
Fábio  [author] Feb 9, 2014 @ 9:07am 
@Fire_Lion I am working already in a more elaborated way for this mod work. Instead of your followers simple stay "back" of the foes. They would go into specific targeted locations and wait for someone pass. I'm telling you it, because I think that it's the only way to secure a strategic way of your follower dont be discovered all the time without the invisibility on. But I can make a fast update anyway... I'll put a "Hard" option into the Configuration Utility. But I advise that with the current "no targeted location" status, it'll probably be real hard to go undetected.
Rhowin Feb 9, 2014 @ 9:02am 
Could you possible make another version where they dont go invisable?
nms99 Feb 9, 2014 @ 8:41am 
sorry that was me :D
Fábio  [author] Feb 9, 2014 @ 8:37am 
@nms99 I used to make pacific like mods... then I took an arrow to the knee.
nms99 Feb 9, 2014 @ 8:30am 
Its a trap!
Fábio  [author] Feb 9, 2014 @ 7:24am 
@Shadowmoon np. Be welcome to comment anytime you want it.
Shadowmoon Feb 9, 2014 @ 7:18am 
oooh right i thought it was only with these characters^^ thx mate
Fábio  [author] Feb 9, 2014 @ 6:24am 
@Shadowmoon Hi. Shadowmoon, if you're complaining about the video examples, it was because some of my followers were once bandits. But the mod should work well with your "good" followers too. The video "example" shows the mod potential against a tower with bandits.
Shadowmoon Feb 9, 2014 @ 5:43am 
looks great but I don't like to feel like a bandit^^ could u give them all real names? plz
Fábio  [author] Feb 8, 2014 @ 3:19pm 
@nat55ata I know that this look stupid. But the purpose to get more stars is just to secure the visibility of the mod. I know that there are lots of mods that are very good, better than much 5 star mods and dont have 1 each star. But unfortunatly just a few know that. And so on, just a few can enjoy the mod features.
E Feb 8, 2014 @ 2:48pm 
@Fa'bio 1 thing to consider is really only the mod creators care about the star thing, alot of great mods have like, 1-0 stars. but still, this is good
Fábio  [author] Feb 8, 2014 @ 7:04am 
Hello subscribers! First of all, my sincere gratitude for all the support. Lots of you help me out to have this mod inside yours favorite list and with a good avaliation. Besides, I know that I'm becoming annoying, some of you put the mod inside the favorite list without adding a "thumbs up" on it. Looks like that the star rate system of the steam only considers the "thumbs up" as a parameter to show a mod being good or not. So, if you can do this for this mod too, I'll be yet more grateful. Anyway, thanks for all of you for the support, and great weekend!
Fábio  [author] Feb 8, 2014 @ 6:54am 
@nat55ata Another important information about the cutscenes that you're not finding in any other place is that you MUST stay at a certain distance from the follower performing the kill. In the game concepts it's 1000 units. You can see that image to have some basis:
http://gallery.thewesterosproject.com/_data/i/upload/2012/10/09/20121009151150-011934ce-me.jpg
Fábio  [author] Feb 8, 2014 @ 6:48am 
@nat55ata Thanks for the feedback. It's important to me know if the things are going allright or not. About the cutscenes, remember to enabling it inside your Ambush Configuration Utility. But before, please read the Ambush Tutorial for an important remind about some possible issues of the cutscenes.