The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Ambush 2.4.2
92 kommentarer
Jereliah Starwolf 23. aug. kl. 0:40 
would love to have this mod For the SE version
Shade11 12. juli 2019 kl. 6:11 
Everytime i order them to prepare for ambush, mark the target, they stop closing in in the half way and do nothing. Mod is not working :(
Sly Bandit 10. dec. 2017 kl. 18:36 
While your sitting there, don't forget to check out my individual gaming channel, GamesULove. It's a situation with no cheese.
Azervaiil 30. dec. 2016 kl. 10:18 
i wish there was a way to be traveling and you get ambushed by the people from that reigon unless you are afiliated wth them like stormcloaks or orcs but that would be a completly diffrent mod
Fábio  [ophavsmand] 20. feb. 2014 kl. 20:42 
@deathborn318 Thanks by the comment. Be welcome to comment anytime you want.
Baraka318/TTV 20. feb. 2014 kl. 20:17 
Heheh, makes me want to take my followers with me when i stealth... nice set up for big groups...
Fábio  [ophavsmand] 17. feb. 2014 kl. 20:06 
@SPARTAN117DEMO lol... I'm still waiting for my new hard drive... =)
Fornaxia_ 17. feb. 2014 kl. 11:45 
COME ON FABIO, YOU CAN DO IIIIT!
Fábio  [ophavsmand] 14. feb. 2014 kl. 18:46 
Hello subscribers! I have some news about the development of the mod. My computer's hard drive crashed... great, isn't it? But no worries... there's a good new too: I didn't made a backup... So I really concerned if I would retrieve the information of my mod. I'll try to reverse engine the bsa file. Cheer for me...
Fábio  [ophavsmand] 14. feb. 2014 kl. 7:14 
@Squirrelienzo Thanks for the comment. The main reason that I created this mod is because my followers always mess up when I tried to go in silent.
Spyder 14. feb. 2014 kl. 4:50 
It's an awesome-looking mod. Almost makes me wish that I could tolerate having followers. XD
Shadowmoon 13. feb. 2014 kl. 12:09 
yes!!
Fornaxia_ 13. feb. 2014 kl. 11:21 
please do so! =D
Fábio  [ophavsmand] 13. feb. 2014 kl. 11:12 
@SPARTAN117DEMO I'm beginning to be convinced that the mod's name needs to be changed... =D
Fábio  [ophavsmand] 13. feb. 2014 kl. 11:11 
@GateKeeper There's no need to download the mod. When you select to subscribe, the mod will be downloaded automatic. Just check your updates on your steam client to be sure, then start your game and enjoy the new content. I thank you for the thumbs up, but I insist that you play the mod to be sure that you really liked it.
Fornaxia_ 13. feb. 2014 kl. 11:04 
i still think the tag line for this mod should be "ITS A TRAP!"
GateKeeper 13. feb. 2014 kl. 9:04 
Ok, I'm new to the workshop here, so pardon my ignorance but, i see no download button.
I've subscribed and even rated but can't see where to Download.
Shadowmoon 11. feb. 2014 kl. 11:29 
k dude and the book u made is great! it helped me a lot:)
Fábio  [ophavsmand] 11. feb. 2014 kl. 6:16 
@Shadowmoon Ok, I'm glad that the mod is working well for you now. Feel free to comment anytime you want.
Shadowmoon 10. feb. 2014 kl. 23:05 
NO MORE WORRIES it's all ok it's just dat it needed a upgrade ^^ thx for the mod !!! it's great
Fábio  [ophavsmand] 10. feb. 2014 kl. 13:17 
@☜☆☞ 20blox ☜☆☞ Thanks for the comment. I think that the platform is not a problem for this mod work. About the meme, yes... I already known the origin of it... but the point is: I dont know why it's being used inside the workshop so many times... but ok.
Kikibreeki 10. feb. 2014 kl. 13:09 
try makeing shure that MAC users have this thing working proplely. there the critics... im a pc user and this mod is great!

HEAR THAT MOD CRITICS! THIS IS A MOD YOU CANT SAY SHIT ABOUT! DOMBODY MAKE A REVIEW ON THIS NOW!

thakyou.
Kikibreeki 10. feb. 2014 kl. 13:07 
"ITS A TRAP" is a star wars meme from the 6th movie. admal abakar captan of the R.G.S Keplir engaged the star destroyer with the rest of the republic fleet. it was a teap and the deeath star started fireing its PLANET DESTROYING LAZAR BEAM! then he said it was a trap...
Fábio  [ophavsmand] 9. feb. 2014 kl. 16:36 
Hello subscribers! I recommend doing an update to the 2.4 version. Now the animations should have less glitchs due to a race check before the kill. See the update comments section for more information.
Fábio  [ophavsmand] 9. feb. 2014 kl. 15:10 
Hello subscribers! I myself just discovered a glitch animation when trying to perform an ambush against a Falmor. Please dont try to use the ambush against a falmor so... I'm already working on a fix to this until then.
Shadowmoon 9. feb. 2014 kl. 11:27 
kk thx
Fábio  [ophavsmand] 9. feb. 2014 kl. 11:27 
@Shadowmoon If the mod is already working... or not, let me know, please. I'll try to make sure that it's working properly for you.
Fábio  [ophavsmand] 9. feb. 2014 kl. 11:15 
@Shadowmoon Yes... now I just reached the nirvana and everything is clear to me...
About the compatibility, it's possible, but unlikely. Anyway, try put the mod at the bottom of your data files.
Shadowmoon 9. feb. 2014 kl. 11:11 
do u think that ur mod could not work with another ?
Shadowmoon 9. feb. 2014 kl. 11:07 
well it's simple cause... IT'S A TRAP
Fábio  [ophavsmand] 9. feb. 2014 kl. 10:35 
@☜☆☞ 20blox ☜☆☞ well... I really never understood the meaning of this meme in the workshop...
Kikibreeki 9. feb. 2014 kl. 10:24 
ITS A TRAP!
Fábio  [ophavsmand] 9. feb. 2014 kl. 10:19 
@Shadowmoon The mod should work on all mercs that works on the standard follower of the vanilla game. This means that all the vanilla mercs should work well so. I have Stenvar, for example, and it's working well on it.
Ps.: If you cant see the options, try saving the game, loading the game. This information you can encounter inside the issues topic of this mod's description.
Shadowmoon 9. feb. 2014 kl. 10:16 
hem is this mod working on all fellowers cause I have a merc (the one u find in windhelm at the inn ) and I do not have this option . or maybe u need to something first to have the thing?
Fábio  [ophavsmand] 9. feb. 2014 kl. 9:34 
@Fire_Lion I just uploaded a vesion with the hard option enabled. I'll try deliver the next week the new feature of targeted locations. But I cant promisse. I have lots of work to do (work that gives me money.. =D). Anyway be welcome to give any feedbacks you want.
Rhowin 9. feb. 2014 kl. 9:29 
Im fine with that, kind of. I would love to see this new version of yours as well. Where you can place your followers around a road and wait for a patrol from "Immersive Patrols" walking down the road with 10 stormcloaks. It would be fun ;)
Fábio  [ophavsmand] 9. feb. 2014 kl. 9:07 
@Fire_Lion I am working already in a more elaborated way for this mod work. Instead of your followers simple stay "back" of the foes. They would go into specific targeted locations and wait for someone pass. I'm telling you it, because I think that it's the only way to secure a strategic way of your follower dont be discovered all the time without the invisibility on. But I can make a fast update anyway... I'll put a "Hard" option into the Configuration Utility. But I advise that with the current "no targeted location" status, it'll probably be real hard to go undetected.
Rhowin 9. feb. 2014 kl. 9:02 
Could you possible make another version where they dont go invisable?
nms99 9. feb. 2014 kl. 8:41 
sorry that was me :D
Fábio  [ophavsmand] 9. feb. 2014 kl. 8:37 
@nms99 I used to make pacific like mods... then I took an arrow to the knee.
nms99 9. feb. 2014 kl. 8:30 
Its a trap!
Fábio  [ophavsmand] 9. feb. 2014 kl. 7:24 
@Shadowmoon np. Be welcome to comment anytime you want it.
Shadowmoon 9. feb. 2014 kl. 7:18 
oooh right i thought it was only with these characters^^ thx mate
Fábio  [ophavsmand] 9. feb. 2014 kl. 6:24 
@Shadowmoon Hi. Shadowmoon, if you're complaining about the video examples, it was because some of my followers were once bandits. But the mod should work well with your "good" followers too. The video "example" shows the mod potential against a tower with bandits.
Shadowmoon 9. feb. 2014 kl. 5:43 
looks great but I don't like to feel like a bandit^^ could u give them all real names? plz
Fábio  [ophavsmand] 8. feb. 2014 kl. 15:19 
@nat55ata I know that this look stupid. But the purpose to get more stars is just to secure the visibility of the mod. I know that there are lots of mods that are very good, better than much 5 star mods and dont have 1 each star. But unfortunatly just a few know that. And so on, just a few can enjoy the mod features.
E 8. feb. 2014 kl. 14:48 
@Fa'bio 1 thing to consider is really only the mod creators care about the star thing, alot of great mods have like, 1-0 stars. but still, this is good
Fábio  [ophavsmand] 8. feb. 2014 kl. 7:04 
Hello subscribers! First of all, my sincere gratitude for all the support. Lots of you help me out to have this mod inside yours favorite list and with a good avaliation. Besides, I know that I'm becoming annoying, some of you put the mod inside the favorite list without adding a "thumbs up" on it. Looks like that the star rate system of the steam only considers the "thumbs up" as a parameter to show a mod being good or not. So, if you can do this for this mod too, I'll be yet more grateful. Anyway, thanks for all of you for the support, and great weekend!
Fábio  [ophavsmand] 8. feb. 2014 kl. 6:54 
@nat55ata Another important information about the cutscenes that you're not finding in any other place is that you MUST stay at a certain distance from the follower performing the kill. In the game concepts it's 1000 units. You can see that image to have some basis:
http://gallery.thewesterosproject.com/_data/i/upload/2012/10/09/20121009151150-011934ce-me.jpg
Fábio  [ophavsmand] 8. feb. 2014 kl. 6:48 
@nat55ata Thanks for the feedback. It's important to me know if the things are going allright or not. About the cutscenes, remember to enabling it inside your Ambush Configuration Utility. But before, please read the Ambush Tutorial for an important remind about some possible issues of the cutscenes.