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Anything heating releated is locked behind water research
and digging to find a geyser is not feasible as the dupes can maybe mine 2 tiles
before needing medical rest. And thats while still close to the start.
I dig up all cold material around the warm core - > reduce thermal transfer.
Research:
Pressure Management (for Temperature Modulation)
Smart Home (for basic automation)
Brute-Force Refinement (for thermshift plates)
Filtration (access to Liquid Tuning)
Dig up all ice but kept 5 block as is. The use regular tile to melt it down and use to research:
Temperature Modulation 1000K
Built insulated room for water + bring all polluted water into it.
Research Liquid Tuning -> build Liquid Tepidizer controlled by switch.
Use Liquid Tepidizer to meltdown polluted water.
Bring an ice piece-by-piece (10KG). In warm water it's meltdown fast. Collect a lot of water (until Tepidizer will start work by itself).
use water to research Refined Renovations -> use thermshift plates to melt down ice to keep research.
In parallel: build insulated base with water circulation through the warm water source.
+ Use vacuum outside the base to keep pipes working.
Love to do a scenario where you start at the Teleporter Asteroid with the plan to recolonize your frozen homeworld.
Any semblance of challenge is now completely defeated as the infinite amounts of 250C regolith easily overpowers the -170c temperature. Bonus points for a standard double door lock on the regolith pit that regulates 25c temperatures from the exchange.
I mean no geyser is challenge but I like to make sustainable bases.
Maybe get more options like 0 geysers 2 geysers etc some slider style maybe that reduces amount of geysers or something.
Yes, it can crash/freeze the game, but it is such fun! It took me over 50 cycles to get liquid water and start researching usefull stuff (no geyser used). Getting little bit rusty probably...
Lets see how fast it can be in second run :-)
当氧气在100 K时仍然是一种气体,新的挑战正在等待着——植物和生物无法在这些温度下生存,甚至一些常见的物质变成固体,必须加热才能使用。
特别感谢阿基为这个模型创建小行星预览艺术!