Total War: WARHAMMER II

Total War: WARHAMMER II

Emissary of the Great Horned Rat
8 Comments
tastiger841 Sep 24, 2020 @ 9:11pm 
Also I think it is best not to give him the Khorne skills since he is a caster.
tastiger841 Sep 23, 2020 @ 3:36am 
More more choices good good :steammocking:
ixarachnos  [author] Sep 23, 2020 @ 2:12am 
yeah that could be cool, I would like to make it so players can make a choice on whether it followers either one of the four chaos gods or undivided or whether it follows the GHR completely. That would allow for 6 total skill-build-branches that it could specialize in, while locking out the other 4 but not the GHR path, as that would be first and for most. Those would be in addition to the base free-flowing skills like this first one has.
tastiger841 Sep 17, 2020 @ 2:38am 
I agree it is a good idea to make him a supportive hero, perhaps some beast magic since skavens are half beast themselves.
ixarachnos  [author] Sep 16, 2020 @ 2:31am 
@tastiger841 lol very true, even though they're both basically chaos affiliates, even the chaos faction spends much of its' time fighting each other. I think i'll make it more of a support unit, in addition to stealth abilities, maybe set up its' skills so there is a stealth branch, a magic branch, and a support branch, but i think i'll likely keep it to where there's not a specific order to get them in, to allow better for many options of combinations. give it stuff from various other factions also, like "they needs stabbin'" and a couple others to boost its' ability to take out heroes, or at least to weaken them so another more combat-oriented unit can do it easier.
tastiger841 Sep 15, 2020 @ 4:27pm 
I think keep the The Lore of Stealth intact for him because Eshin. Regarding to the lore, since you are adding skeven units to Chaos, one more wouldn't hurt :steamhappy:
ixarachnos  [author] Sep 15, 2020 @ 12:44pm 
@tastiger841 that's a pretty cool idea for the sorcerer, maybe I could give it a mix of skaven spells and some from other lores that fit, like metal, beasts, etc. then a mix of chaos, fighting and magic skills. not sure how i'd pull up the lore to fit, but it could work.

That also is a good idea! thanx! I'll have to work on it when I'm finished with the other mod i'm working on currently, which is adding lore-based items to the chaos side. i already have one mod which adds 24 lore-friendly items, but this new one is almost finished and adds another 134 items directly from lore/table top, like about all Ii could find that I could get to transition well. of course not all of the agents will have access to all items, more like "undivided" and vanilla agents will get all of the "neutral" items and a couple from each chaos god, while the agents from mods and such that are god-dedicated will get all items from them and some neutral, etc. that should be tested and done in a week or two.
tastiger841 Sep 15, 2020 @ 2:31am 
Perhaps add another hero like the Eshin Sorcerer to spice things up, just add some Chaos themed skills?

Since these units are rare, maybe use the regiment renown units to make them look unique?