Crusader Kings III

Crusader Kings III

[DEPRECATED] Council Advisors
307 Comments
mmeijler Jun 22, 2023 @ 12:06am 
@fungaming44 ty, you are a life saver
FunGaming44 Jun 20, 2023 @ 2:42am 
I uploaded my updated version, I will be adding onto it with some new ideas I have in time.
mmeijler Jun 19, 2023 @ 10:56pm 
@Karmapowered second
Karmapowered Jun 19, 2023 @ 4:49am 
FunGaming44 I just would like to post and thank you again for all you've done (and continue doing) to the benefit and enjoyment of the CK3 community of players.

Either way eagerly looking forward to the update of this mod (like many others at this point I wager), whoever it comes from.
Dekent Jun 17, 2023 @ 10:20pm 
Came here to see if this ever got updated, I hope you upload your working version soon!
FunGaming44 Jun 9, 2023 @ 10:11am 
@Alguerath That is true but sometimes real life stuff can get in the way of modding. I have already updated a local version for myself and am thinking about adding a couple ideas I have along the way at some point. Now if this mod is not updated in another 2 weeks or a message here from Rivva saying that is going to update it then I will upload my updated version.
Alguerath Jun 2, 2023 @ 1:04pm 
To be fair, this has been without update since the beginning of 2022...I'm not very hopeful at this point.
FunGaming44 Jun 2, 2023 @ 7:21am 
I will wait and see if @Rivva Update his mod which of course I really hope he does, if not then I will look into updating and reuploading it myself because I too like many many others love this mod and I hate to see it go dead.
Karmapowered May 31, 2023 @ 8:56am 
@FunGaming44 I would like to second a petition to update this mod please. I'm getting tons of messages in my error.log file related to this mod, no matter the load order (fairly at the end, but still before your UI mods which keep priority).

Much like "Knight Manager", this mod has been a game changer to me (adding so many RP'ing opportunities, making the vassal game a bit more palatable to me where everyone and their mother constantly vociferate for a siege on the council, etc.).

Nowadays I refuse to play without it. Hopefully this mod will get an "official" update in the future, but we don't know when that will happen unfortunately.
mmeijler May 30, 2023 @ 10:29pm 
that would be great @FunGaming44
FunGaming44 May 30, 2023 @ 10:13am 
Load order doesnt matter, since the Diarchy Tab is a default game tab since 1.9 update so changing load order doesnt do anything since this one overrides the default gui. This one simply needs an update for it to function properly. Hope he updates it soon or if it's abandoned then I will look into updating and reuploading it myself.
Cormac/HUN/ May 29, 2023 @ 4:26am 
#FunGaming44 as i remember that, if missing the panel, then change the load order..it was help for me.
But i don't know if works for now, because the game can't boot because some mods....
FunGaming44 May 25, 2023 @ 2:12pm 
Really hope this gets an update soon friend, it's a great mod
FunGaming44 May 22, 2023 @ 2:17am 
@FDM doesn't really work that good since the Diarchy tab is missing so yeah some things might look to be functioning but you miss a big part of the 1.9 update
FDM May 21, 2023 @ 10:55pm 
this mod still works but an update will always be nice, please update it.
Karmapowered May 21, 2023 @ 5:46am 
+1 for an update to this essential mod when time allows please.
FunGaming44 May 21, 2023 @ 4:05am 
Really hope you find some time to update this fine mod friend
FunGaming44 May 19, 2023 @ 5:04pm 
needs an update as we are now missing the new diarchy tab, hope you can update it soon
Yomama May 14, 2023 @ 2:05pm 
@lol33445 Seems like it is still working with new DLC.
lol33445 May 11, 2023 @ 6:46pm 
sir plz update
Insomni4 Apr 13, 2023 @ 9:25am 
hi, i got a question regarding multiplayer. maybe someone can help me here. apparently the settings are player wide, so when someone changes the settings they change for all players. that is kind of annoying when only one player wants to boost shortly because they're in some predicament like a bad war for them and the others dont want the bonuses. is there a way around that? love the mod for its versatility and will continue to use it regardless, but would be cool if theres a solution^^
ITheGoatfatherI Mar 21, 2023 @ 12:39pm 
works fine on 1.8 robe for me
Beast Mar 20, 2023 @ 4:40am 
needs updated 1.8 now
JohnWick0121 Jan 24, 2023 @ 9:52pm 
1.8 out now!
JohnWick0121 Jan 24, 2023 @ 9:52pm 
Update?
100 GAMES LETS GOO Oct 25, 2022 @ 11:30am 
Change 1.7.* is working for me. But for existing saves you have to refresh the internal state like the post said, otherwise it will crash.
Rocketsocks88 Oct 16, 2022 @ 2:44am 
For me its not showing any "valid characters" found, these vassals are up my ass about having council positions, i want to give them them the medieval equivalent of handing your little sibling the controller thats not plugged in.
@OverseerBishop thanks for the info
OverseerBishop Sep 30, 2022 @ 12:24am 
Been using it the past few hours and no problems on 1.7.* so far.
JtVast Sep 22, 2022 @ 5:09am 
Can use in 1.7.*?
contact_soumyadash Aug 31, 2022 @ 2:54am 
is it possible to disable 'empty slot' warning for advisors? I want the warning to be applicable only for the main councilors. Secondly, which portion in the mod file needs to be changed if i dont need the extra courtiers at the beginning of the game. This mod gives around 20+ courtiers in place of usual 6-10 courtiers at start of game
Tragopan Jul 29, 2022 @ 8:07am 
Love the mod and am looking forward to when AI can use it too. It's too unbalanced in only the players' hands though and I feel like having advisors for each rank is too much and unnecessary.
tobiaslarsson87 Jul 20, 2022 @ 9:42am 
This mod works fine for me. Put it at the end of my modlist.
SirSen Jul 2, 2022 @ 7:18pm 
This mod does not work at all with latest version of the game. I suspect it's a UI issue as the tab for this mod is absent.
MrSteve_CWG Jun 21, 2022 @ 12:08pm 
l very much miss mods like this that let you put powerful vassals in roles without giving them your primary council spots. Please update for 1.6+, or let us know if we can ignore 'older version' error. Thanks!
Thomas Mannerheim Jun 8, 2022 @ 4:37pm 
Any plans to update this for 1.6?
tobiaslarsson87 May 26, 2022 @ 12:02pm 
Would be more balanmced if counts had 2, dukes 3, kings 4 and emperors 5. If the AI uses it also and on the balanced setting it would be a pretty balanced edition. It's still an awesome mod and concept though. Adds micro managment to otherwise stale and stagnat parts of the game. Altough no matter what settings you use it always becomes a cheat mod at this point in time. :)
wawrzul May 25, 2022 @ 12:04pm 
Is it based on the educational trait perhaps?
wawrzul May 25, 2022 @ 11:59am 
How can i find out which skill is pertinent to a slot? Putting a different person on the same slot changes the pertinent skill. Is it random or is there some logic to it?

PS. The mod is very cool, giving the AI the same perks is something i'm looking forward to.
Asteyr May 15, 2022 @ 12:00am 
Would you consider an alternate variant of this, which only had one set of 6 advisors, instead of adding up to two full sets at empire rank? Maybe call it personal advisors that are tied to your ruler character instead of the council?
But yeah the point is, 24 advisors is just insane in ways of balance and micro managment ;)

Thank you :)
Saquron May 14, 2022 @ 11:22am 
I agree with the suggestion below.
Troll [Berserk] May 7, 2022 @ 11:29pm 
God, I love this mod.
But as suggested before:
24 Advisors are incredible OP (especially when the AI isn't using them too).
Maybe an option for the player to have less would be better, I think 0 for counts, +2 for duchys, +2 for kingdoms and +2 for empires would be better (so 6 in total -> for visibility and gameplay wise)
Till then, I have an empire to max develop.
shay Apr 18, 2022 @ 6:48am 
Just saw new updates in game, ty very much for keeping it fresh and updated!
Aldelur Apr 11, 2022 @ 10:50am 
if you could add a gold cost plus tone down some of the buffs (lifestyle gain is wayyy to op) this would be even better. right now it feels way too op especially when AI cant use it. Maybe even limit it to 1 at count, 2 at duke, 4 at king and 6 at emperor. having 18 advisors is just way way too op
Big Uncle Apr 10, 2022 @ 3:56pm 
It looks like this: https://i.imgur.com/5h1Nesa.png
Big Uncle Apr 10, 2022 @ 3:41pm 
If you close the council window with advisor window on top of it, the advisor window will load below the council window when you reopen them. This makes the advisor window inaccessible.

Making "layer = top" for council_advisors_window and potential_councillor_window seems to fix the issue.
Big Uncle Apr 10, 2022 @ 2:04am 
@Rivva
Hello I'm the author of Show Me Your Council,

I added a variable SMYC_player_council which sets to 'true' when the player's council is open and 'false' when non-player's council is open.
Can be added to "visible = " statements in council_advisors_mod.gui to make the advisor window only open when the player council is open (since AIs don't appoint advisors)

Example:
window = {
name = council_advisors_window

visible = "[And(IsGameViewOpen('council_window'), And(Not(GetVariableSystem.Exists( 'cac_window_display_hidden' )), GetVariableSystem.HasValue( 'SMYC_player_council', 'true' )))]"

Tested and it works. I can send the edited council_advisors_mod.gui if you need it.
Big Uncle Apr 10, 2022 @ 1:11am 
@Alibaba-Tobah
Change
CAC_COUNCIL_WINDOW_PLAYER_COUNCIL:0 "$COUNCIL_WINDOW_PLAYER_COUNCIL$ $game_concept_advisor$s"
in cac_l_english.yml to:
CAC_COUNCIL_WINDOW_PLAYER_COUNCIL:0 "Council $game_concept_advisor$s"
Cap n Ball Torture Apr 9, 2022 @ 10:45am 
when using show me your council, instead of saying council advisors it says return to council advisors. is there a way to fix this?
Alpharion Mar 21, 2022 @ 7:28pm 
I loved this mod before and so too today...just with a slight issue. Is it possible to add an option or game rule to hide or exclude the Kingdom and Empire Advisors, and only keep the main Advisor tab of six slots? Thanks for the mod!