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Either way eagerly looking forward to the update of this mod (like many others at this point I wager), whoever it comes from.
Much like "Knight Manager", this mod has been a game changer to me (adding so many RP'ing opportunities, making the vassal game a bit more palatable to me where everyone and their mother constantly vociferate for a siege on the council, etc.).
Nowadays I refuse to play without it. Hopefully this mod will get an "official" update in the future, but we don't know when that will happen unfortunately.
But i don't know if works for now, because the game can't boot because some mods....
PS. The mod is very cool, giving the AI the same perks is something i'm looking forward to.
But yeah the point is, 24 advisors is just insane in ways of balance and micro managment ;)
Thank you :)
But as suggested before:
24 Advisors are incredible OP (especially when the AI isn't using them too).
Maybe an option for the player to have less would be better, I think 0 for counts, +2 for duchys, +2 for kingdoms and +2 for empires would be better (so 6 in total -> for visibility and gameplay wise)
Till then, I have an empire to max develop.
Making "layer = top" for council_advisors_window and potential_councillor_window seems to fix the issue.
Hello I'm the author of Show Me Your Council,
I added a variable SMYC_player_council which sets to 'true' when the player's council is open and 'false' when non-player's council is open.
Can be added to "visible = " statements in council_advisors_mod.gui to make the advisor window only open when the player council is open (since AIs don't appoint advisors)
Example:
window = {
name = council_advisors_window
visible = "[And(IsGameViewOpen('council_window'), And(Not(GetVariableSystem.Exists( 'cac_window_display_hidden' )), GetVariableSystem.HasValue( 'SMYC_player_council', 'true' )))]"
Tested and it works. I can send the edited council_advisors_mod.gui if you need it.
Change
CAC_COUNCIL_WINDOW_PLAYER_COUNCIL:0 "$COUNCIL_WINDOW_PLAYER_COUNCIL$ $game_concept_advisor$s"
in cac_l_english.yml to:
CAC_COUNCIL_WINDOW_PLAYER_COUNCIL:0 "Council $game_concept_advisor$s"