Autonauts

Autonauts

Shared Storage
25 Comments
JupiterAugust Jan 6, 2024 @ 3:08pm 
Hope this still works!
FiveFrogs Sep 3, 2022 @ 8:21pm 
'Glad someone could make use of some of my code at least! I think there should be an official way to do shared storage (or storage links) at a high level in the game. Logistics becomes a nightmare.
DangerousDD Aug 14, 2022 @ 7:58pm 
Best Mod ever!
Rule of thumb. Plan out your builds before spamming seed crates everywhere. I always think twice before setting up another shared crate and will always have a plan on how to reset the crate if I need to.
Glitchy Feb 27, 2021 @ 6:22am 
I really Dont like this Mod When I was hard on work on a smart tree prouduction It kept wasting all my seeds :(
Korto291 Jan 19, 2021 @ 12:56pm 
So far this has been pretty helpful, I always get annoyed by having to build a new storage location then create some ungodly number of bots to start feeding supplies to them.

One issue I have noted so far is that when I made a chest then needed to quickly delete the chest because I wanted to get rid of it and place it back down I got an angry error log that seemed like the system was still trying to balance the resource among a chest that was no longer in existence.
Kaito Kid  [author] Nov 24, 2020 @ 4:51pm 
@Jupiter/Jupes

I'll look into sharing storage between different stack sizes, that is indeed an interesting feature.

As for your other request (disconnecting crates), while I agree that it would be convenient and often useful, it requires some UI changes, some savegame changes, etc. This would increase the scope of the mod considerably, and I don't think I want to spend that kind of time on this little tool.

As a suggestion, what I do when I want to empty crates, is temporarily disable the mod to do it. I bring my "to be emptied" crates in my garbage area, and when I have enough, I disable shared storage and empty all of them at once (using bots, stone heads and brooms, not by hand). It takes maybe 10min at worst, and then I can re-enable it.
JupiterAugust Nov 24, 2020 @ 11:11am 
It might be good to add an option if possible, similar to how you can pick if you want lvl 2 crates to mix with the lvl 1 crates or not, if we could toggle if we want different stack tiers to be separate? Like if I have a 3 stack of basic crates, and a 1 basic crate, they wouldn't mix. I'd like that option if possible. Just a suggestion! Hope I made sense
JupiterAugust Nov 24, 2020 @ 11:06am 
It would be nice if it could be made to where there's a checkbox or something you can uncheck if you want to "disconnect" a crate. For example, I adore this mod for most items, but if I accidentally put something in the wrong new crate, there's no way to delete that crate. Another issue: Many things use weeds, and I'd like to be able to disconnect a few containers for it.
spootyshiznit Nov 18, 2020 @ 4:15pm 
omg This is sooooo helpful. Thank you so much for this.
PomarMcdrac Nov 10, 2020 @ 10:19am 
I like
Kaito Kid  [author] Nov 5, 2020 @ 7:44pm 
@Edgewalker

Actually, the new option is not about different-sized containers, but different tiers. A single box and a double box are considered the same tier, just stacked. The option is only about sharing between tiers, fox example the storage crate and the big storage crate (unlocked during T4 if I recall correctly, created from manually pressing the upgrade button on a fully stacked triple-crate). Crates, Pallets, Grain and Barrel storages have an equivalent in the 2nd tier of storages, and the option lets you choose if they share across this boundary or not.

If you actually have an issue with a triple-crate not sharing with a double-crate, This is completely unintended no matter what options are selected, and I'd be interested in seeing your save to figure out the bug.
Kaito Kid  [author] Nov 3, 2020 @ 10:57am 
@ccabramson @Dojumsz
I just updated the mod. The issue was related to using autonauts public beta (or not), while the mod was using beta-exclusive features.

I have fixed it by adding a mod setting where you can specify if you are playing on the beta or not. If you set this properly, the mod should now work.
Dojumsz Nov 3, 2020 @ 10:56am 
after talking to Kaito, A temporary fix is to switch your client to the beta. He is working on a fix for the regular version atm. But swapping to beta will fix it for now.
ccabramson Nov 3, 2020 @ 10:39am 
Getting the same error as Dojumsz. Fatal blocking error. http://prntscr.com/vcqx7h
Dojumsz Nov 3, 2020 @ 9:25am 
i played last night, and i had no isseus. But today on trying to load my save, im getting the following error: http://prntscr.com/vcqx7h

Any idea what is causing this?
EightBitRanger Oct 18, 2020 @ 10:04pm 
Oh that's why I couldn't figure it out. Works fantastic though. Has cut down on a lot of my transportation bots.
Kaito Kid  [author] Oct 17, 2020 @ 4:05pm 
@EightBitRanger This mod does not introduce any new structures. It changes the way the existing structures behave. Just plop down crates, pallets, barrels, etc. If you have two or more containing the same type of items, they will share inventory and balance their content with each other
EightBitRanger Oct 13, 2020 @ 3:44pm 
What am I doing wrong? I subscribed to the mod and couldn't find any of the related structures wither with the beta or without.
Kaito Kid  [author] Oct 3, 2020 @ 8:28am 
@EdgeWalker I wasn't aware that there was a distinction between "Storage building" and "Storage container". I indeed meant for every single container, but as mentioned in another comment, it simply cannot work for bot storage, so this is the exception.

As for eliminating an annoyance or an interesting logistical problem, I would say that it does both. It is obviously much easier to progress through the game with this mod, as transport is a gameplay problem to solve and is now completely removed. Obviously, for some people this is not a desirable change, and for some others this is a godsend. I think that for the majority of people, both ways to play would be enjoyable and a very distinct experience, and trying out both is definitely recommended.

One good thing with my mod is that you can remove it at any time, as it is simply dynamically moving items around while you play. If you remove it, all the storages "disconnect" and you can keep playing (but you'll need transport asap)
Blue Waste Sep 30, 2020 @ 4:34pm 
I see, well that's sad, thanks for a great mod nonetheless
Kaito Kid  [author] Sep 30, 2020 @ 4:27pm 
@Blue Waste I hadn't tried bot storage, so good catch. Bot storages are treated differently by the engine, because they do not contain a certain amount of a certain object, but instead specific instances (so that the bots in storage keep their memory and names). Since every object is different they cannot be auto-balanced (there is precisely one of every instance in the storage).

Therefore bot storages are not supported.
Blue Waste Sep 30, 2020 @ 3:22pm 
It dosen't work on bot storage?
Kaito Kid  [author] Sep 30, 2020 @ 2:45pm 
@EdgeWalker Yes, that is the intention. All containers share inventory.
Space Sep 26, 2020 @ 5:38am 
Thanks! Very comfortable
bahoxu Sep 18, 2020 @ 12:47pm 
Thanks! Great mod, works fine.