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Does this happen if you disable pocket sand? it might be an issue on CE's side, or a vanilla bug.
This mod only replaces the 3 equip/unequip/unload Job Drivers, there's no interaction with the pawns outside of it.
They pick up the revolver and stand there trying to reload it only to switch back to their selected weapon. You can break the cycle by using the gizmo to switch to the weapon that needs to reload.
This mod shouldn't force switch anything to be equipped, ever.
The only time the weapons are swapped from this mod, is when you click on the gizmo button.
If it doesn't make it automatically, maybe there is some mod that could do it?
With that said, you can click the hand icon to unequip the currently held weapon.
Recently though have been going through some lists of compiled mods with known conflicts and issues and some people are claiming that this mod causes lag spikes when selecting large groups of drafted colonists.
Some modders keep using the word "simple"... I don't think that word means what they think it means.