Stellaris

Stellaris

Relaxed Gigastructures (2.8)
42 Comments
rolandotini14 Feb 22, 2023 @ 6:18pm 
does anyone know if this works
Ember the Invincible May 25, 2021 @ 7:51am 
Does this work with dick?
General RAAM Apr 27, 2021 @ 10:05am 
Does this work on the 3.0 Gigastructures or will this need to be updated for that?
D1ngo Apr 18, 2021 @ 9:32am 
Please be so kind as to update your lovely mod :)

While it mostly still works, it makes habitat construction impossible and enables some weird megastructures (empty megastructures with part of code logic as names).

Kindest regards <3
Merlinsteapot Apr 15, 2021 @ 6:33am 
I used to get so annoyed that I couldn't add a ringworld to my love home system, so I'm very grateful for this. I mean, heaps.
For some reason I still stick to the Stellaris rules for placing most other things. Makes me realise how conformist I really am. Anyway, thanks!
Ptg_Boaz Mar 31, 2021 @ 6:03am 
I can't build any giga or mega streuctures while using this mod
Tuxu -=JeepC=- Mar 29, 2021 @ 12:59pm 
steam let me know about the update which is why i'm here - it "loaded" 0/0 bytes so nothing came through. :\
Trying to unsub and resub.

Edit: it loads 912.0 kb on resub.

Keep up the good work! :)
Elizabeth  [author] Mar 28, 2021 @ 11:40am 
Just pushed an update, if anything's still broken after this, i have no idea why.
Director Mar 28, 2021 @ 7:48am 
I have to say this is quite a nice concept, but it definitely has some issues.

Terraforming megastructures, when they have used on their assigned planets, will create a planet with no special modifiers or rare resource deposits.
The Orbital Arcology has no name or description, just "DESC_"
The Nicoll-Dyson Beam's "portal" only shows up as a weird box

If you could please fix this I'd be super grateful
SMmania123 Mar 10, 2021 @ 5:16pm 
Well the problem on my side seems, to be the EHOF, Nicoll-Dyson Beam, Ringworld stages, and a limited build cap, you see this mod uses an edict to unlock the build cap, sometimes the game bugs and you will be unable to see that particular edict, and if you don't enable it. It will set the limit to 1 for 90% of the giga/mega-structures in the game it doesn't matter if you use the gigastructure engineering mod to set the build cap to infinite, it overrides that command. So this mod makes it impossible under any circumstances to build the systemcraft if that bug happens. I think the only way to fix this mod is to remove the build cap edict, and to just make this mod have the ability to place the giga/mega-structures anywhere. Because the game already gigastructure engineering mod already has a no build cap limit. But this mod could still be useful for the placing of gigastructures and megastructures.
Battlespark Feb 22, 2021 @ 1:41pm 
AH so this mod causes EHOF to fail. It just leaves the _DESC behind after you use the thing. Pitty, oh well. lesson learned here. Besides in a month or so the new expansion will be out and NONE of our mods will work lol. Ty for the info.
SMmania123 Feb 18, 2021 @ 9:20pm 
Well here's the deal this mod is a bit buggy with the ringworlds look but they all still work and function properly on my side, as for EHOF you have to build a megastructure at the same time as the EHOF (Use Instant_Build) btw and if your not building it in a black hole system make the star into a black hole use this ( planet_class pc_black_hole ) now the main problem I seem to be having is the Nicoll-Dyson Beam
Javik Feb 17, 2021 @ 8:14am 
On the Behemoth Ringworld start all segments except your own get removed with only a nameplate "_DESC" left bihind, same with the EHOF on activation
Xiloscient Feb 15, 2021 @ 11:17pm 
This mod is incompatible with the EHOF structure in gigastructural engineering. When you click on the EHOF ui element the EHOF decides to delete itself, turning into a glitched megastructure that has no name, description or model, and cannot be used.
Yoko Taro >= GOD Feb 12, 2021 @ 7:46am 
Does this effect save game? I installed this and the 'can't build multiple megas in a single system' modifier is still in effect. (I assumed this mod remove this restriction from the screenshot).
Thank you.
Xiloscient Feb 10, 2021 @ 2:00pm 
I forgot that I had actually turned the simultaneous build limit to infinity, but gigastructures didn't actually change it, so I looked around for mods that would fix it instead of double checking the gigastructures edict. I'm currently not making enough megastructures to test it but it may be working again, but getting rid of megastructure limits sounds funny so I'm going to use this mod anyway
Elizabeth  [author] Feb 10, 2021 @ 1:17pm 
The base Gigastructures mod has an option to remove the simultaneous build limit when you start a new game, but i'm updating this mod to add an edict that'll do the same, for save-game compatibility
Gauntlet Feb 9, 2021 @ 2:18pm 
From my experience it does not remove the simultaneous build limit
Xiloscient Feb 8, 2021 @ 3:48pm 
Does this mod remove the build capacity limit thing or just placement restrictions?
Catapultam Habeo Jan 3, 2021 @ 9:46pm 
Does anyone know of a version of this which only affects the 'can't build multiple megas in a single system'?
Birdan Dec 13, 2020 @ 9:38pm 
Yeah its not a load order thing, I tried it with just this mod and gigastructures, and it still just has no textures and the names are things like "succ_0" and "lunar_disco_ball_0"
Birdan Dec 13, 2020 @ 9:15pm 
Idk If this is a load order thing but the textures dont seem to work and the names are messed up? Any idea why this might be. I tried changing load order a bit but idk?
doopermoops Nov 11, 2020 @ 8:26am 
*put dynamic core igniter into habitable ringworld section
pop that lives in habitable section: emperor is such a big brain
Omega0306 Nov 9, 2020 @ 9:08am 
Big brain time
Elizabeth  [author] Oct 9, 2020 @ 2:48pm 
Yeah, good call, mod's updated now
Schnorf Oct 8, 2020 @ 3:08am 
Perhaps the Habitat setting should not be relaxed? I have seen the AI stack several Habitats on one planet leading to only one habitat being clickable, which makes things rather difficult.
Questionable Oct 3, 2020 @ 1:22am 
@samsockeater oh god yeah what if it depletes the star because of the script that does that to any gas giant the succ is built around lmao
nukestar Sep 17, 2020 @ 4:29pm 
I absolutely love the core ignitor on the ringworld section.
Hemza Sep 17, 2020 @ 2:17am 
@samsockeater it exploits resources from gas giants.
AlphaLoures Sep 16, 2020 @ 7:07pm 
Science
Elizabeth  [author] Sep 16, 2020 @ 1:05pm 
Haven't run it long enough to find out, but probably the same thing it does to a gas giant
samsockeater Sep 16, 2020 @ 12:06pm 
what does the s.u.c.c. do to a star...?
Caspiras Sep 15, 2020 @ 8:40pm 
This is absolutely horrible, I love it thank you
Aþi Sep 14, 2020 @ 4:02pm 
S U C C
AbsoluteSolver Sep 14, 2020 @ 12:35am 
Update: Found the mod again, didn't remember the name before. It's called ASM: Artificial Wormhole FTL.
AbsoluteSolver Sep 14, 2020 @ 12:31am 
There is actually an old mod that allows you to build Gateways in orbit of a planet/moon/astroid/star(?), so maybe you could use that as a base.
Elizabeth  [author] Sep 13, 2020 @ 2:30pm 
Sadly, gateways are the one thing i couldn't really change, just because of how the megastructure files are set up. A megastructure either has to be outside the gravity well, or in orbit around a planet/star/asteroid/whatever.
Double D Sep 13, 2020 @ 3:18am 
So just to ensure this is what I think it is, we can place structures where we want so warp gates or whatever they are, for example, can be placed anywhere in the system opposed to on the edge?

If so, been after this for so long...
JWB Sep 12, 2020 @ 11:56pm 
Just what I was looking for I'm gonna cry:steamhappy:
Elizabeth  [author] Sep 12, 2020 @ 4:23pm 
Void Adept Sep 12, 2020 @ 3:04pm 
Brilliant work. While you can still cheat, this is also great when Stellaris refuses to bend to your will, due to a technicality.

One suggestion, however: Do you think you could make a version for this that also includes support for the megastructures in ACOT - Balanced Megastructures by Apocalypto?

Link to the mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2026565346
Coolcat15 Sep 12, 2020 @ 7:40am 
this is horrible and I love it