Sid Meier's Civilization V

Sid Meier's Civilization V

Ban Tiles (UI mod)
6 Comments
AlphaMikeOmega  [author] Dec 17, 2023 @ 10:15am 
A conflict is very likely, unfortunately. Since the logic for placing Citizens is written in C++, this mod includes altered DLLs, which makes it incompatible with other mods which alter the C++/DLLs.

The only way to make two (or more) DLL mods compatible would be for someone to publish a new mod which includes both/all changes. This would require one team to have access to the C++ changes for both/all mods.
elotar Dec 7, 2023 @ 2:47pm 
This mod somehow conflicts with EUI or global relations? I'm using no other serious mods, but when I activate this one both it and global relations stop working.
Sploosh Jul 6, 2023 @ 7:04pm 
Extremely Underrated!
AlphaMikeOmega  [author] May 21, 2022 @ 7:07am 
Personally, I mostly use it for Coast/Ocean, which with BNW only produces enough Food to sustain the Citizen working the tile. This is fine if you have plenty of Happiness and want a large Population in order to produce more Science, but is otherwise usually a waste of scarce Happiness. (Without BNW, Coast/Ocean tiles also produce one Gold, making them more worthwhile.)

For tiles like Desert and (perhaps) Tundra, I find the city-management AI usually does a good enough job of avoiding those tiles even without this mod.
brometheus May 9, 2022 @ 7:55pm 
niceee, perfect for banning tundra, snow and raw desert :wololo:
8792879287928792 Oct 26, 2021 @ 4:30pm 
Very nice, I am happy I stumbled upon this!