Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

DEI Sparta Reskin
40 Comments
libērtaŞ  [author] Jul 3 @ 5:44pm 
Updated again, found out about a lot of stuff regarding the crest colors and types used and updated some of the Spartan roster, I'd update the entire greek world if I had the energy for it but I won't, just these units.
Jon Jun 29 @ 9:47pm 
Awesome:steamhappy::steamthumbsup:
libērtaŞ  [author] Jun 28 @ 1:13pm 
Updated the mod, redid a lot of things, lot of hair color now too, and I changed the helmets around a bunch or added new ones to units that didn't have them previously.
Jon Jun 15 @ 2:56pm 
@Player 35 mods is the cap, anything over that will mess with reskin tables causing those invisible unit bugs
Mora Dec 19, 2024 @ 4:30am 
@Player Bullshit. You either have the wrong load order or the files are corrupted
Player Jul 18, 2024 @ 9:32pm 
Nah it's busted with white shields and invisible faces
Khoisan Jul 24, 2022 @ 5:44am 
Hi, any chance to get a version where some of the basic spartan hoplites have helmets from the later hoplites. thanks mike
libērtaŞ  [author] Jun 29, 2022 @ 12:35pm 
Are they not working? I'll check later, if the mod manager says "update required" it doesn't mean I have to update, it would simply fix one's ocd of seeing that staring at you, but if some of these are not actually working then I'll check later.
n.pedrazalis Feb 28, 2022 @ 4:27pm 
please
n.pedrazalis Feb 25, 2022 @ 9:15am 
hello could you uptate for DeI 1.3 please
ST4R Dec 29, 2021 @ 6:33pm 
Hello, I plan on using this skin mod for Vanilla? Is it possible?
alexestefanradu Jun 13, 2021 @ 2:59pm 
Any thoughts for a Dacian reskin!?
libērtaŞ  [author] Mar 12, 2021 @ 7:47pm 
the mod is strictly textures so it will always work so long as the model references and texture references and such that they based it on are not suddenly gone which I doubt
jcarlc84 Mar 12, 2021 @ 7:31pm 
Is this mod implemented in the recent version of Divida et impera Ver. 1.2.7?
libērtaŞ  [author] Dec 22, 2020 @ 11:34am 
if you have any questions though feel free to ask
Project_Scarface Dec 22, 2020 @ 2:54am 
@🔥The Dark Knight🔥 Ok, thanks for your time
libērtaŞ  [author] Dec 20, 2020 @ 4:09pm 
if you mean modding units using DEI's custom models and textures, I actually already explained that a few comments below yours. Other than that modding is the same as vanilla.
Project_Scarface Dec 20, 2020 @ 10:17am 
@🔥The Dark Knight🔥 Could you tell me how to make a mod like this, well more focused on a reskin of all the factions (or at least the ones I have in mind, the Mediterranean ones). You won't have a guide, a link or a document where you explain how to do it, right?

I need help with the DEI reference topic, because I want to make a mod for Divide et Impera but I don't know how to start, I've been reading guides but referring to vanilla and not one to DEI
libērtaŞ  [author] Dec 15, 2020 @ 9:51am 
um you realize this mod says DEI at the start right? thought it was a given that it's for DEI only.
FakeN Dec 1, 2020 @ 3:21am 
the bodies and weapons are invisible :/
tt110390 Nov 22, 2020 @ 12:49pm 
how do i activate this mod ? im new at this
SunWarrior Oct 12, 2020 @ 6:37pm 
lol does not even work for me
libērtaŞ  [author] Sep 12, 2020 @ 12:31pm 
The other important thing is that variantmesh definitions with names not shared with the vanilla game will show up as described, but those with names equal to vanilla game variant mesh definitions will be replaced in the editor with the vanilla version. So instead of spartan_hoplites.variantmeshdefinition you should rename the files you are trying to edit to spartan_hoplites2.variantmeshdefinition or something like that so they won't get auto pushed to the side by the default game's version. This is in the working data folder obviously, in the actual mod/pack file, the names must be the vanilla one in order to override it, it's just that for some reason your custom definition is that one that gets overriden in the variant editor if they have the same name.
libērtaŞ  [author] Sep 12, 2020 @ 12:31pm 
um yeah, you didn't know? lol it's been out for years, at first people had to eye ball it and could only edit the units by looking at the text and trying to figure out which reference is for which model/look.

but they released in the tools section in your Steam Library, the Assembly Kit, and in it there is a variant editor
now the thing is, you're gonna have to extract everything that are model files and such to the "working_data" folder cause much of the stuff in DEI is custom made, so it won't show up in editor, the unit will be missing parts cause it's trying to find references to stuff that doesn't exist. so the variantmesh folder with variant models and variant definitions must be in the working data folder of the editor(you'll see it when you start looking through the folders to open the application).

GIGroundNPound Sep 12, 2020 @ 11:49am 
variant editor? Where do I get that? Is that for model editing specifically!?
libērtaŞ  [author] Sep 12, 2020 @ 11:46am 
lol it ain't mine, that's DEI's, I know it took a while for me to figure out, you're better off installing the creative assembly's variant editor, it makes it much easier.

DEI team used the slots in a creative way to get a lot more customization done and I get it, but yeah it's like a maze at times. Took me a while to figure it out.

But this one is simple go into the variant editor so you can actually see the unit and go into the part that contains the helmet and replace it with w.e
GIGroundNPound Sep 12, 2020 @ 11:22am 
Yeah, I get your point, but man that helmet really just looks like shit. I can see them for the more basic units, but you have them for the 1st iteration of the Spartan Hoplites. I have tried to get rid of them, but your variant-mesh structure is not easy to get through brother.
libērtaŞ  [author] Sep 12, 2020 @ 10:47am 
Like I said I get what you mean, I used to hate it too, but then in time my mentality changed and I learned to appreciate things that are more simplistic in nature, it seems fitting considering everything going on with Sparta in that time frame: https://www.realmofhistory.com/wp-content/uploads/2016/01/10_Facts_Greek_Hoplites_8.jpg

Lastly you guys are always welcomed to copy the mod and make your own version(replace the variant mesh entry of that helmet with a different one or an empty one), and share it even, just share the original source back to this one if you kept everything else the same.
libērtaŞ  [author] Sep 12, 2020 @ 10:47am 
Oh you want me to remove the pylos? Pylos is simplistic and it seems fitting for the early units. And yeah I used to HATE that thing but when mixed with crests or among others with crest, it suddenly, in my opinion, changes the overall aestehtic in a positive way. On their own they make the units look like they're simple-minded barbarians lol, but somehow when mixed with crests or linothorax armor and darker color tones it looks decent in my eyes and only simplistic.

I think makes sense since they are the early units, anything else being worn on the Spartan Youths wouldn't make sense, to have an overly decorated(everything looks overly decorated compared to a pylos) on them...and as for the Spartan Hoplites and swordsmen, the reason Ieft them there is because the unit cards show them with it and they ought to be wearing it due to tier level. I only made the exception to remove it entirely from the Spartan Thorax Hoplites.
REREK Sep 12, 2020 @ 6:43am 
cool
GIGroundNPound Sep 11, 2020 @ 12:09pm 
@Son-Wukong, yeah the Italic Pylos/Pilos Helmet, the one that the Spartan Youths are wearing, if you could just remove that helmet type altogether from all units, that would be great man!
GIGroundNPound Sep 11, 2020 @ 12:04pm 
@Son-Wukong, would you mind terribly sir just getting rid of the high conical helmet for ALL UNITS in favor of LITERALLY anything else lol?

That tall conical helmet without cheek plates looks really bad man. I realize that in no way is the helmet model your fault and that you are trying to maintain some historical accuracy, but I would just really love enhancing the aesthetic that YOU have cultivated with the mod and making them look overall, WAY BETTER YOUR WAY! Thanks, and honestly, I will pay you $5-10 US for you do it man, that's how much I HATE that helmet haha!

Also, @Juukavin, I share your sentiments completely sir and agree!
libērtaŞ  [author] Sep 11, 2020 @ 9:33am 
Juukavin also here's an idea, go watch the movie Alexander(2004) uncut, and look at the phalangites in the armies, I used to think only Corinthian helmets looked cool, but when I saw that movie and all those sorts of different helmets(which are all in the game), I gained an appreciation for how they look, they are very well decorated tbh and it does have a good feel to it.
libērtaŞ  [author] Sep 11, 2020 @ 9:30am 
@Juukavin which ugly ass helmet? there are several helmets and I made sure to keep a diversity of helmets but of the better looking ones.
libērtaŞ  [author] Sep 11, 2020 @ 9:29am 
that sounds like a conflict with a submod or something else cause I haven't had any such issues(as you can see in the pictures, those were all taken with the mod on).

If anything I have my mods at the top of the load order, but I never had an issue with missing armor or w.e
Macrody Sep 11, 2020 @ 8:52am 
There are some of the units that do not see their armor or swords, is there any way to fix this bug ???
DragonHustler Sep 10, 2020 @ 11:51pm 
still look stupid with that ugly ass helmet, just give the Spartan Hoplites and better troops that SEXY ass helmet, it may not be completely historical, but its hot as hell




and thats like my only complaint with the base game too
libērtaŞ  [author] Sep 10, 2020 @ 2:34pm 
Since the general's unit has I believe 3 separate entries for 3 separate looks, you can copy and paste the one you want to see more of so you essentially double the percentage chance of it showing up more in-game.
GIGroundNPound Sep 10, 2020 @ 2:30pm 
BLESS YOU SIR!! Thank you, thank you, THANK YOU for this! I swear, I LOVE DEI and won't play without it, but seeing the lack of cool Spartan hoplites was killing me and I did not want to undertake another modding project! Again sir, thank you very much for this!

Edit: would you mind making the Corinthian helmets more prominent in general? Or perhaps you can tell me which helmets in the variant_mesh files to tweak? Thank you!
billsheri1948 Sep 7, 2020 @ 11:33pm 
Are you planning to do some Hellenic units? Like Spartan with just tunics, pilos, shield, spear/ sword, and maybe pikemen with tunics, then to units with normal armour? https://www.google.com/search? Your mod looks awesome.!
q=Osprey+spartans&sxsrf=ALeKk03csp1r2Y_WIRzxRXjGo7Ezg89g-Q:1599546689196&tbm=isch&source=iu&ictx=1&fir=meYXBsXx91u9SM%252C3oVIOe73HNBlmM%252C_&vet=1&usg=AI4_-kQy0DNhAvivnsP-2taCFRcsXEj8fg&sa=X&ved=2ahUKEwiS7dfh99jrAhUVpJ4KHXdVBd8Q9QF6BAgKEEc&biw=1296&bih=794#imgrc=meYXBsXx91u9SM