Stellaris

Stellaris

[Abandoned] Evolutionary Origins
56 Comments
safr208  [author] Jun 1, 2021 @ 5:53pm 
So I had some free time on my hands and tried to see if I could clean up this mod and make it work for 3.0. So far here are the in progress results of my work

Codominant Evolution, Presentient Cousins, Undesirables, Rogue Planet and Nuclear Mutation seem to more or less work with only a few minor changes needed.

Ecumenopolis needed a few minor tweaks to its code but I got it to work. These where due to the changes in alloy/consumer goods system. I also had to forbid hive minds from using this start to make it work properly.

Hive world seems to work, further testing needed however.

Elder Brother has been fixed, in the current alpha stage of 3.0 each pre-ftl civ is now its own species. I had to rework this origin but it seems to properly function now.

Narrow Escape has some minor glitches that need fixed.

Escaped slaves and the enlightened origin are both completely and totally broken. These two are going to be the big issue if I ever manage to finish an update.
von_das May 30, 2021 @ 12:19pm 
Really hope this will be updated in the future.
Journeyman Prime Apr 30, 2021 @ 2:40pm 
Has anyone else made an updated version of the mod? Some of these origins are baller and I don't want to lose them.
CrowCrowManThinger Apr 28, 2021 @ 2:13pm 
narrow escape causes an infinite amount of blank notifications.
THE SALTMAN Jan 8, 2021 @ 3:09pm 
Only just discovered this mod and I love it amazing job dude! Does anyone know if there is way to pick the random pops generated in the escaped slaves origin?
Fix Stellaris Dec 18, 2020 @ 5:29am 
Merry Christmas safr208, take your time can't wait till its updated :)
safr208  [author] Nov 30, 2020 @ 2:32pm 
@brazilianlaysfan it might be a bit. Real life stuff has kind gotten in the way. So I have not been able to work on the update lately.
< blank > Nov 30, 2020 @ 12:06am 
What's the ETA for update to 2.8?
von_das Nov 21, 2020 @ 2:14pm 
Looking forward to the update!
Heroicone1 Nov 15, 2020 @ 12:56pm 
uuuughhh i miss this mod :""(
SomeTemplarLarper Nov 14, 2020 @ 9:21am 
Found your mod after looking for an old Galactic Preserve home system. Wicked excited to try out your escaped slave origin when the update is out!
Snakes&Ladders Nov 9, 2020 @ 5:07pm 
Not a lot of love for robos :(
safr208  [author] Nov 2, 2020 @ 11:11am 
@rainy67 We will see. Right now I'm just trying to get the current origins working with the update and DLC.
forerunner398 Nov 2, 2020 @ 5:47am 
This looks really cool, can't wait for 2.8 update. I had one question/request. Could you make a version of the "Enlightenment" origin where the advanced start empire is a megacorp and you are a base game subsidiary?
safr208  [author] Oct 30, 2020 @ 1:08pm 
Don't worry Paly I am already working on the next version. It hopefully should be released soon(tm)
Paly Oct 29, 2020 @ 2:21pm 
It overwrites the origin added by the Necroids DLC, if you can, then please fix it, if not, then it's not too bad either.
Have a great day!
robertson2lawschool Oct 7, 2020 @ 9:28pm 
Love the mod but it doesn't work. Even when it is the only active mod the origins don't show.
doctornull Oct 6, 2020 @ 6:31am 
Suggestion for Ecumenopolis: Start with Hydroponics tech and some Hydroponics buildings instead of the Foundry & Civilian Industries building, similar to what Void Dwellers provides.
safr208  [author] Oct 4, 2020 @ 6:13pm 
V1.3.1

I've made the following changes to the Ecumenopolis World origin

The Ecumenopolis now starts with 2 city districts and no other districts built.

The Arcane generator no longer gives flat energy, minerals, and food.

The Arcane generator will now provide mining, energy, and farming jobs.

If you are a machine empire or a hive mind the arcane generator will provide appropriate hive mind starting jobs.

The Arcane generator will provide free upkeep for the first Foundry, Industrial, and Leisure districts built.
safr208  [author] Oct 4, 2020 @ 11:57am 
As requested I have made a patch for Ethics and Civics Classic

This patch can be found here .

This patch also works with Ethics and Civics Alternative.
Stephen Oct 4, 2020 @ 5:50am 
I love this mod so much, great ideas!!
Autumn Oct 3, 2020 @ 9:23pm 
Any chance for a patch with Ethics and Civics Alternative? The Enlightened origin has the same issue.
safr208  [author] Oct 2, 2020 @ 4:58pm 
I've updated Evolutionary Origins to 1.3 and with it I have added a new origin. The enlightened origin that allows you to start the game as an uplifted empire.
safr208  [author] Sep 29, 2020 @ 8:06pm 
I thought so. Its likely that the mod makes the xenophobic slaver empire an impossible empire because of its civics and ethics combination. When an empire is "impossible" in the code it spawns as a blank empire. With no civics or ethics.
HameBone Sep 29, 2020 @ 7:10pm 
Yea, im using ethic and civics classic. So i guess that makes sense then.
safr208  [author] Sep 29, 2020 @ 12:22pm 
Are you playing with any mods that alter the games ethics or government system by any chance? That could cause that kind of error to happen.
HameBone Sep 29, 2020 @ 7:11am 
Hey so in my games whenever the master slavers spawn their origin,name etc are blank any thoughts?
doctornull Sep 24, 2020 @ 6:25pm 
Huh, so the 2 primitive empires are your same race. Not what I expected, but interesting as a scenario. Thanks!
safr208  [author] Sep 24, 2020 @ 2:27pm 
I've updated Evolutionary Origins to version 1.2 with this new update I have added 3 new origins.

Eldest Sibling

Based on the cut origin, this origin spawns 2 primitive empires of your empires species on your 2 guaranteed habitable worlds.

Narrow Escape

Designed to be a harder origin. The apocalypse has hit your empires homeworld. Its up to your small colony with only 2 pops to carry on your empires name.

Rogue Planet

Geocentric theory was correct for these guys. You start out on a rogue planet with limited system resources and no habitable worlds nearby.
doctornull Sep 22, 2020 @ 6:59pm 
I came here to ask for basically what @No Name just requested.

The absolute ideal would be Shattered Ring with the primitives of my choice on one of the two guaranteed habitable worlds.

Having them in the same system would be sweet too, maybe on a smaller moon off the primary.
No Name Sep 22, 2020 @ 5:04pm 
Is there any chance of getting an origin with a primitives planet in the next system over or in a planet in your starting system?
safr208  [author] Sep 22, 2020 @ 1:43pm 
I've updated evolutionary origins to V1.1 here are the path notes.

V1.1

- Pre-Sentient cousins origin has been renamed to Pre-Sapient Cousins. To better reflect in game tooltips.

The following changes have been made to the esacped slave origin.

- Your starter species will now spawn on your homeworld if you pick the escaped slave origin.

- Added the "Reclaimed Homeworld" modifer to starting world. Reclaimed homeworld buffs pop growth, immigration attraction, and happiness.

- Changed how the Xenophobic slaver empire spawns. They should now spawn near other empires less often.

- Changed some coding behind the scenes to reduce spaghetti code.
safr208  [author] Sep 17, 2020 @ 12:06pm 
I agree that Undesirables is kind of meh compared with the other origins. I have a few ideas on the next version of this mod so I might buff up that origin a bit while I'm at it.
Autumn Sep 17, 2020 @ 11:56am 
I don't really get the point of Undesirables. It's not particularly challenging because of how few undesirables actually spawn, but you also don't get any buffs from it. You just lose out on getting an origin, essentially.

Other than that, this is a really good mod.
safr208  [author] Sep 13, 2020 @ 2:26pm 
Was the screen black during the game or was it black during the empire creation?

I know that there are graphical glitches at occur during the empire creation. Though from my testing they go away after the game loads.
Dr. Solar Sep 13, 2020 @ 12:05pm 
In my game I made an empire with the Ecumenopolis World start and not only did my game crash (might be other mods tbh) but the planet screen for the room was pitch black except for the city. Did I do something wrong, like not install a patch I should have?
safr208  [author] Sep 12, 2020 @ 7:48am 
Strange I added a script that replaces the first pop with a random species as soon as it spawns. I have no idea why its not working for you callix.
callix Sep 12, 2020 @ 5:17am 
Just tried the Escaped Slaves. Your description says the player's custom species won't spawn through normal gameplay, but the first pop to grow always seems to be that custom species. I am using Planetary Diversity, so that could be mucking it up, but it does seem to undermine the whole idea a little.
Cheesemongle Sep 12, 2020 @ 4:51am 
i think 'escaped slaves' should be changed so that atleast one of the species is the founder species. idk, maybe i'll just edit that for myself
키으기 Sep 11, 2020 @ 3:12pm 
Thank you I'll use ti well
safr208  [author] Sep 11, 2020 @ 8:17am 
To von_das the AI can start with these origins (Except for Ecumenopolis World though you can force spawn an empire with it). However there can be only one empire per galaxy with the escaped slaves origin.
safr208  [author] Sep 11, 2020 @ 8:16am 
Yes you may, just as long as you credit me as the original author and link to my page. I am more than happy to have localizations done. As it allows more people to enjoy my mod.
Hua Zhang Sep 11, 2020 @ 5:57am 
Hello, I have localized this MOD in Chinese, can I publish it on Workshop?
von_das Sep 11, 2020 @ 2:46am 
Can AI start with those origins?
Hua Zhang Sep 10, 2020 @ 6:39pm 
This MOD is great.I'm really looking forward to localizing it in Chinese. (Laugh)
safr208  [author] Sep 10, 2020 @ 6:34pm 
Ecumenopolis is supposed to be an OP origin, so don't worry I won't
Dr. Nolegs Sep 10, 2020 @ 5:45pm 
Ecumenopolis start is brokenly strong, I love it. Don't change anything.
? Sep 10, 2020 @ 6:40am 
*Pre-Sapient.
Ulthar Sep 7, 2020 @ 9:18am 
Decadent Pleasure World:
You get an Ecumenopolis World but the society has been in decline, think Nar Shadaa in Star Wars. The people have everything they could ever need but they want more. Greedy gangs, + crime, slavery is required.
All leaders spawn with criminal traits.
events to bring the crimelord bosses to heel, as different ones rise etc.
Archeology site to discover that at one time the world was entirely different - a galactic senate was housed here and the people were a shining democracy/meritocracy/technocacy with egaliarian. Event to radically shift the culture and remove the crime - but only after a civil war with the overlords.