Stellaris

Stellaris

[Abandoned] Evolutionary Origins
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Update: Oct 4, 2020 @ 6:06pm

V1.3.1

I've made the following changes to the Ecumenopolis World origin

The Ecumenopolis now starts with 2 city districts and no other districts built.

The Arcane generator no longer gives flat energy, minerals, and food.

The Arcane generator will now provide mining, energy, and farming jobs.

If you are a machine empire or a hive mind the arcane generator will provide appropriate hive mind starting jobs.

The Arcane generator will provide free upkeep for the first Foundry, Industrial, and Leisure districts built.

Update: Oct 2, 2020 @ 4:51pm

v1.3

Added a new origin enlightened

With the enlightened origin you start as a protectorate of an advanced empire.

See description for details.

Update: Sep 24, 2020 @ 2:36pm

V1.2.1 Hotfix

Added a missing string to the localization file.

Update: Sep 24, 2020 @ 2:17pm

V1.2

-Added the Eldest Sibling, Rogue Planet, and Narrow Escape origins see updated workshop page for more details.

Update: Sep 22, 2020 @ 2:30pm

Hotfix v1.1.1

There was a small error with the steam upload. I think the file has now uploaded correctly.

Update: Sep 22, 2020 @ 2:27pm

Update: Sep 22, 2020 @ 2:19pm

Update: Sep 22, 2020 @ 1:34pm

V1.1



- Pre-Sentient cousins origin has been renamed to Pre-Sapient Cousins. To better reflect in game tooltips.

The following changes have been made to the esacped slave origin.

- Your starter species will now spawn on your homeworld if you pick the escaped slave origin.

- Added the "Reclaimed Homeworld" modifer to starting world. Reclaimed homeworld buffs pop growth, immigration attraction, and happiness.

- Changed how the Xenophobic slaver empire spawns. They should now spawn near other empires less often.

- Changed some coding behind the scenes to reduce spaghetti code.

Update: Sep 6, 2020 @ 6:53pm

Update: Sep 6, 2020 @ 6:32pm