Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

PAX ROMANA -II -units
234 Comments
Dim Val's Games Dec 9, 2017 @ 1:47am 
Hello. I have problem with this mod because it says that is for an older version of the game.!? Btw I play with patch 17 and the other problem is that I can only use just one mod reskin for Romans and all of the other I have CTD even that some of it are for 17 patch.!
kirkwhitfield Oct 13, 2017 @ 2:50pm 
it says on here that you can use this game on its own but when you play any game i dont see any of your units in the campaign so does this mod work if so what do i need to do to get your units in my armys
avnerarik734 Aug 18, 2017 @ 12:09pm 
so none of the creators I working on this anymore?
Poison Sep 22, 2016 @ 5:42am 
Update it!
alex Oct 16, 2015 @ 6:20pm 
Please update.
cek_kiri53 Apr 14, 2015 @ 7:06pm 
Akuru please update your amazing mods if you have some time. they give a whole new imersion to the game
Lorgar Aurelian Feb 24, 2015 @ 12:27pm 
Апдейт прошу. Update pls. Ty :)
OnTheRunFromBorderlinaJolie Jan 15, 2015 @ 7:48am 
mod doesnt work for me anymore, in custom battles its fine.
but in the grand campaigne i can't recruit any of these.
i want to have named legions so bad as rome :(
its soo boring using the same army all the time
Mighty Pleb Dec 27, 2014 @ 5:56pm 
Is their a way to disable the bullgod style cards?
IRISH--CENTURION Dec 10, 2014 @ 5:55pm 
akuru which files do i use to put unit names on their shields and standards?? help would be great
stardust25 Nov 9, 2014 @ 4:54am 
Can you please un cap them from 9 units to full so i can have full stack legions based in different places on the map,also can you enable the sister rome faction in custom battles so i can have civil war battles, other then this great mod!
Totalacores Oct 20, 2014 @ 5:06am 
Not working for me :/ only appears 2 auxilia new card but in game same skin and no other units
from mod appear anywhere, and im only using 2 mods (4 turns p/year and Talents traits and toadies) :
Avarice Oct 14, 2014 @ 10:34am 
My game crashes when I attempt to enter the costom battle setup screen. Any ideas why? (It works fine for campaign.)
geggiomax Oct 11, 2014 @ 10:02am 
does it work with emperor edition?
Master Necro Oct 9, 2014 @ 5:09am 
YES!!!!!! IT UPDATED!!!!!
Invicta Sep 30, 2014 @ 9:21am 
Update plz thx
Shaka Sep 30, 2014 @ 2:52am 
Is this mod compatible with patch 15 and EE?
El Fisura Sep 29, 2014 @ 12:44am 
It would be fantastic if you update this outstanding mod, thanks!
Totalacores Sep 25, 2014 @ 10:17am 
Update PLEASE! thank you in advance :D
Master Necro Sep 19, 2014 @ 1:07pm 
Really hoping this updates. :)
Professor Warlord Sep 19, 2014 @ 12:42pm 
Any news on an update for this great mod?
gio92caesar Sep 8, 2014 @ 12:08am 
@Akuru, Since you are going to update this mod I might as well tell you of a minor problem I encountered.. it seems that when playing with your mod the legionary cavarly unit appear without horses in battle.
Akuru  [author] Sep 6, 2014 @ 7:00pm 
@kirkwhitfield I will upload patch 15 update after release
kirkwhitfield Sep 3, 2014 @ 10:40pm 
none of your mods work since the latest patch upgrade especially when you click to fight it out on the battlefield on the campaign map the game freezes
Wolfman (alive and kicking) Aug 21, 2014 @ 11:34am 
This is hell of a mod! Awesome. Magnificent. I love it.
EmperorsMaejsty Aug 1, 2014 @ 11:08pm 
could u update it. :(
Arthas Menethil Jun 14, 2014 @ 8:16pm 
Just wondering are there any Cataphract Auxilia?
Riley Jun 6, 2014 @ 1:07pm 
Horatio Fellatio May 24, 2014 @ 12:32am 
Got a problem with this particular mod doesnt let me get through the copyright screen, any tips to fix it?
[SiN] TsAubrieTaylor May 23, 2014 @ 3:41pm 
Oh I found the answers here! forget my other post akuru i love your mod!~
Akuru  [author] May 15, 2014 @ 5:18am 
@vinnymontini Rest of legions in Gaul, Iberia, Iliria, etc
@tleighwood Regular auxilia required Professional soldery tecnology, unregular auxillia- Cohort organisation
tleighwood May 14, 2014 @ 2:01pm 
Why cant i recruit auxilia units anywhere and can only fecruit legions in Italy and Corsica
Gluteus maximus May 5, 2014 @ 9:13pm 
Where do you have to go to unlock the rest of the Legions ?
Akuru  [author] May 3, 2014 @ 2:06am 
@Caesxander Early romans has animals as emblems, similar with gauls, you can see different type of roman emblems in strategic map legion emblems list
Caesxander Apr 30, 2014 @ 6:56pm 
Hey Akuru, I installed all your units mods (are they all compatible with eachother?) and I foud that most of the Roman units carry in place of the hand emblem thingy ( you know, in the middle of the unite a dude would be carrying a symbol like a hand or something), a pig like the gauls....is that supposed to be something the romans are carrying as a symbol? or is a mod conflicting you thinik?
chris216bc Apr 17, 2014 @ 7:39am 
@Akuru Many thanks and Great mod by the way.
Akuru  [author] Apr 17, 2014 @ 5:05am 
@chris216bc Is Thracian Auxilia and you must have professional soldiery technology
@XxXG4B3N3W3LLXxX #St3Am Praetorians have 2 upgrade-first with professional soldiery technology and next one with engineering construction moulded architecture
chris216bc Apr 17, 2014 @ 3:26am 
I can use the auxillia archers in custom battles. but i can't find them in the campaign.
Smug Hat Kid Gaming Apr 13, 2014 @ 2:37pm 
I was playing with this mod earlier and the praetorian (spelling?) or I think the upgraded version when you get so far into construction has a unit cap, any way of getting rid of this? Also this mod is awesome and I really enjoy the unit variation at the start before the reforms take place
Kokomanus Apr 12, 2014 @ 1:28pm 
good to see that cusom battle has been fixed now :)= since units upgrade patch <3
Kokomanus Apr 12, 2014 @ 1:26pm 
im realy impressed of what youve done with this mod, realy enjoyed it.

problem is that ive thinked youve focused too much on the roman armies and unit variety that it has bugged the game.

for example recently ive been playing egypt and you can only play 20+ turns until rome "fucks it up" by having too many units variety that CA aren alowing or some shit. - sorry for the language really annoyed i cant play this mod all the way :(
nomads Apr 10, 2014 @ 3:18am 
ITS GREAT WORK THX
Akuru  [author] Mar 30, 2014 @ 6:32pm 
GEN3RAL02 Mar 30, 2014 @ 12:54pm 
Hi Akuru, hows things goin for new releases?
GEN3RAL02 Mar 29, 2014 @ 10:01pm 
Thanks Akuru, i now look forward to starting my new campaighn- and i look forward to trying pax III and PAX startpos also,- great work!!!!
Akuru  [author] Mar 29, 2014 @ 6:28pm 
@spurchase1961 Exist unit limit bug what make our games crush in custom battle when Rome as enemy was selected. When I want to play against Rome I just uncheck unit mods. But campaign work perfectly and is without unit limits. and yes is compatible with latest patch.
@GEN3RAL02 Dont think is 100% compatible but think have no tecnical conflicts. Just can disbalanse some economical aspects, or may by not, just try.
Tomorrow I will release PAX ROMANA III and PAX ROMANA - Roman Startpos. Last one is small mod what add 4 turn per year and special start condition for play with PAX ROMANA units and his historical accuracy.
spurchase1961 Mar 29, 2014 @ 4:19pm 
Hi brilliant mod. Although can't play it now. When I select Rome as the opponent in custom battles game crashes. Apparently it ads to many units to the Rome Roster, is there a way to "raise the limit so I can use this mod"? Also is this compatible with latest patch ?
GEN3RAL02 Mar 29, 2014 @ 4:18pm 
-also can you recomend a turn per year mod that works best with PAX ROMANA?
GEN3RAL02 Mar 29, 2014 @ 3:57pm 
ok Akuru thankyou -does PAX 1 conflict with, an1107_economic_mod.pack? if so its ok as i think i need to delete my old campaighn anyway after patch..just need to know before i start a new one
Akuru  [author] Mar 29, 2014 @ 1:30pm 
@GEN3RAL02 PAX ROMANA I- include upgrade of building with anti- agent functions (as 30-40% more protection from agent actions success)