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I have pre-existing buildings locked because i am not part of the culture/faith that created them. Just wondered if theres a way to make it possible for me to have access to these buildings since the conversion mod allows that.
So currently i will have to decide to either not use this mod and make use of the pre-existing buildings OR use the mods and get locked out of bonuses that i should have access to.
Would be happy about an answer at some point and sorry for the wall of text. :)
Thanks!
-Ink
Maybe it is not a thing with just you mod. I tried to pay without it and convert the holding to a feudal one and the same main issue that was happening with yours on happened without it...
Just confirming what @DarthCheesecake noticed... I noticed it to, it seems that the settlements interfaces are somewhat "expanded" and lacking the ability to feudalize tribes.
Also I play with the "More Buildings" mod too and they are not being seen in the construction panel. I don't know, however, if this has something to do with you mod; just found worth mentioning hehe
Thank you for your attention.
Thanks a lot for letting me know!
The mod author probs just forgot to relabel the mod cuz the mod is kinda old.
They changed how "Achievement Compatible" works for CK3 compared to the other PDX games.
ALL mods are now achievement compatible. No mod will disable achievements anymore. The only ways I know to disable achievements right now is to use a console command (not sure though) or to make a custom character with more than 400 points value.
In theory, all mods are also ironman compatible. All Ironman does now is the 1 save mechanic + no character switching via the Main Menu; it's no longer related to achievement earning in a save.
Thanks for the quick reply. And thanks a lot for the patch!!
For Beta should work this https://steamcommunity.com/sharedfiles/filedetails/?id=3153998818