Crusader Kings III

Crusader Kings III

More Building Slots
292 Comments
44andtripes Jun 1 @ 3:36am 
Thanks for your work. Shall you update the patch of MBS with More Bookmarks + as actually it is in 1.13.
mossgodclapu May 25 @ 10:22am 
Oh dang alright then thank you for your response i will continue to use this mod since it freaking great thanks alot for this mod
misha_archmage  [author] May 25 @ 5:16am 
@Zurics Да, такой мод уже есть вот он https://steamcommunity.com/sharedfiles/filedetails/?id=3340544163
Zurics May 24 @ 12:45pm 
А такое же, только для лагерей авантюристов и кочевников можно сделать?
misha_archmage  [author] May 16 @ 9:49am 
@mossgodclapu Unfortunately slots for Duchy building hardcoded. About special, some of them can be add by decisions, like Temple for pagan warriors.
mossgodclapu May 16 @ 9:19am 
is there a way to have more special and duchy building slots?
misha_archmage  [author] May 7 @ 5:08am 
Littlecaptain May 6 @ 9:06pm 
you did a great work man, but your update ruin my 1.15 save, is there anyway to use the old vision? thank you very much.
misha_archmage  [author] May 6 @ 3:26pm 
@ZabZaab You are welcome. Yes I will update agot version tomorrow
ZabZaab May 6 @ 10:38am 
Thank you for your great mod !! Will the agot compatch follow?
misha_archmage  [author] May 6 @ 5:12am 
Updated for 1.16
III_Adas_III May 1 @ 5:43pm 
Thank you for answering!

Maybe it is not a thing with just you mod. I tried to pay without it and convert the holding to a feudal one and the same main issue that was happening with yours on happened without it...
misha_archmage  [author] May 1 @ 4:53pm 
@III_Adas_III @DarthCheesecake I know paradox changed UI for provinces. But Game(1.16.0.1) still crashes when I tried to load map for testing changes.
III_Adas_III May 1 @ 4:12pm 
Hello there, nice mod!

Just confirming what @DarthCheesecake noticed... I noticed it to, it seems that the settlements interfaces are somewhat "expanded" and lacking the ability to feudalize tribes.

Also I play with the "More Buildings" mod too and they are not being seen in the construction panel. I don't know, however, if this has something to do with you mod; just found worth mentioning hehe

Thank you for your attention.
DarthCheesecake May 1 @ 2:21pm 
The mod largely seems to work. Though it seems to interfere with the ability to feudalize a tribe if you take over a tribal holding as a feudal ruler.
misha_archmage  [author] Apr 29 @ 3:38pm 
@耶尼切里 Vanilla game crashes every time I trying to load map. I can't test changes if i will use mod.
耶尼切里 Apr 29 @ 11:00am 
please update
KosmasKeletzis Apr 9 @ 4:24am 
@misha_archmage

Thanks a lot for letting me know!
misha_archmage  [author] Apr 9 @ 4:08am 
@KosmasKeletzis this patch compatible with last AGOT version https://steamcommunity.com/sharedfiles/filedetails/?id=3316173814
KosmasKeletzis Apr 8 @ 4:11pm 
Does this need update for the Latest AGOT Release?
misha_archmage  [author] Apr 5 @ 3:31am 
@Unstable Energy this should be compatible for mbs and LOTR https://steamcommunity.com/sharedfiles/filedetails/?id=2995830902
Unstable Energy Apr 4 @ 1:59pm 
Can we get a submod for LotR?
Rowankettle Feb 14 @ 2:19am 
@thevinni007
The mod author probs just forgot to relabel the mod cuz the mod is kinda old.

They changed how "Achievement Compatible" works for CK3 compared to the other PDX games.

ALL mods are now achievement compatible. No mod will disable achievements anymore. The only ways I know to disable achievements right now is to use a console command (not sure though) or to make a custom character with more than 400 points value.

In theory, all mods are also ironman compatible. All Ironman does now is the 1 save mechanic + no character switching via the Main Menu; it's no longer related to achievement earning in a save.
thevinni007 Jan 25 @ 2:21am 
idk all mods are even if they dont they they are did they change something?
thevinni007 Jan 25 @ 2:20am 
it is compatible with ironman and achievments for me
misha_archmage  [author] Jan 4 @ 3:40am 
Seekndestroy Jan 3 @ 12:18pm 
Why are there only six slots for baronies? How can I change it to nine?
VanillaLopes Dec 30, 2024 @ 12:21pm 
Yeah, i can't play without Dynamic trade routes hahah!
Thanks for the quick reply. And thanks a lot for the patch!!
misha_archmage  [author] Dec 30, 2024 @ 6:24am 
@VanillaLopes Is DTR as Dynamic trade routes [Beta]? If yes i updated this patch https://steamcommunity.com/sharedfiles/filedetails/?id=2840301839
VanillaLopes Dec 29, 2024 @ 4:03pm 
Hey, thanks for the mod. Could you make a patch so it can work better with DTR? It's lagging a lot using both mods.
misha_archmage  [author] Dec 20, 2024 @ 7:12am 
@Trollo Did you use any other mod with MBS? Where are you placed MBS mod in modlist?
Trollo Dec 20, 2024 @ 4:32am 
Mod doesn't work. I run it and I still have the classic amount of slots.
misha_archmage  [author] Dec 6, 2024 @ 3:42pm 
@Cold Death Depends on the number of mods. If it's just one mod, there are no performance issues.
Cold Death Dec 6, 2024 @ 3:15pm 
Does this add any stress to performance?
misha_archmage  [author] Nov 1, 2024 @ 8:08am 
@WeWeKeNeMen If you use patch for big version and this mod. It will unlocks only this patch slots, because patch don't have Defines-file.
WeWeKeNeMen Nov 1, 2024 @ 7:26am 
ohh thanks but is there a smaller version not the 16 slot
misha_archmage  [author] Nov 1, 2024 @ 2:55am 
@WeWeKeNeMen Not compatible with LotR or LotR(Beta). You need compatible patch
For Beta should work this https://steamcommunity.com/sharedfiles/filedetails/?id=3153998818
WeWeKeNeMen Oct 31, 2024 @ 1:46pm 
is this compatible with lotr mod
misha_archmage  [author] Oct 18, 2024 @ 7:50am 
@johnnyguffey1982 Please, write list of mod you are using. I will look where a problem.
johnnyguffey1982 Oct 18, 2024 @ 7:27am 
moved it all over not working for me eather
misha_archmage  [author] Oct 17, 2024 @ 9:29am 
@Swax Maybe another mod is overwriting the changes? Will you try moving MBS to the last position or the second to last before the compatibility patch?
Swax Oct 17, 2024 @ 7:32am 
the mod doesn't work...
JustBig Oct 15, 2024 @ 8:22am 
Thank you very much :D
misha_archmage  [author] Oct 15, 2024 @ 8:14am 
misha_archmage  [author] Oct 15, 2024 @ 6:40am 
@JustBig Ok, i will look
JustBig Oct 15, 2024 @ 6:26am 
Hello, since I use your mods: “More Building Slots” and “Few more building slots” in every game round and I really like them, I wanted to ask here if you can maybe connect them to the mod: “Vassal Buildings Replaceable”? I already asked in the comments, but since I don't have the ability to create mods myself, I wanted to ask here
https://steamcommunity.com/sharedfiles/filedetails/?id=3275473289
misha_archmage  [author] Sep 26, 2024 @ 2:43am 
@NANI? I don't have DLC Road to Power. Estates only for this DLC
NANI? Sep 26, 2024 @ 1:24am 
Is it possible to modify Estates?
Darth Xaarinth Aug 26, 2024 @ 6:12pm 
@ KosmasKeletzis That's for lore reasons. The Dragonpit gets destroyed in the Dance so it's just a ruin in the last two bookmarks
misha_archmage  [author] Aug 26, 2024 @ 3:33am 
@KosmasKeletzis This mod don't edit bookmarks part of game.