Arma 3
Scottish Highlands
118 Comments
Zaqpak Apr 12, 2024 @ 5:49am 
Have you thought about making a similar map? Set in North Wales? :)
Mr.M Apr 1, 2024 @ 7:25am 
Very good map.
Mr.M Apr 1, 2024 @ 7:25am 
This used to be the op man for the royal 11th IR arma group.
Thane Mar 28, 2023 @ 11:41pm 
Is this map not working with Simplex? The coords are wayyyyy off from what the input is. Is anyone else having this issue?
mphil Feb 6, 2023 @ 9:21am 
Scotlaaaaaaaaaand
M1986 Dec 11, 2022 @ 1:23am 
Nice! I can see a medieval battle here:)
EvM Nov 29, 2022 @ 2:22pm 
Tha sin iongantach!
Abraxas Sep 3, 2022 @ 3:01pm 
Aweh! Kickass Ponting :>
Ponting Aug 29, 2022 @ 5:01pm 
Hi, I just wanted to congratulate you on an amazing map, I have a house in Ardgour, using the Corran ferry everyday. This is pretty damn accurate and have enjoyed making an insurgency type mission for private use on it. thanks again! might try adding my house haha :steamhappy:
Shadow Jul 14, 2022 @ 5:26am 
I have seen it :)
Big Jilm  [author] Jul 14, 2022 @ 5:24am 
@Shadow

Probably won't be working on anything new for a while - I have a map based inNnorthern Ireland if you haven't seen it yet.
Shadow Jun 2, 2022 @ 11:46am 
Do you plan on making anymore UK themed maps? would love to see more of these if that would be okay with you, its okay if not though.
Kreglu Apr 16, 2022 @ 10:07am 
Hello. I want to use this map to create mission in an Arma group, can I get a contact with you so i can explain the whole thing
Big Jilm  [author] Feb 24, 2022 @ 9:43am 
@Zhas

Just changes to the satmap, made the forests blend more with the rest of the terrain
Zhasik Feb 24, 2022 @ 7:13am 
Changelog?
Big Jilm  [author] Jan 21, 2022 @ 5:27am 
@Algis_Lietuvis

Yes feel free to do that!
A. Alphonse Jan 20, 2022 @ 4:17pm 
@big jilm If were to disable it, would it be ok to distribute it in-house within a clan, as a private mod?
Big Jilm  [author] Jan 13, 2022 @ 12:58pm 
@Algis_Lietuvis

There is a way to disable it, if you unpack the maps .pbo and open up the config.cpp file. In there, under CfgSurfaces, you'll find the properties of all the terrain types in the mod. Change the 'maxspeedcoef' value to change the vehicle speed on the corresponding surface, with 1 being no friction and 0.1 being 90% friction. Goes without saying but if you do make these changes please don't redistribute the modified files!
A. Alphonse Jan 13, 2022 @ 4:03am 
@Bi Jilm I see. Any way to disable it?
Farmer Nov 9, 2021 @ 1:08pm 
my home land :steamhappy:
Drezavelt Nov 8, 2021 @ 3:24am 
Just wanted to say I love this map, its really well done and looks stunning. Also plenty big enough to have a good few OP days on it as well.
Big Jilm  [author] Aug 29, 2021 @ 3:15pm 
@Algis_Lietuvis On the rougher textures (wild mountain grass) I have made the vehicle speed quite slow to discourage people from just driving straight right over the hills and valleys
A. Alphonse Aug 29, 2021 @ 11:54am 
Is slowing down to 4 km/h on certain terrain textures intentional?
Big Jilm  [author] Aug 15, 2021 @ 10:03am 
@Grizzly95

Does the map work without any other mods loaded? I really don't know much about servers, maybe ask on the Arma discord, I believe they have a channel for server issues
Grizzly95 Aug 13, 2021 @ 9:49pm 
So got a question, server that I am a part of tried to use Scottish Highlands to make a mission. The server works fine with the map loaded, everyone can connect and a mission can be edited just fine in Eden but the moment we attempt to switch the server to the mission file the server throws a cfgworlds error and the server won't load the map at all, it defaults to the previously loaded map. Any idea's? I am not the server owner but am attempting to help him out.
Big Jilm  [author] Aug 13, 2021 @ 2:27pm 
@kategorischer_imperativ I appreciate that, thank you!
kategorischer_imperativ Aug 13, 2021 @ 3:51am 
Right now, I think this is the best user-made map for ArmA3. Period. I even struggle to come up with anything that could be considered constructive criticism. Perhaps that the borders of the terrain ("the world ends right here") are too visible, but that's the case with many non-island-based maps. So, great job! And thanks for sharing your work with the community.
A Nickel May 24, 2021 @ 6:17pm 
Awesome looking map, much appreciated and looking forward to any possible updates.
revoi bista May 18, 2021 @ 1:05am 
@Predator14 Then you do it.
Abraxas May 2, 2021 @ 3:23pm 
One year anniversary is right around the corner! :steamdance:
Big Jilm  [author] May 2, 2021 @ 12:41pm 
@Predator14

True, but making 3D models to the same standard as the vanilla Arma assets would take a lot of work and practice. I didn't really have the time nor the desire to do that, this map took me a year to make as it is :)
Big Jilm  [author] May 1, 2021 @ 10:37am 
@Predator14

Difficult to make it look entirely Scottish when almost all available assets are eastern European :)
Cap Apr 1, 2021 @ 7:19pm 
Great map. I believe I noticed an error with the mapping with something like Simplex to call in artillery or CAS on specific parts of the map. It seems to only occur with the right set of numbers starting from 000 going up. Anything above the 000 grids seems to cause an error with assets to be used and anything below works. This is a minor thing but I just wanted to point this out.
confuciusshrimpsandwich Mar 23, 2021 @ 11:43am 
sco'ish
Mallekip Feb 4, 2021 @ 10:46pm 
I believe the data you're looking for is here, in different levels of detail and clean up (all ASCII LIDAR; .asc format):
https://datahub.admiralty.co.uk/portal/apps/sites/#/marine-data-portal/pages/seabed-mapping-services
We should probably PM to avoid cluttering this thread!
Big Jilm  [author] Feb 4, 2021 @ 4:16pm 
@Mallekip
If you're able to get the survey data in .asc format I might be able to merge the data with my heightmap - I tried adding perlin noise to the ocean floor but Terrain Processor didn't seem to like adding it to such a large area. I'll give it another go for the next update (which will be in a few week), maybe breaking it down so that it only has to process parts of the ocean at a time.
Mallekip Feb 4, 2021 @ 2:14pm 
If you want I can help with getting hydrographic/bathymetric survey data for the Ardgour region. It wouldn't be in Satellite GIS format. But you could model the floor based on it.
Big Jilm  [author] Feb 4, 2021 @ 1:20pm 
@Rabid Squirrel
Hi, all the main changes I wanted to cover have been made at this point. I'm probably going to start doing updates once every 2 weeks or so, but as I now consider this map "complete", the amount of updates will become more sparse over time.
Waverider Feb 4, 2021 @ 1:07pm 
This map + lockdown is making me homesick...:)
Rabid Squirrel Feb 4, 2021 @ 12:20pm 
Hi bud, quick question here. Been eyeing this mod for a while, saw it come out of Beta and decided to bring it into my Unit's mod-set but I've seen a bunch of frequent updates over the last 2 weeks, which for obvious reasons is troublesome for maintaining server updates and whatnot.

I would like to know if this is in a condition you consider to be "stable" and the frequent updates will stop? If that is not the case, do you have an idea of when this will be in that state?
tpw Feb 1, 2021 @ 12:26am 
@Big Jilm I think the problem is just generally too much blue in the satmap, it's a problem that seems to affect a lot of mod maps, is it something to do with the google maps data? It was a 10 minute job to adjust the hue of the *_lco.paa files in Gimp and put them back into the pbo (for my personal edification only of course), and I reckon it looks much better. Hit me up on the BI forum (tpw) if you'd like to discuss this stuff. Cheers mate. Did I mention the map was a wee ripper?
Mallekip Jan 31, 2021 @ 10:07am 
Don't sweat it. I am building an offshore gas rig (they have those in Scotland, right?). And considering something with submarines. Even if you don't get round to it, still a great map. Like others said, this was the first time I recognized landmarks and houses when driving along a road. Have a good one.
Big Jilm  [author] Jan 31, 2021 @ 5:21am 
@tpw
Thank you, I'm glad you enjoy the map :) Whereabouts are the turquoise parts? These are most likely something I've just overlooked. The forest texture is also something I'm still trying to find a good balance with!

@Mallekip
Do you mean the flat terrain at the bottom of the ocean? The source data I was using had no data below sea level, meaning the original heightmap was completely flat for any part of the terrain that was below 0m. I had to lower the ocean and create the beaches and cliffs by hand, and honestly I just never got round to adding contours at the bottom. It is on my to do list though.
Mallekip Jan 31, 2021 @ 12:30am 
Oh! That's certainly different than where I'm from. Thanks for that.
On an unrelated note: was it a conscious decision to keep the underwater contours flat (performance perhaps)? Or was that not included in your topographic source data?
tpw Jan 30, 2021 @ 9:04pm 
Phenomenal map, simply phenomenal. One of the most naturalistic and realistic mod maps (make that any map) I've ever seen. The environment is just so plausible, as is the nice low density of buildings. Vegetation and object choice/placement are absolutely tip top, no cookie cutter whatsoever. Clutter is beautiful - this is often an afterthought but you've obviously put a lot of forethought into this. Performance is excellent. My only issues are with the turquoise shading on parts of the satmap which don't match the ground texture or vegetation, and the overly rocky looking forest ground texture.

I know when I've really stumbled upon a great map when I'm more interested in just hiking around observing the scenery than slinging bullets. Jesus Christ, I swear I got midge bites on this map. I went to Scotland for my honeymoon a few years ago and this brings back memories. Thanks for all the hard work that obviously went into this.
Big Jilm  [author] Jan 30, 2021 @ 6:00pm 
@Mallekip

Hah, I'm not sure if it's necessarily a Scottish thing, but I have been in cemeteries that have benches, tables, sinks etc for preparing flowers or other items to put next to graves
Mallekip Jan 30, 2021 @ 5:12pm 
I am simply curious: is it normal in Scotland for there to be picnic tables in a cemetery? Do people dine at these places? Please understand: I think it gives it great atmosphere to the terrain, and I am in fact using this in a horror mission for my group. But I am wondering if that was a conscious design choice.
JOE Jan 27, 2021 @ 12:30pm 
Now this map in my must have list. Great work!
Big Jilm  [author] Jan 22, 2021 @ 2:26pm 
Scottish Highlands is out of Beta and update 1.0 is now live!