RimWorld

RimWorld

Prostheses+ [1.2]
251 Comments
Cybranian  [author] Jan 17 @ 6:31pm 
@???

На здоровье
??? Jan 17 @ 6:02am 
Привет Кайзер, я Фокс, если помнишь меня. Ты не против если я портирую этот мод и фракцию, связанную с ним на новейшую 1.5? Получится что-то типа Prostheses+ Legacy
Hagamablabla Apr 9, 2024 @ 4:13pm 
Soon
jtjumper Sep 13, 2022 @ 7:54pm 
Yay!
NoctisTheBogWitch Sep 10, 2022 @ 7:14am 
Thank you!! <3
Cybranian  [author] Sep 1, 2022 @ 5:39pm 
I have not forgotten about the mod and will start updating it soon.
dolbin92 Jul 30, 2022 @ 7:45am 
Мод отличный. На мой взгляд лучший из имеющихся по этой тематике на данный момент. Спасибо автору за труд.
KeeperOfTheNightmare Apr 7, 2022 @ 9:35am 
@DimonSever000

можешь тогда тут скинуть, я попробую поискать и пофиксить, а там уже либо сюда ссылку как 1.3 версию сделаю, либо, если правка совсем легкая, прям в какой строке и что менять.
+ кто-то сможет обновить этот мод\продолжить его вести, если (а скорее когда) выйдет новая крупная обнова Рима и новое ДЛС соответственно, просто, если ты пока на какое-то короткое, либо неопределенное время забиваешь на мод, найдется кто-то, кто захочет продолжить его вести, мод ведь клевый, все таки, с интересными механиками, не зря же тут более 10 тыс подписчиков)
Cybranian  [author] Apr 6, 2022 @ 5:24pm 
@KeeperOfTheNightmare

Я догадываюсь в чем дело, но уже вряд ли буду обновлять 1.2 версию
KeeperOfTheNightmare Apr 6, 2022 @ 3:14am 
any coding without assemblies\C# part)
KeeperOfTheNightmare Apr 6, 2022 @ 3:13am 
maybe it's problem in 1.3 update, i can try fix it too, if you have info\unformal log about what parts become broken after update
KeeperOfTheNightmare Apr 6, 2022 @ 3:11am 
Есть проблема - когда пытаюсь установить Exosuit MK Basic в лог падает сообщение об ошибке, одно нажатие = одно сообщение
-----------------
Hi, have the problem, then i try to install Exosuit MK Basic it's not happen but in log i catch error, on any time i try

Exception filling window for Verse.FloatMenuMap: System.MissingMethodException: void

If this is not in assemblies and you have throughts about where file with needed code, i can fix it and send you fixed version of file or find why error exist (defs in this mod or compability error)
Cybranian  [author] Mar 21, 2022 @ 11:02pm 
@赤腥铁

Hi
I don't have much free time, but maybe I'll update the mod in a couple of months. I would like to do it comprehensively and fully.
dddadaada Mar 21, 2022 @ 8:49pm 
Dear author, I would like to know if the 1.3 version of prostheses + will be updated. I like your prostheses + module very much
Cybranian  [author] Dec 21, 2021 @ 5:21pm 
@Meid

The structure of the mod is quite ridiculous for my current experience and is subject to a complete overhaul, for which there is no time yet.
Meid Dec 21, 2021 @ 4:37pm 
Sad to see this mod isn't updated for 1.3 - it was always one of my favourites! I would be willing to help update it for 1.3, but I have very little experience in creating RimWorld mods. I have done mods for other games (mainly KSP) so I know the basics, but I can help with balancing and testing if need be!
Cybranian  [author] Dec 8, 2021 @ 3:22pm 
@5katz

It doesn't make sense. The mod's code needs to be redone and optimized. Prostheses are also subject to revision in the plan. I will update it, but I don’t have time yet.
5katz Dec 8, 2021 @ 12:34pm 
Would you allow someone to update this mod for you, like in mlie's "continued" mods?
CTH2004 Oct 20, 2021 @ 2:03pm 
fair enough. One day, perhaps...
Cybranian  [author] Oct 19, 2021 @ 6:00pm 
@CTH2004

Alas, I have no time.
CTH2004 Oct 19, 2021 @ 3:18pm 
@DimonSever000

Why not? And, if so, could you make a 2.0 that is worth using?
5katz Oct 19, 2021 @ 6:43am 
Thanks for the quick answer, hope it will get updated sometime in the future, until then thanks for all the other great mods!
Cybranian  [author] Oct 19, 2021 @ 6:34am 
@5katz

Not worth using on 1.3.
5katz Oct 19, 2021 @ 4:29am 
Do these fully not work on 1.3, or is it just some minor errors and the mod is usable?
Cybranian  [author] Aug 16, 2021 @ 6:27pm 
@Juul Day

Please say prostheses, than you want reprogram
Jerm Day Aug 16, 2021 @ 6:09pm 
I don't see the option to reprogram cybernetics or prosthetic in any menu including the operations menu. I also don't see any error in the log, am i doing something wrong? or is there some sort of bug :fardy:
mcminox Aug 15, 2021 @ 8:10am 
Будем ждать! Спасибо за столь обширный мод на протезы, он великолепен ^_^
Cybranian  [author] Jul 31, 2021 @ 8:29pm 
@Sλnrise

Зачем? Эта версия нормально не работает на 1.3. Я работаю над обновлениями, но этот мод стоит не на 1 месте.
BV4U! Jul 31, 2021 @ 2:51pm 
если ты не намерен обновлять до 1.3 до можешь просто в категориях вместо 1.2 написать 1.3?
Cybranian  [author] Jul 24, 2021 @ 7:53pm 
@GG Handyman

The author of CE made the patch for my mod himself. Most likely it is simply outdated because a lot has changed. When I get to updating the mod, I will most likely make a patch for CE.
Handyman Jul 24, 2021 @ 4:19pm 
This doesn't work with combat extended?

[Combat Extended] Patch operation Verse.PatchOperationFindMod(Prostheses+) failed
file: A:\games\steamapps\common\RimWorld\Mods\CombatExtended-v.1.2.3.8\Patches\Prostheses+\Patch_Utility.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Cybranian  [author] Jul 13, 2021 @ 7:35pm 
@jtjumper

I doubt that the update is needed. Probably everything will work like this.
jtjumper Jul 13, 2021 @ 6:43pm 
Will this be updated to 1.3?
Cybranian  [author] Jul 3, 2021 @ 6:52pm 
@Etherdreamer

I have not done any patches for these mods. I think that they add their functionality only for specific parts of the body that have been patched. At best, these mods will not affect my mod in any way.
Emilie Sackenball Jul 3, 2021 @ 6:15pm 
How much this could mismatch with mods than change how much hp the prostheses add to body parts or even the mod than add quality crafting to prostheses
Cybranian  [author] Jun 20, 2021 @ 3:53pm 
@Bgets

This is strange. Perhaps you have additional mods installed that affect this?
Hazardous May 18, 2021 @ 5:15pm 
I just want a place to start. I've already been doing that.
Jirnu May 18, 2021 @ 1:28pm 
hey jack, id personally say though im not the author you could kind of just use imagination with how it works and why it has such features :)
Cybranian  [author] Apr 21, 2021 @ 6:02pm 
@Jack_Hazardous

If anything, I'm sorry, I don't speak English. I may misunderstand your words.

Prostheses can only be programmed starting with programmable prostheses. So hydromechanical prostheses are not subject to this.
Hazardous Apr 20, 2021 @ 10:36pm 
I'm not asking about the stats, I'm trying to figure out the fiction behind how the implant operates. Like surely when programming a hydromechanical heart, were you picturing the way it functionally pumped blood?
Cybranian  [author] Apr 20, 2021 @ 7:53pm 
@Jack_Hazardous

You can find all the information in the table, which is located by the link on the mod's page.
Hazardous Apr 17, 2021 @ 7:12pm 
Whats the difference between hydromechanical implants, bioelectric implants, and electrochemical implants? I'm having trouble picturing what any of them look like
Cybranian  [author] Mar 29, 2021 @ 8:56pm 
@The Unknown

The mod is EPOE compatible, but there is no patch for Medical System Expansion 2.
The Unknown Mar 29, 2021 @ 7:58pm 
Is this compatible with EPOE Forked and Medical System Expansion 2?
Cybranian  [author] Mar 7, 2021 @ 11:34pm 
@KingSheldon

The operation requires a prosthesis in the warehouse and two units of medicines. Check if you have no medication or a prosthesis is prohibited (red cross). I just checked, everything works.
Axanthic Mar 7, 2021 @ 10:49pm 
I have a mechanized arm in storage yet when i attempt to install it onto someone it says 'need material'
Am I missing something?
Cybranian  [author] Feb 27, 2021 @ 5:32pm 
@biship

As far as I understand this is not an error, but a warning in the console. Fixed.
biship Feb 27, 2021 @ 8:03am 
ResearchPal :: Programmable equipment has a lower techlevel than (one of) it's prerequisites
Cybranian  [author] Feb 25, 2021 @ 3:20pm 
@Werr

Thanks for your feedback. Yes, this is just my ridiculous mistake in the code. It should work now.