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this looks amazing.. also, that ^ is clearly hilarious
You're right about the Throw/M2 binding, but for now I implemented it as such because during early access Noita went through a big change for the Throw button, which made it possible to overlap with other mouse bindings (iirc). But there might be a work around for this, we'll see. :-)
I've wanted to try it, but I play only with a controller. The comments here about a missing orange portal, and the blue portal "only facing one way", and it "only facing one way", are consistent with my experience. When I briefly switch to mouse+keyboard, everything is fine. The way you bound the oragle portal doesn't seem to translate to "throw" (Y) on the controller. Would this be difficult to fix?
And thanks everyone for all the great comments and support!
RIP
Things going into the portals shouldn't change their velocity or accelerate them yet they do, and that is NOT how portals in the Valve games worked ):
Please re-implement them so that they preserve velocity constants.
I didn't do *too much* testing on this yet, so feel free to update on how it works. And thanks for all the other reports as well. :-)
*Equips Nuke*