Kenshi
Sparring Partners (Training)
270 Comments
Eskarn™  [author] Jun 12 @ 6:41am 
If they are added by a mod and the author did not use a default player talking dialogue then they wont have a talk available. Pretty sure i got all the base game characters but if i missed one let me know.
God's right hand Jun 11 @ 11:05am 
After i dismissed them, there was just NO TALK option available for me ,and my click was YELLOW, SINCE I AM ALLIED WITH TECH HUNTER. IT WAS YELLOW AND NO TALKING OPTIONS
Mehdi May 2 @ 3:32am 
hey this mod makes it that the drug peddlers are hostile (but they don't attack i just have the red click icon when im on them which i didnt have before getting this mod), but the ones in cities chilling i have the sparring partners options dialogue with them, im just saying it, this bug doesnt bother me, i just never know if it might help someone, but otherwise the mod works very well
Eskarn™  [author] Apr 8 @ 6:59pm 
That would be because they are using one of the player dialogue packages for when npcs are recruited as the Hivers default dialogues and when you heal them its triggering the rejoining part.

You could open Sparring Partners and find the main dialogue package then just remove the On Heal section.
Numi Wan Ken00bi Apr 8 @ 6:08pm 
Causes instant recruitment of hivers you heal in Rogue Hivers expansion for some reason, dope mod though. I like it, just annoying that they're semi incompatible and I'm too stupid to figure out why.
Eskarn™  [author] Mar 18 @ 6:24pm 
If you know a way to get 2 party members to attack each other and gain stats without dismissing feel free to let me know.
EnJotax Mar 18 @ 2:23pm 
Why Dismissing? dont get it
Eskarn™  [author] Mar 4 @ 9:01pm 
Added a video to show how to use the mod. However some modded characters wont work as the mod makers don't use the vanilla player dialogues.
Eddard Mar 4 @ 7:56am 
i'm so confused how do i make this work? there's no dialogue popping up
Eskarn™  [author] Feb 27 @ 7:08pm 
Make sure you are not allied with Tech Hunters, there's a relationship modifier option in the sparing menu.
Pretty sure that's what makes them run away.
Papa Steve Feb 27 @ 12:49pm 
im having an issue where all the person i try to spar with does is run away
ieatalotofbread Feb 21 @ 2:44pm 
does this mod not work with the darkUI or something i cant for the life of me find the "sparring" option?
Lead Basket Feb 14 @ 4:06am 
Great mod. An immersive and balanced way to train. It's multi purpose and I use it to train almost every combat stat. Not OP at all and you feel like you are personally training your guys. 10/10 mod
Stark Feb 5 @ 4:26am 
I see. It has since worked perfectly, I believe I knocked my sparring partners out too quickly and thereby missed the rejoining event. Works great.:steamthumbsup:
Eskarn™  [author] Jan 30 @ 6:54am 
They are hardcoded to Tech Hunters when dismissed and as far as the Ai is concerned they are hostile so anyone not set to passive will come running, best to set everyone involved in the sparring to passive and do it away from bases and harpoons.

They should be remembering the block settings unless something has changed

The way it should work is when they are dismissed and you select sparring it "hires" them like a merc for X time after the time is up if they can still talk then it fires the next event which makes them join the group.

If they are knocked out they don't get the event or some other mods might be interfering with it.
If you are running other mods you could try putting Sparring Partners lower in the mod order.
Stark Jan 30 @ 3:48am 
I'm not sure if I'm using this right. Whenever I dismiss a squad member in order to spar and select the sparring option (incorrectly spelled as "sparing") nothing happens until I click on the dismissed squad member with a red arrow, at which point they just aggro as if they were an enemy. I had mine set to block but they don't block, and the entire base rushes in to join the fight. They don't automatically rejoin either, I have to incapacitate/imprison them in order to trigger dialogue that allows them to rejoin.
NotFresh Jan 28 @ 3:23am 
i redo all my two days run of kenshi because of it.
NotFresh Jan 28 @ 3:22am 
atleast warn us of free cost not cool man:steamfacepalm:
NotFresh Jan 28 @ 3:20am 
its hard to over look it. when you need to go buy 5metalplate for one cage, there is an option just for free? nooo nooo it cant be over look
Eskarn™  [author] Jan 28 @ 1:29am 
Google [www.google.com]

big problem that kill any immersion that i have in kenshi. that was free building with no cost (CageofShame), making all material i collected completeling useless! i can' t say this enough. it make completely useless to play all together for exploration content:steamthumbsdown::steamthumbsdown::steamthumbsdown:. I highly don't recommend to any player new and return alike

its a simple cage to allow sparring partners that were knocked unconscious (missed their dialogue trigger) to be recruited back.
It was added and made free in case the player does not have the research or materials to construct a cage.

It's a cage? If you don't want to use a free cage then don't build it?
NotFresh Jan 27 @ 9:29pm 
I keep searching for hours end on my 500+ mod i sub, for big problem that kill any immersion that i have in kenshi. that was free building with no cost (CageofShame), making all material i collected completeling useless! i can' t say this enough. it make completely useless to play all together for exploration content:steamthumbsdown::steamthumbsdown::steamthumbsdown:. I highly don't recommend to any player new and return alike.Edit: Please remove cageofshame or atleast give proper description!
Ruptga Jan 15 @ 4:26pm 
I love that you made this, but the word is sparring not sparing
Eskarn™  [author] Jan 11 @ 2:23am 
I advise saving first. You need to dismiss the characters first, done in the party menu bottom right (they will become tech hunters)
Then if they are unmodded or inherent the base dialogue packages then you can talk to them and begin sparing. i would also advise using weaker weapons so they don't hack limbs off.
TWrecks Jan 11 @ 1:59am 
I can't get this to work. Is there supposed to be a dialogue option or something "Spar with me" something along those lines? When I click on one of my characters, and then right click on another I see no option.
wihon Nov 11, 2024 @ 12:41pm 
裝備拳套會使遊戲崩潰
Max Warden Oct 16, 2024 @ 10:54am 
honestly this is one of the best sparring mods, best to pair with "Training Weapons Vendor" mod so u wouldn't accidentally lob off a limb or insta kill someone
kobuttkicker Sep 23, 2024 @ 9:55pm 
no option to talk
Eskarn™  [author] Sep 17, 2024 @ 7:40am 
That is an engine bug, when they swap factions any ranged attacker will keep them as their target until its manually cleared.

Best to keep the sparing away from turrets so they never lock onto your people.
Tuhzera Sep 17, 2024 @ 7:07am 
when the character returns to my party, my arpoon turrets don't stop to shoot them
Weak Aug 16, 2024 @ 8:25am 
Update, working great after reinstallation of the mod!
Tysm for the fast answer
Legend Aug 16, 2024 @ 12:46am 
I found the problem.. this specific character i had other talk options besides sparring so i was not able to use the cage of shame... thanks for helping me debug! npc was "seth of the white wolves" incase you care
Legend Aug 16, 2024 @ 12:31am 
thanks for the super fast response, i put them in the cage of shame and they had no talk prompt. i also have the recruit prisoners mod. is that a conflict?
Eskarn™  [author] Aug 15, 2024 @ 11:29pm 
As long as they have a Player Dialogue that is derived from a vanilla game Player Dialogue then it will trigger the prisoner talk section otherwise they wont have it and thus cant be recruited back after dismiss.
Eskarn™  [author] Aug 15, 2024 @ 11:27pm 
The dismiss faction is hard coded to Tech Hunters which will make that a little tricky.

Save before you try this but I added a CageOfShame (or any prision) and if you put them in that then you should be able to recruit them back, just make sure your side wins the sparing.
Legend Aug 15, 2024 @ 11:08pm 
im playing with genesis and every faction as enemies. but my sparring partner never joins back into the squad. they are marked with a red when i hover over them so i can never talk to them. they do however respect the passive and blocking stances i gave them.
Eskarn™  [author] Aug 15, 2024 @ 10:22pm 
That's an issue i haven't seen before,
it could be a mod conflict if you have a lot of mods.

Verifying files and uninstalling then reinstalling sparing partners might also help if its a corrupted file.

When they stop sparing its the same function as when a merc stops guarding you.
Weak Aug 15, 2024 @ 1:46pm 
I have a bug when the sparring ends. The game crashes when the timer ends. If i say : Sparring for 5 hours, at the end my game will crash. Nice mod tho, doing stupid tournament with it :)
Merkasu Aug 5, 2024 @ 12:11pm 
how do i activate sparing? Because i don't have the option to talk to my squad
exocakes Jul 28, 2024 @ 11:44pm 
Found out that you can have Ray rejoin your squad. It also breaks Garret's Slave (who is near Ray in eyesocket) and sort of allows you to let them rejoin your squad
azriueno Jul 28, 2024 @ 3:54pm 
Might be the best mod to train, it just make sense.
ReaperO0 Apr 17, 2024 @ 1:13am 
Ooooh i see Thanks!
Eskarn™  [author] Apr 16, 2024 @ 6:22pm 
@ReaperO0
if one is running away its usually because you are allied with Tech Hunters (hardcoded dismiss faction)
There's dialogue options to change your relationship points with them, just make them neutral and they wont run away.
ReaperO0 Apr 16, 2024 @ 4:42pm 
can you make it so they both attack?
if i dismiss 1 with passive/hold he keeps running away!

im using training swords so they wont do much damage to eachother!

btw its great mod
MrClean Apr 10, 2024 @ 7:54pm 
so to fix the talk not working do i just remove my dialogue mods
Eskarn™  [author] Apr 8, 2024 @ 9:12pm 
@Messaros
Some mods do not have the player dialogues inherited from the vanilla player dialogues or don't even set player dialogues.
Sparing Partners uses these vanilla player dialogues.

There are some community patches for various mods that will fix this issue.
Messaros Apr 8, 2024 @ 2:50pm 
The character i dismiss, won't give any dialog options and just start walking away without me being able to make them re-join the squad
Snazzwagon Apr 1, 2024 @ 4:03pm 
@Eskarn
Ah, that would explain it, thank you!
Eskarn™  [author] Apr 1, 2024 @ 9:43am 
@Rafmeyja
Each character has 2 dialogues set, One that is their normal talking and one that is after the player has recruited them.
If the player dialogue has not been set to a default player version then it will never inherit the sparing dialogue.
Snazzwagon Apr 1, 2024 @ 8:00am 
I'm using a mod that allows me to recruit prisoners, and certain factions that I recruit from seem to not want to spar. Given what I understand of this mod's function, that doesn't make a lot of sense to me (they all get turned into tech hunters after all) but this seems to be consistent.

I can recruit hungry bandits and tell them to spar just fine, but the Red Saber faction in the swamp seems to have problems with this, they just get dismissed normally and start walking away. Band of Bones though is all fine and dandy. I'm not sure if the issue is with this mod, or with the recruitment mod, would be interesting if anyone had any idea why this is happening.
Gaist Mar 3, 2024 @ 1:00am 
@Eskarn wow i played it 600h+ and i didnt even know this thanks mate :D