Total War: ATTILA

Total War: ATTILA

Realistic_Tactical_Battle_AncientEmpires.pack_OUTDATED
31 Comments
Andrew Fish Jul 27, 2022 @ 9:52am 
Update this one pls!
XxRedHornetxX/Resonare Romanorum  [author] Mar 3, 2022 @ 12:03am 
thanks! all my rome era mods use the same combat mod! Try them
Garviel Loken Mar 2, 2022 @ 8:16pm 
best combat submod in any total war mod hands down!
chryssjanzonio Jan 19, 2022 @ 7:27pm 
wow this mod is so in depth i love it
XxRedHornetxX/Resonare Romanorum  [author] Jul 1, 2021 @ 12:08am 
Ah so it works perfect on campaing? as the descriptions explains? In that cas it doesnt crash due to this mod in custom, try to play a custom battle without the mod, will crash also.
Denny Wiseau Jun 30, 2021 @ 2:13pm 
No worries it doesn't crash in campaign battles. I uninstalled Attila in favour of Rome II anyways because of the cancer performance in Attila
XxRedHornetxX/Resonare Romanorum  [author] Jun 30, 2021 @ 1:42pm 
I have just seen that AE was updated after this one, perhaps i have to update it for actual AE version, give me some days please.
Denny Wiseau Jun 30, 2021 @ 9:48am 
I meant before sry. Try it out yourself the game will crash
XxRedHornetxX/Resonare Romanorum  [author] Jun 30, 2021 @ 6:15am 
no, you have to load this one the first!
Denny Wiseau Jun 30, 2021 @ 2:04am 
Yes loaded last
XxRedHornetxX/Resonare Romanorum  [author] Jun 29, 2021 @ 3:05pm 
Denny Wiseau: Have you loaded before the other AE mods?
Denny Wiseau Jun 29, 2021 @ 1:35pm 
CTD on loading custom batlles when using this mod with just AE mods as well
XxRedHornetxX/Resonare Romanorum  [author] May 8, 2021 @ 11:29am 
Hayden: Of course, you must use it with the other AE mods.
Chang Sauce May 8, 2021 @ 7:00am 
Game keeps crashing on custom battle load. No other mods enabled.
Youkuruku Mar 21, 2021 @ 3:38pm 
amazing man. Exactly what I was hoping for :)
XxRedHornetxX/Resonare Romanorum  [author] Mar 15, 2021 @ 2:22am 
Javcarod: Okey bro i notice yesterday that my new pikes mechanism didn't work for this new version so i have updated also
Javcarod Mar 8, 2021 @ 6:17am 
Thanks. I will try it as soon as I can
XxRedHornetxX/Resonare Romanorum  [author] Mar 6, 2021 @ 7:41am 
Javcarod: I have checked the mod an works fine with the new version, i have just speed up a bit the combat cause in this new version was a bit more slower.
XxRedHornetxX/Resonare Romanorum  [author] Mar 2, 2021 @ 2:09am 
Javcarod: Ok thanks , no problem, i will update the mod this week.
Javcarod Mar 2, 2021 @ 1:55am 
Bad news: it seems to crash after the update.
XxRedHornetxX/Resonare Romanorum  [author] Mar 2, 2021 @ 12:27am 
Javcarod:
1-thanks.
2-I think that i understand you but this mod has been made to play with big unit size and perhaps it doesnt work as goood as should do with vanilla unit sizes.
3- This week i will test the mod with this new AE update and i will check if it needs and update.
Javcarod Mar 1, 2021 @ 10:45am 
This is the kind of stuff we do need to improve the franchise, which has become too arcade. Thank you.

By the way, I have noticed what it seems to be a problem: morale breakdown at 50% may work fine with huge numbers, as it is in the mod you made; but in vanilla, for ultra sized units, a cavalry charge is enough to throw a not elite unit out of the map. Do I explain myself? What do you think? Thanks a lot for your work.
XxRedHornetxX/Resonare Romanorum  [author] Nov 2, 2020 @ 1:02pm 
BrickTop: ok i will upload it, it has been made to work with radius for the main attila campaing, charlemange and last roman.
BrickTop Nov 2, 2020 @ 1:45am 
I WANT THAT BASE VERSION!! :O
XxRedHornetxX/Resonare Romanorum  [author] Nov 2, 2020 @ 12:44am 
Bellator: no but if you want i can open a discussion thread here, we can also discuss the medieval version.. and if people finally likes the mod I have a base version for the main game also.
Bellator Nov 1, 2020 @ 4:49pm 
@BrickTop
Because people are tired of situations like: who click faster, me or the AI? Often I can't even focus on pretty unit models, because action is so fast so I need to click and click... if I would want to know who can click faster: me or AI, I would play some shitty RTS. No offense ofc, we all desire various things.
Bellator Nov 1, 2020 @ 4:46pm 
@XxRedHornetxX/ESR
Interesting, I'll give it a try. Do you have discord channel where feedback could be reported?
BrickTop Oct 30, 2020 @ 4:03am 
i dont understand why every good mods also make the battles longer. **ck mate. I dont want to sleep while battles going on :(
XxRedHornetxX/Resonare Romanorum  [author] Aug 23, 2020 @ 10:15am 
Im trying to make a more realistic and challenging mod where the ai will be able to win you in matched battles and almost in all the ones that he has an advantage and you will see how in some battles the victory ant the defeat go by the hand and also how bad tactical decisions can really make you lose battles.

About the size of the unit: it is not included here but you have it here:

https://steamcommunity.com/sharedfiles/filedetails/?id=2166789289&searchtext=ancient

And also a reskin mod:

https://steamcommunity.com/sharedfiles/filedetails/?id=2166789523&searchtext=ancient
Raeiy Aug 22, 2020 @ 7:24pm 
Dang, this mod seems cool! Are the unit sizes included in this mod? They are a bit too big for me. Thanks!