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Gilbert and Marshal campaign used VirtualAISquad from base game, but it got removed from recent arma3 update, rendering the missions there unable to play. Need manually tweak.
https://forums.bohemia.net/forums/topic/244300-problem-with-old-mission-ie-virtualaisquad/?tab=comments#comment-3529419
The first issue I'm having is with the Naval Legends mod, there's a mismatch with the mod key which prevents me joining the server. I remedied that by uploading the key in my mod key folder onto the server key folder which allowed me to join the server.
The second issue is that when I then load up a mission as an admin I can't actually select any of the roles, they're all locked to AI. I've tried the first few missions in singeplayer without any issues so I'm not sure what's going wrong from a multiplayer perspective.
I'm using all the mandatory mods, including the optional ones with the only extra being ACRE2.
Not sure what the problem is yet, works fine on other campaigns with the same setup and parameters, and it worked on this campaign before. Seems to have appeared after I added some mods but can't see why they would cause it, since it's mainly units and gear.