XCOM: Chimera Squad

XCOM: Chimera Squad

Breach Slots Mod
17 Comments
Juravis  [author] Jan 3, 2023 @ 8:37pm 
That would go against the spirit of the game ;) I don't develop anymore unfortunately.
Samuraikan187 Jan 3, 2023 @ 8:18pm 
1 thing I'd really like is to be able to choose my breach abilities. Could you make that mod?...all I really want is to have over watch after breach be a constant for me
Thanks for the work Boss!
Juravis  [author] Jan 9, 2021 @ 5:28pm 
Grapple icon is perfect. IT IS LIVE.
Valvatorez(Cox Cable = awful ISP Jan 9, 2021 @ 1:47pm 
@ADVENT Avenger,
FBI open up when?
Juravis  [author] Dec 31, 2020 @ 10:59pm 
Existing Breach Change:

"Secure Entrance"

"There are fewer Aggressive enemies present at this entrance. You gain a bonus equal to half of Cover Rush to Dodge and Defense for the first turn which does not stack with Cover Rush."

This will prevent Secure Entrances actually being more dangerous than the front door.
Juravis  [author] Nov 14, 2020 @ 11:24pm 
Running Start was bugged it should now appear correctly on the bar on the first turn. It was also renamed to Blitz. It is similar to Run and Gun.
lolic_lol Nov 13, 2020 @ 5:41am 
Clear. It's sad. Apparently, there are no mods for adequate inventory for CS yet, unlike XCOM1 and XCOM2. With this miserable inventory, the game is almost unplayable.
Juravis  [author] Nov 12, 2020 @ 6:02pm 
No it adds more breach effects
lolic_lol Nov 12, 2020 @ 3:55pm 
Apparently I misunderstood the mod. It does not add additional slots for breach items to ops inventory?
michaloM Nov 9, 2020 @ 5:45am 
Wow this mod looks cool! I am definitely giong to try it.
Juravis  [author] Oct 17, 2020 @ 1:01am 
I added a Neutral Safe Point breach. This point cannot show up with additional effects, it will always be alone. See screenshot.

I also transformed the Rush breach from just being only for single slots to being the last slot (which will now work both alone and in a group of 4). More variety.

Run and Gun should also show up more often.
Juravis  [author] Oct 17, 2020 @ 12:24am 
I added a Neutral Safe Point breach. This point cannot show up with additional effects, it will always be alone.
Juravis  [author] Sep 13, 2020 @ 9:00pm 
I just patched a bug where the base game could put 2 of the same breach effect on the same entry point. Check text above for in depth tech explanation.
Juravis  [author] Aug 19, 2020 @ 10:18pm 
Added all of the easy modifiers. Couple of ideas floating around, but they are harder to make. Still pondering.
Juravis  [author] Aug 19, 2020 @ 8:27am 
Adding more breach slots effects is possible, but I would put that in another mod separately if i did it.

Adding more physical breach slots is not possible as you'd need to know where the entrances are and that one seems a nightmare.
Valvatorez(Cox Cable = awful ISP Aug 19, 2020 @ 1:18am 
@ADVENT Avenger
Do it for memes!
At first I thought was to allow more breach slots, or is real Community Highlander needed for that?
Juravis  [author] Aug 17, 2020 @ 11:42pm 
I have to resist every urge I have not to make a "FBI OPEN UP" slot breach.